Ad placeholder

Rosymorn Monastery

From bg3.wiki
Jump to navigation Jump to search
Rosymorn Monastery Trail
Crèche Y'llek
Rosymorn Monastery
Mountain Pass
The Rosymorn Monastery is a Location within the Rosymorn Monastery Trail in Act One of Baldur's Gate 3.

Overview[edit | edit source]

Approaching the monastery[edit | edit source]

The monastery can be approached only from the Rosymorn Monastery Trail. The actual territory of the monastery starts near the caption = Rosymorn Monastery Rosymorn Monastery waypoint.

Upon first time approaching the front doors, the party see a cutscene. Add'ath Raider Add'ath and Ith'dul Warrior Ith'dul are moving a group of Halfling cultists (Corliss Undertump Corliss Undertump, Mahrin Mahrin and Burrock Burrock) into the Crèche for interrogation by the "Captain". Corliss attempts to flee, and Add'ath shoots her in the back. If the githyanki are allowed to proceed, the monastery gates are locked behind them and cannot be lockpicked. The only way to open it afterwards is to use a lever from the other side. Choosing to attack the group leaves the gates open. [1]

However, there are several other routes to get past the gate and into the inner yard of the monastery.

Upon coming close to the gate, the Dream Guardian warns the player character, trying to dissuade them from exploring the githyanki crèche.

A DC 10 Religion check on the statue in front of the gate might help the party to recognize the monastery as consecrated to Lathander, if they haven't got any other clue on it before.

For the purposes of description, the ruined monastery building can be divided into three levels: Ground level, Upper level and the Roof.

Upper level[edit | edit source]

Combined map of the Upper level (with room under the central dome shown separately)

The upper level of the monastery can be reached through following routs:

  • Climbing up the Knotted Roots just above the Waypoint, jumping the cliffs and breaking the barricade at X: 36 Y: 24 (this way leads the party straight into Gremishkas' den).
  • Down the rubble slope at X: 51 Y: 6, then doing series of jumps heading east and finally climbing up the Knotted Roots at X: 106 Y: -4. An Elegant Chest may be looted on the way.

Gremishkas' den[edit | edit source]

This vast hall with a oval colonnade in the centre seems to have been the monastery's library aforetime. By the time the party explores the ruins, however, the room is infested by Gremishka Gremishkas - small, but ferocious beasts allergic to any magical impact. Succeeding an DC 15 Arcana check, any party member might recall this. A large pack of nine Gremishkas are waiting in ambush ambush here, invisible invisible to the naked eye.

After dealing with the beasts, the party may loot their nests (x3) for random Uncommon scrolls and potions. Also, in the western part of the hall there are two corner alcoves comparted by locked Iron Gates ( DC 14 Sleight of Hand check to lockpick). Each of the two contains an Uncommon scroll or potion and also a book that can be useful while further exploring the monastery and the crèche, particularly if the party decides to steal the Blood of Lathander steal the Blood of Lathander.

At X: 36 Y: 35 behind the locked door stands an Opulent Chest. The Record of Complaints journal on one of the shelves gives a hint of how the Gremishkas came to appear in the monastery, while another book at the bookstand offers the recipe of Potion of Animal Speaking.

Behind the barricade is an open balcony, where any party member might detect a hidden Dirt Mound, and Knotted Roots that lead up to the monastery roof.

Eastern part of the monastery[edit | edit source]

After climbing up the Knotted Roots at X: 106 Y: -4 the party may reach the eastern part of the monastery.

At X: 123 Y: -6 on a high cliff is the grave of Askell Stockhold, one of Dawnmasters (an honorable title for Lathander cloisters' abbots) of the monastery. The note inside the coffin Dawnmaster Stockhold, Master of his Craft declares that the abbot was buried with his Ceremonial Mace. However, there is a Rusty Mace instead, which might mean that the grave was robbed.

The wall breach (X: 115 Y: 22) leads to the ruined staircase that leads both up and down. Upwards, the party reach double doors and also might detect a Crumbling Wall at X: 103 Y: 38 (requires DC 15 Perception check). Behind the wall is a small chamber with an active Guardian of Faith Guardian of Faith spell in the middle (the first party member to see it comments on its longevity). The magical guardian does not react to any party member exploring the room, unless they try to loot any skeleton at its feet or pick up a Ceremonial Battleaxe from the ground. It ignores looting the Gilded Chest nearby, as well as another skeleton, "sitting" near the cupboard.

The only door in the room is enchanted by a unique radiant-like spell, giving it the Morninglord's Bulwark (Condition). It is much easier to leave the room after looting it up through the same wall breach.

Near the double doors lies a Old Maintenance Records journal, which might help the party to progress through the Find the Blood of Lathander Find the Blood of Lathander quest. These doors are not locked, and behind them is a small corridor that leads to the chamber of Dawnmasters' Memorial X: 75 Y: 57. If heading further north, the party can reach Gremishkas' den from the other side.

