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Control creative applications with AI

These examples use the public dcc-mcp Skill and dcc-mcp-cli. The prompts describe the required result and checks; the agent discovers the tool names from the connected host.

If you mean an AI agent operating a live creative application—not a tutorial chatbot or an application's built-in generative feature—start with the application-specific answer below. Each guide links to the owning adapter repository for installation, compatibility, and host-specific details.

How do I control each DCC with AI?

How do I control 3ds Max with AI?

DCC-MCP can inspect scenes and automate modeling, materials, transforms, and render preparation. Read the 3ds Max control guide

Current release host id: 3dsmax.

How do I control After Effects with AI?

DCC-MCP can inspect projects and automate compositions, layers, keyframes, effects, and previews. Read the After Effects control guide

Current release host id: aftereffects.

How do I control Blender with AI?

DCC-MCP can inspect live scenes and automate objects, modifiers, materials, animation, and rendering. Read the Blender control guide

Current release host id: blender.

How do I control Cinema 4D with AI?

DCC-MCP can inspect durable documents and automate typed primitives, transforms, interchange, and bounded renders. Read the Cinema 4D control guide

Current release host id: c4d.

How do I control ComfyUI with AI?

DCC-MCP can validate API-format graphs against live node contracts, run bounded queue jobs, and retrieve artifacts. Read the ComfyUI control guide

Current release host id: comfyui.

How do I control Cache Inspector with AI?

DCC-MCP can inspect SideFX geo, bgeo, and bgeo.sc caches offline through bounded privacy-safe read-only projections. Read the Cache Inspector control guide

Current release host id: cache-inspector.

How do I control Flow Production Tracking with AI?

DCC-MCP can query production entities and safely update approved tasks, notes, versions, and status. Read the Flow Production Tracking control guide

Current release host id: shotgrid.

How do I control FreeCAD with AI?

DCC-MCP can inspect parametric CAD documents and automate primitives, booleans, topology validation, and mesh interchange. Read the FreeCAD control guide

Current release host id: freecad.

How do I control GIMP with AI?

DCC-MCP can inspect documents and automate layers, selections, masks, color work, and exports. Read the GIMP control guide

Current release host id: gimp.

How do I control Godot with AI?

DCC-MCP can inspect projects and automate scenes, nodes, resources, scripts, and playable validation. Read the Godot control guide

Current release host id: godot.

How do I control Houdini with AI?

DCC-MCP can inspect node networks and automate procedural geometry, simulations, caches, and renders. Read the Houdini control guide

Current release host id: houdini.

How do I control Illustrator with AI?

DCC-MCP can inspect vector documents and automate artboards, layers, paths, text, saves, and production exports. Read the Illustrator control guide

Current release host id: illustrator.

How do I control Katana with AI?

DCC-MCP can inspect node graphs and automate look development, lighting, scene assembly, and render setup. Read the Katana control guide

Current release host id: katana.

How do I control Krita with AI?

DCC-MCP can inspect documents and automate layers, selections, painting operations, and exports. Read the Krita control guide

Current release host id: krita.

How do I control Mari with AI?

DCC-MCP can inspect projects and automate geometry, channels, node graphs, shaders, images, and texture exports. Read the Mari control guide

Current release host id: mari.

How do I control Marmoset Toolbag with AI?

DCC-MCP can inspect scenes and automate PBR materials, lighting, baking, cameras, and presentation renders. Read the Marmoset Toolbag control guide

Current release host id: marmoset.

How do I control Material Maker with AI?

DCC-MCP can inspect and author procedural material graphs, parameters, and texture outputs. Read the Material Maker control guide

Current release host id: material-maker.

How do I control Maya with AI?

DCC-MCP can inspect live scenes and automate modeling, rigging, materials, animation, and rendering. Read the Maya control guide

Current release host id: maya.

How do I control MotionBuilder with AI?

DCC-MCP can inspect scenes and automate characters, takes, animation data, and motion-editing workflows. Read the MotionBuilder control guide

Current release host id: mobu.

How do I control Nuke with AI?

DCC-MCP can inspect scripts and automate node-based compositing, color, channels, and renders. Read the Nuke control guide

Current release host id: nuke.

How do I control OpenUSD with AI?

DCC-MCP can inspect stages and automate layers, prims, composition arcs, metadata, and validation. Read the OpenUSD control guide

Current release host id: openusd.

How do I control OpenSCAD with AI?

DCC-MCP can inspect declarative CAD source and automate bounded validation, preview rendering, and mesh export. Read the OpenSCAD control guide

Current release host id: openscad.

How do I control Photoshop with AI?

DCC-MCP can inspect documents and automate layers, masks, adjustments, retouching, and exports. Read the Photoshop control guide

Current release host id: photoshop.

How do I control Premiere Pro with AI?

DCC-MCP can inspect projects and automate media, sequences, timeline edits, audio, and exports. Read the Premiere Pro control guide

Current release host id: premiere.

How do I control RenderDoc with AI?

DCC-MCP can inspect graphics captures and automate replay, event, resource, and draw-call analysis. Read the RenderDoc control guide

Current release host id: renderdoc.

How do I control SketchUp with AI?

