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Save the Refugees
Save the Refugees is a Quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discover a group of Tiefling Refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Rite of Thorns[edit | edit source]
While exploring the Emerald Grove, the party encounter a group of tiefling refugees taking shelter in the grove. The tieflings are attempting to reach Baldur's Gate after their exile from Elturel. However, the area is swarming with goblin raiders scouting for and launching attacks on the grove, which has led the local druids to begin the Rite of Thorns to close the grove off from the outside world, which would leave the tieflings vulnerable.
The ritual can be stopped by either killing the goblin leaders in the quest Kagha and the Shadow Druids in the quest . However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
, or dealing withReturning to the Grove[edit | edit source]
After killing the goblin leaders, the tieflings are ready to leave for Baldur's Gate. Before departing, they join the party at their camp for a celebration.
Automatic failure[edit | edit source]
This quest automatically transitions when travelling to Rosymorn Monastery Trail or taking the elevator out of the Grymforge. A message pops up indicating to finish business before proceeding. If continuing, the quest transitions with the refugees being killed and the grove sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed, it is still possible to enter: starting from the location of where one finds Edowin, it is possible to up north to a path through the mountains. From there, the party can go farther north and reach a bramble wall sealing off the grove, but it is possible to fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still at their regular locations, but all are now hostile and attack on sight.
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.[1]
Companion approval[edit | edit source]
Conversation with Zevlor
Related quests[edit | edit source]
References[edit | edit source]
- ↑ Proxy Gate Tactician (2023-09-08). Busting More Myths in Baldur's Gate 3. YouTube.