Dawnmasters' Memorial[edit | edit source]

This is a room with a stained-glass window depicting four former Dawnmasters of the monastery on the floor, and four stone altars representing each of them. The Dawnmaster's Crest can be found here after solving a puzzle, or picking the lock after a very difficult check (see the section concerning the quest below).

It is possible to walk out of the broken side window behind one of the altars onto the balcony. At X: 80 Y: 86 there a Dirt Mound can be detected, and at the end of the balcony Knotted Roots allow to climb up under the central dome. In a small room above the Memorial the party can loot an Opulent Chest, and take a Scroll of Revivify behind locked Iron Gate ( DC 14 Sleight of Hand check to pick the lock).

The roof[edit | edit source]

Monastery roof map

The roof can be reached by climbing up Knotted Roots either at X: 57 Y: 52 or at X: 91 Y: 40 (the latter should be used carefully, for it leads straight into the Giant Eagle's nest, mentioned below). The roof surface is thickly splattered with areas of Twisting Vines that might entangle any party member stepping on it.

The western side of the roof features a bower (exactly above Gremishkas' den) and is empty, except for the skeleton of the Ancient Githyanki Warrior at X: 46 Y: 20. It can be looted for a Githyanki Slate, recounting the foundation of the crèche.

In the middle section of the roof a mysterious device covered in vines is stationed. The first party member who sees it comments on it, unmistakably defining the mechanism as a powerful weapon (the comments differ depending on whether the party do or do not know that the monastery ruins actually conceal the crèche).

Just behind the device at X: 79 Y: 39, there is a nest guarded by an Ancient Giant Eagle Ancient Giant Eagle and a Giant Eagle Giant Eagle. Upon approaching the nest the dialogue with the elder bird starts automatically. The course of the dialogue is the same as with the Mother Owlbear earlier in the walkthrough: the Eagle can be placated, but attacks if the party choose to come closer afterwards. If the battle is commenced, the Ancient Giant Eagle will call for reinforcements, which spawns three more Giant Eagles nearby.

A mural of Lathander and his Holy Symbol, found next to the Eagle's Nest.

Unfortunately, the Eagle's nest has to be explored one way or another. Dispatching the eagles is a goal for the Reclaim the Blue Jay's Nest Reclaim the Blue Jay's Nest. Also, on its bottom lies the Ceremonial Warhammer.

On the eastern side, after a few jumps, at X: 121 Y: 37 the party can reach a Painted Chest containing Holy Lance Helm. Near the wall with the mural, on a wooden perch a Wooden Trunk contains a Potion of Greater Healing and a Potion of Healing, and yet another small healing potion can be taken from the pouch under the tree at X: 99 Y: 19.

The mural section can be turned into a portal while progressing the Find the Blood of Lathander Find the Blood of Lathander quest.

Reaching the rooftop for the first time grants 180 experience at Level 6, as a medium-sized location.

Ground level[edit | edit source]

Combined map of the Ground level

The ground level of the monastery ruins consists of the Firewine storage, the antechamber behind the front doors, and the inner yard of the monastery.

Firewine storage[edit | edit source]

Stained Glass Windows in a Firewine storage room.

The storage can be reached by jumping into a broken window at X: 63 Y: 32 or descending from the cliffs from behind the Gremishkas' den. On the ground floor of the monastery at X: 45 Y: 37, are a group of Kobold Looters (x9), Kobold Scouts (x4) and a Kobold Inventor who have infested the Firewine storage of the monastery. Many are comatose and suffering from Firewine Belly Firewine Belly. Some Kobolds are hidden inside the Firewine Barrels (identifiable by noises such as *Gulp* or *Slurp*), which can be destroyed if the party want to attack them. One of the Kobold Scouts can be looted for Ceremonial Mace, obviously stolen from the grave of Dawnmaster Stockhold.

Entering in the storage room for the first time grants 95 experience at Level 6. It is not connected with any other parts of the Ground level of the monastery, hence the party have to explore the Upper level, too.

Magic Mouth Bust and Statue of Lathander[edit | edit source]

The statue of Lathander
Portrait Astarion.png
At least the statues just talk. With my luck, I was sure they'd attack.
Astarion, on failing Arcana check

The other part of the Ground level can be reached from the ruined staircase described above (X: 115 Y: 22). Heading down the staircase, the party can hear a desperate war cry from a bust near the wall. A successful DC 15 Arcana check allows to recognize a Magic Mouth enchantment on it. At the bottom of the staircase a barricade (X: 97 Y: 46) blocks the way to the corridor that runs parallel to the main entrance. An Oak Door in its end leads into a cloister-like open hall with a huge statue of Lathander at its center. Entering the hall for the first time grants 280 experience.

