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Rosymorn Monastery Trail

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Rosymorn Monastery
Ruined Battlefield Rosymorn Monastery Trail
Mountain Pass
The Rosymorn Monastery Trail is a region in Act One of Baldur's Gate 3. The Trail is a part of Act One, but is not a part of the Wilderness.

Overview[edit | edit source]

Alert Icon.png Travelling here will advance the story, which has consequences for many Act One quests, notably:

For more details, see Time sensitive activities.

The description of the location provided here is given as if progressed into from the Mountain Pass. If entering the region from other possible points, the order of encounters might be shuffled.

Entrance[edit | edit source]

The Rosymorn Monastery Trail may be entered from two points of other Act One locations, and it is possible as well to reach it from the Shadow-Cursed Lands until entering the Shadowfell through the Gauntlet of Shar in Act Two.

Githyanki "signposts" near the waypoint (up) and near the cursed lands (down)

The possible points where the party may start exploring the region are:

If Lae'zel Lae'zel is in the party, she stops the party shortly after entering the region (from whichever point), drawing their attention to the markings on the earth at X: -65 Y: -154 (Mountain Pass / Goblin Camp) or at X: -140 Y: -157 (Shadow-Cursed Lands). She recognizes the markings as her native language tir'su, and recites their meaning - the crèche she was searching since being recruited is somewhere nearby.

Battle with the undead[edit | edit source]

Two Death Shepherds, four Ghouls, and a Ghast can be encountered at X: -91 Y: -119. The battle with them is commenced automatically, upon any of creatures notices the party. The point where they wander about cannot be evaded neither if heading from the Rosymorn Monastery Trail into Shadow-Cursed Lands, nor if coming the opposite direction.

The ghouls are devouring several corpses littering the area around, both Githyanki Youths and Absolute cultists. Using Speak with Dead Speak with Dead on the corpse of a Zealot of the Absolute at X: -92 Y: -117 reveals that it was him who summoned the undead in order to buy time for the raiding party that ravaged Waukeen's Rest, to complete their mission to capture Ulder Ravengard Ulder Ravengard. The Zealot's body can be looted for standard armour and weapon, and a Missive From Moonrise.

After resolving the battle the party can loot an Opulent Chest on the cart nearby, and dig out a Dirt Mound to find yet another chest at X: -119 Y: -138 ( DC 10 Survival check to find).

To the east of the battle place at X: -103 Y: -92 the party can find a long-ago ruined bridge, on which the closest party member ruefully comments. On its other side arborous vines, gnarled and warped by the curse can be seen - an example of what the party can encounter closer to the Moonrise Towers. Also, around the bridge the player character might hear roarings of a bear, however, no actual animal can be encountered here.

If the party continue their way to the north through a hanging bridge, they yet again see the signs of nature withering from the curse, along with corpses of rabbits and blue jays strewn along the path. At X: -133 Y: -161 the party can encounter a Elminster Weary Traveller (if they have not met him before in the Shadow-Cursed Lands). The dialogue with him starts automatically and advances Gale's companion quest Gale's companion quest.

Lady Esther's camp[edit | edit source]

At X: -62 Y: -133 stands a statue depicting a man with raised hands. Reading its plaque and succeeding the DC 10 Religion check reveals that the Rosymorn Monastery was consecrated to Lathander Lathander. On the opposite side of the path the caption = Trielta Crags Trielta Crags Waypoint is located. A small path to the east (and down) leads to Esther Lady Esther's camp at X: -43 Y: -129.


Portrait Esther.png
I mean no offence to the Morninglord, I simply prefer when his monasteries aren't overrun with brutish, stupid, rude githyanki.
Esther, responding to a Monk or a Cleric character

Lady Esther is an expeditioner hired by the Society of Brilliance to provide them with a Githyanki Egg, in order to conduct a somewhat eugenic experiment to extinguish in the spawn its brutal instincts by the means of proper upbreeding. However, up to the moment of encountering the party she has had no luck in obtaining an egg. Telling her that an egg is actually a Githyanki child confuses the enterprising lady only for a moment, but does not make her give up on her task. Agreeing to do it for her initiates the quest Steal a Githyanki Egg Steal a Githyanki Egg.

