Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Sunday, 30 June 2013

Workbench update

I've been away on a mini holiday this week which has halted my painting efforts. I wasn't going to let a holiday completely put me off modelling however and I picked up a WH40K Space Marine rhino on the way down to our cottage.

It rained a lot while we were there (not that we cared!) but that gave me plenty of time to assemble and customise my first armoured transport. My number one tac squad will be rolling around inside this one and she has extra armour, smoke launchers and a pintle mounted storm bolter already installed. I've assembled the roof with the option of running it as a razorback with las cannons when I need a bit more punch as you can see.


Since I've been back I have managed to get some painting done though and I've finished another ten scouts. This gives me enough for two five man assault squads with heavy bolters plus a five man sniper squad. Cory has a couple of spare scouts which I'll customise a bit so I can run a ten man assault squad as an alternative.


Things are moving along nice and quick at the moment. Next up will be some more work on my armour, some terminators and possibly the dev squad. I reckon I should be able to get to 2000pts within another month or so. Not bad for a project I hadn't planned on touching 4 weeks ago...

Cheers,
Millsy

Monday, 10 June 2013

Angelicus Mechanicus - WH40K Space Marine Successor Chapter

About a week ago Russ suggested we play Warhammer 40K for our long weekend game, and rather than our usual "big bash" we should play some small skirmish style games. We agreed on 500pts and that was that. Or was it?

At this point I started thinking about my Necrons and how I *seriously* needed a break from them. On top of my lack of enthusiasm for playing my Necrons again I've also been suffering from a massive attack of figure painting apathy, clearly evident in all the terrain I've been making of late. So why not put all this to good use? Time to get working on a project I've been planning for a loooong time but never gotten round to executing - my own successor Space Marine chapter.

So here they are below. 8 days worth of painting later we have 650 or so points of Space Marines. There are plenty more to come. Everyone will have the Adeptus Mechanicus symbol on his shoulder if at all possible and everyone will have a red or green theme where appropriate.

Firstly, a Reclusiarch with jump pack and a 5 marine assault squad, also with jump packs.




Next up, a 5 man scout squad.



And a 10 man tactical squad.




And finally, a (badly flash burnt dang it!) dreadnought.





And now, in the Emperor's name it's fluff time...

[Fluff] *
Angelicus Mechanicus is spawned from two of the main Space Marine chapters, the Dark Angels and the Blood Angels. Within the ranks of each chapter are marines with a divergent gene which give them an affinity with all things mechanical. Initially it was feared these rogue marines would need to be cleansed from the gene pool, however the Adeptus Mechanicus offered them a home in the form of it's own new military arm. Given the heritage of the marines forming the chapter, it was named the Angelicus Mechanicus.
[/Fluff]

* Disclaimer: That's all the thinking I've done or am likely to ever do. I like painting Space Marines, especially the old skool metal ones. I like red. I like green. I like the Adeptus Mechanicus symbol. I don't pretend it makes sense. I don't pretend it fits well with any other fluff or the universe. If you are a massive GW fanboy and want to have a rant about how none of this makes sense or could never happen then feel free to leave now. ;-)

As is always the case I learnt a few lessons along the way:

  1. Don't assume those funky big mechanicus shoulder pads with allow you to glue a backpack on when all the painting is done. You might just have to trim them down with scalpel at them same time as not trimming yourself. All ten of them. Without cutting yourself or damaging your paint job. You idiot.
  2. Don't think you can drill and pin all the arms and weapons in ten minutes. It will take at least 15 minutes per miniature no matter what you think.

That's it for now. Thanks for popping by...

Cheers,
Millsy
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