Ad placeholder
Greater Invisibility
Jump to navigation
Jump to search
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Disadvantage. It attacks with
Advantage.
UID
Spell flags
Description
Turn a creature Invisible. Attacks against it haveInvisibility breaks when you fail increasingly harder Stealth checks on attacking, casting spells, or interacting with items.
Properties
- Cost
Action +
Level 4 Spell Slot
- Details
Range: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
Target_Invisibility_Greater
Condition: Greater Invisibility
Duration: 10 turns
- Entity has
Advantage on
Attack rolls. Attack Rolls against it have
Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Classes:
- Class level 7: Bard, Circle of the Land (Druid), Sorcerer, The Archfey (Warlock), and Wizard
Notes
- The Stealth check Difficulty Class for this spell starts at 15 and increases with the number of successes, with the exact scaling determined by difficulty.
- Outside of Honour mode, the DC scales linearly:
- In Honour mode, the DC scales quadratically:
- Actions with the
Invisible
flag can be performed without this Stealth check. They also do not increase the Stealth check DC of subsequent actions.
Visuals