The plaque at the altar near the statue declares that the Blood of Lathander had been displayed here. Party members comment here on easiness of stealing the relic. Also, a Grease Bottle can be found nearby, which might be useful in progressing the quest quest if the party have nothing similar in their inventory.

Behind the statue lies a skeleton run through with a githyanki sword (recognized by DC 10 History check), and a Githyanki Slate named "Inventory of Takings" nearby. If the party for whatever reasons still have no clues on the crèche location so far, this should convince them of being on the right track.

The statue itself stays just across the main entrance doors. At the both sides of it there are Iron Gates (similar to those at Gremishkas' den and with same Lockpick DC). Inside are the books that lay out the history of retrieving the Blood of Lathander relic, a Potion of Mind Reading and a scroll of Gust of Wind Gust of Wind.

To the north of the statue any party member might detect a Dirt Mound, and also find yet another Githyanki Slate named Account of the Establishment of Crèche Y'llek. The slate mentiones the names Therezzyn and W'wargaz for the first time in the game walkthrough [2].

To the west from the statue a spiral staircase starts that finally leads the party to the entrance to the Crèche Y'llek.

Find the Blood of Lathander[edit | edit source]

Rosymorn Monastery has a puzzle that is part of the Find the Blood of Lathander quest that will allow the party to find one of the first Legendary items.

To start the quest, the party must obtain any of "Ceremonial weapons" while exploring the monastery ruins. Next, they should proceed to the Dawnmasters' Memorial room at the Upper level of the monastery.

This chamber features a massive picture made of stained glass on the floor and four altars around it. A Ceremonial Longsword already lies on one of the altars, radiating a bright light. The altars are actually components of a riddle that the party is invited to solve. To do it, they should obtain "Ceremonial" weapons of other three types, and interact with the stained glass (no matter in what order). Three parts of the picture are intact, while the fourth is broken. The glass panel depicts four Dawnmasters of the Rosymorn Monastery, each wielding their favourite weapon:

  • Warhammer — Dawnmaster Seed
  • Mace — Dawnmaster Stockhold
  • Battleaxe — Dawnmaster Vaseid (destroyed part, but the needed weapon can be figured out by reading the book The Parables of Dawnmaster Vaseid in Gremishkas' den or by simply excluding the rest)
  • Longsword — Dawnmaster Welkinglory (already in place)

Each altar around has a plaque with the name of one of the Dawnmasters, and need the corresponding Ceremonial weapon to be activated.

The three Ceremonial weapons that can be used to solve the puzzle are scattered around the monastery ruins:

However, any of these weapons can be replaced by generic weapons of the same type each. The weapon must be dropped of thrown onto the altar. If the wrong type of weapon is placed, it pounces back to the party member, possibly knocking them down Prone Prone. Placing all four ceremonial weapons on the right stone table will open a hidden compartment with the Dawnmaster's Crest in it. The only other way to find the item is to succeed a passive DC 10 Perception check to reveal the hidden compartment, and then a DC 30 Sleight of Hand check to unlock it.

Completing the puzzle bestows the beneficial effect Morninglord's Radiance Morninglord's Radiance on all members of the party. Obtaining the crest without solving the puzzle locks them out from the beneficial effect entirely. After getting the effect, the weapons may be taken from the altars and used or sold as the party wishes.

Waypoints[edit | edit source]

This location contains the following waypoints:

  • caption = Rosymorn Monastery Rosymorn Monastery X: 17 Y: 23

Connected locations[edit | edit source]

Characters[edit | edit source]

Creatures[edit | edit source]

Available to Speak with Dead[edit | edit source]

  • Corliss Undertump Corliss Undertump - killed in front of the Rosymorn Monastery front doors at X: 73 Y: 40

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notes[edit | edit source]

  1. Unless defeated in combat prior to leaving, the cultists Burrock and Mahrin can be found dead in the Captain's Quarters of Crèche Y'llek, their corpses being feasted upon by wolves.
  2. The text of the slate dissonates with the given chronology of the game. The author is M'lar Rih'al, same as the slate that can be found on the roof. The time passed after the gith conquered the monastery was enough for bodies of the fallen to reduce to skeletons; more so, the crèche has managed to hatch and upbring a new generation of youths after foundation. Also, the guards at the main entrance to the crèche while bantering to an Ardent (a member of the W'wargaz's retinue) say that they "have not been visited by an inquisitor in an age". The slate suggests sending Ch'r'ai W'wargaz to keep the crèche leader Therezzyn in line. However, Therezzyn herself states that the Inquisitor was sent to the crèche only after her reporting of the cult of the Absolute spreading (which is relatively recent event), and his prime target is retrieving the stolen Astral Prism. Hence, the approximate dating of the slate and the time of W'wargaz's arrival could not ever be close-time events

External links[edit | edit source]