Ad placeholder

Save the Refugees

From bg3.wiki
Jump to navigation Jump to search
Idol of Silvanus Location.jpg

Save the Refugees is a Quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discover a group of Tiefling Refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.

Objectives[edit | edit source]

Travel to the Emerald Grove.
  • The goblins are planning to attack the grove. We should return there as soon as possible.
Help the Grove.
  • Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
  • Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
Meet with Kagha.
  • Kagha, leader of the druids, wants to speak with us.
Speak with Kagha.
  • Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
Return to Zevlor.
  • Kagha wants the tieflings gone. She asked us to guide them out of the grove.
  • Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
  • We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it.
End the conflict.
  • We found a mysterious note addressed to Kagha. We should investigate further.
  • We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
  • Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
  • Zevlor died, but the tieflings still need our help.
Help the tieflings leave.
  • The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
  • Kagha died before the tieflings were forced out of the grove.
  • Zevlor died, but Kagha still plans to seal the grove shut. If we want the tieflings to survive, we need to clear the roads of goblins before the ritual is completed.
Report to the tiefling leader.
  • The goblins are about to attack the grove. If we want to save the tieflings, we need to get back to the grove to protect it - and fast.
Destroy the Emerald Grove.
  • We decided to help the goblins burn down the grove - along with anyone opposing the will of the Absolute.
Talk to Zevlor.
  • With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.
Celebrate at Camp.
  • Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.
Quest Completed!
  • Instead of helping them, we betrayed the tieflings for the Absolute. None of them survived.

Walkthrough[edit | edit source]

Rite of Thorns[edit | edit source]

While exploring the Emerald Grove, the party encounter a group of tiefling refugees taking shelter in the grove. The tieflings are attempting to reach Baldur's Gate after their exile from Elturel. However, the area is swarming with goblin raiders scouting for and launching attacks on the grove, which has led the local druids to begin the Rite of Thorns to close the grove off from the outside world, which would leave the tieflings vulnerable.

The ritual can be stopped by either killing the goblin leaders in the quest Defeat the Goblins Defeat the Goblins, or dealing with Kagha Kagha and the Shadow Druids in the quest Investigate Kagha Investigate Kagha. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.

Returning to the Grove[edit | edit source]

After killing the goblin leaders, the tieflings are ready to leave for Baldur's Gate. Before departing, they join the party at their camp for a celebration.

Automatic failure[edit | edit source]

This quest automatically transitions when travelling to Rosymorn Monastery Trail or taking the elevator out of the Grymforge. A message pops up indicating to finish business before proceeding. If continuing, the quest transitions with the refugees being killed and the grove sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed, it is still possible to enter: starting from the location of where one finds Edowin Edowin, it is possible to Fly Fly up north to a path through the mountains. From there, the party can go farther north and reach a bramble wall sealing off the grove, but it is possible to fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still at their regular locations, but all are now hostile and attack on sight.

While it was believed that the quest would transition after a certain number of long rests, this has been proven false.[1]

Companion approval[edit | edit source]

Conversation with Zevlor

  • Agree to help the refugees. Astarion disapproves -1 Gale approves +1 Karlach approves +3 Lae'zel disapproves -1 Wyll approves +5
  • Decline to help the refugees. Astarion approves +2 Karlach disapproves -1 Lae'zel approves +1 Shadowheart approves +1 Wyll disapproves -1

Related quests[edit | edit source]

References[edit | edit source]

  1. Proxy Gate Tactician (2023-09-08). Busting More Myths in Baldur's Gate 3. YouTube.