Lady Esther reacts quite differently depending on whether the player character is a Githyanki Githyanki themselves (this includes an option if Lae'zel is present and initiates the dialogue), and / or if Lae'zel is in the party at the moment. However, even if the player character refuses to engage in her mission, Esther still remains a merchant having in stock several powerful items (e.g., The Graceful Cloth or Periapt of Wound Closure).

It is also possible to placate Esther's needs there and then, convincing her to cheat the Society and trade to them an Owlbear Egg that could have been obtained earlier in Act One (requires various DC 21 Ability check rolls). There is no need to actually have the egg in the inventory at this moment; the dialogue option is available even if the party have it stashed in the camp.

Cable car and descent to the monastery[edit | edit source]

The upper landing of the ropeway

From the statue of Lathander, yet another path leads to the north and to the encouinter with the undead. However, this path is armed with two Repulsion Mines at the both side of it ( DC 15 Perception check to detect).

Heading to the east from this crossroads, the party come to a high cliff with the aerial ropeway station at X: -44 Y: -74. The Cable Car, however, is at the lowest point of the route. To use the mechanism, the party must first unblock the Cable Car Wheel nearby (which requires a DC 15 Strength check and allows a single try for each party member). If repaired, a cable car can be used to travel to the landing ground just west of the Rosymorn Monastery at X: -10 Y: 6. With the upper wheel unblocked, the lower wheel becomes operational, too.

The view looking East from the bridge to Mountain Pass

Also, just above of the cable car station at X: -33 Y: -102, is the point of a marvellous vista on the valley and the monastery on its far side (various other points offer similarly beautiful sights, but this one is commented by currently picked party member).


Portrait Wyll.png
Pretty enough to paint. Too bad I don't have a canvas. Or paints. Or the skills.
Wyll, at the vista point

If none of party members succeeded the Strength check to unlock the ropeway, the party must head to the small stairs to the west and start their way down the cliffs. To the left of the stairs is a leftovers of a campsite with an Elegant Chest, which contains a random Uncommon arrow and a Potion of Greater Healing.

The party should be careful while making their way down, for the crags are trapped with several Repulsion Mines. Notwithstanding the null damage, the mines might cause the death of any party member, pushing them into a Chasm area around. Killed thus party members appear nearby as the Soul Echoes and might be looted or resurrected through the use of Scroll of Revivify, or at camp by Withers Withers.

Aside from the ropeway landing ground at X: -17 Y: 23 there is a broken effigy to Lathander, with pilgrims' donations left around. Here the party can pick up yet another Potion of Greater Healing and also a Greater Elixir of Arcane Cultivation, along with some gold and notes with prayers to Lathander.

Blue Jay's nest[edit | edit source]

At X: -59 Y: -19 the party can meet a Blue Jay Blue Jay hovering over a nest, which contains a key. If speaking to the bird via Speak with Animals Speak with Animals, the party can find out its vies for owning a nest on the monatery roof, from where it claims to be chased off by the Giant Eagles. Agreeing to help the jay initiates the quest Reclaim the Blue Jay's Nest Reclaim the Blue Jay's Nest.

Upon completing the quest the Blue Jay reveals the location of a hidden stash at X: -6 Y: -29, which otherwise might be found only by succeeding a DC 25 Survival check.

If the eagles are killed before the party spoke to the Blue Jay, the bird disappears from its place, leaving the key to the stash in the nest.

From approximately X: -19 Y: -16 the location changes into the "Rosymorn Monastery", despite the building itself starts only behind the waypoint.

Regional locations[edit | edit source]

Connected locations[edit | edit source]

The following locations are connected to Rosymorn Monastery Trail:

Regional waypoints[edit | edit source]

The Rosymorn Monastery Trail contains the following Waypoints Waypoints:

  • caption = Crèche Y'llek Crèche Y'llek at X: 1382 Y: -795
  • caption = Rosymorn Monastery Rosymorn Monastery at X: 18 Y: 22
  • caption = Trielta Crags Trielta Crags at X: -62 Y: -146

Characters[edit | edit source]

Available to Speak with Dead[edit | edit source]

Creatures[edit | edit source]

Related quests[edit | edit source]