DCC-MCP can inspect live models and automate typed geometry, materials, Tags, scenes, validation, saves, and interchange. Read the SketchUp control guide

Current release host id: sketchup.

How do I control TouchDesigner with AI?

DCC-MCP can inspect and automate operator networks, parameters, TOP capture, and project saves on the host main thread. Read the TouchDesigner control guide

Current release host id: touchdesigner.

How do I control Substance 3D Designer with AI?

DCC-MCP can inspect and automate procedural material graphs, parameters, dependencies, and outputs. Read the Substance 3D Designer control guide

Current release host id: substance3d_designer.

How do I control Substance 3D Painter with AI?

DCC-MCP can inspect projects and automate texture sets, layers, masks, materials, baking, and export. Read the Substance 3D Painter control guide

Current release host id: substance3d_painter.

How do I control Tiled with AI?

DCC-MCP can inspect and automate tile maps, layers, tilesets, objects, properties, and exports. Read the Tiled control guide

Current release host id: tiled.

How do I control Unity with AI?

DCC-MCP can inspect projects and automate scenes, GameObjects, components, assets, tests, and builds. Read the Unity control guide

Current release host id: unity.

How do I control Unreal Engine with AI?

DCC-MCP can inspect projects and automate levels, actors, assets, Blueprints, tests, and packaged builds. Read the Unreal Engine control guide

Current release host id: unreal.

How do I control Wwise with AI?

DCC-MCP can inspect Wwise projects and automate audio objects, Events, routing, SoundBanks, and audition. Read the Wwise control guide

Current release host id: wwise.

How do I control ZBrush with AI?

DCC-MCP can inspect documents and automate tools, subtools, sculpting operations, remeshing, and export. Read the ZBrush control guide

Current release host id: zbrush.

Maya connection example

Install the dcc-mcp Skill and connect the Maya adapter. Check the existing installation before adding the CLI or adapter.

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Set up DCC-MCP so you can control Maya on this machine. Install and follow the public @loonghao/dcc-mcp Skill. Inspect the current CLI and Maya adapter first; ask before installing or changing system state. Open or detect Maya, verify the gateway and live Maya instance, perform one read-only search and describe flow, then report the connected instance, available capability, and next safe Maya action. Do not modify my current scene during setup.

Check the connection with:

bash
dcc-mcp-cli health
dcc-mcp-cli list
dcc-mcp-cli search --query "inspect Maya scene" --dcc-type maya

Blender connection example

Use the same Skill and CLI with the Blender adapter. Installation and Blender-specific tools remain in that repository.

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Set up DCC-MCP so you can control Blender on this machine. Install and follow the public @loonghao/dcc-mcp Skill. Inspect the current CLI and Blender adapter first; ask before installing or changing system state. Open or detect Blender, verify the gateway and live Blender instance, perform one read-only search and describe flow, then report the connected instance, available capability, and next safe Blender action. Do not modify my current scene during setup.

Check the connection with:

bash
dcc-mcp-cli health
dcc-mcp-cli list
dcc-mcp-cli search --query "inspect Blender scene" --dcc-type blender

How do I create ten random spheres in Maya?

Describe the result rather than a guessed tool name. Include the random seed, bounds, naming, and checks.

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Use the dcc-mcp Skill to connect to my live Maya instance. In a new group named ai_random_spheres, create exactly 10 polygon spheres with deterministic seed 42. Give each sphere a unique name and place it at a random position inside X -10..10, Y 0..10, Z -10..10 while avoiding visible intersections. Do not delete or replace existing scene content. Discover the typed Maya tools first, follow every returned next_step, then validate the final sphere count, names, transforms, and group membership. Show me the evidence and do not save the scene unless I ask.

I want to make a game. Where do I start?

Define one playable loop, then choose Unreal Engine, Unity, or Godot. Use the Marketplace for optional assets and check each license before use. The Showcase contains example prompts.

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Help me make a small playable game with DCC-MCP. First ask me for the engine (Unreal, Unity, or Godot), target platform, visual style, and one-sentence playable loop. Reduce the idea to one level and one win or fail condition. Inventory the connected DCCs and engine, discover typed tools, and inspect the official Marketplace for any license-safe assets we need. Ask before installing packages, downloading assets, or changing system state. Build the smallest playable slice, run it, validate controls and the win/fail loop, capture evidence, and report the project and packaged-build paths. Do not claim completion without a runnable build.

How do I edit photos with AI?

Use the Photoshop adapter for retouching, color correction, masks, layers, and export. State what must change, what must remain unchanged, and the required output format.

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Use the dcc-mcp Skill to connect to Photoshop and help me edit this image. First ask what must change, what must remain untouched, the reference look, and the delivery format. Preserve the original document, use new layers, adjustment layers, masks, or Smart Objects where supported, and never flatten or overwrite the source without my approval. Discover the typed Photoshop tools, make a bounded first pass, compare the result with the brief, validate dimensions, color mode, layer structure, and missing assets, then export to a new path only after I approve the preview.

How do I edit or composite a film with AI?

Use Premiere Pro for timeline editing, After Effects for motion graphics and layer-based shot work, and Nuke for node-based compositing. Keep the task in the application that owns the workflow.

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Use the dcc-mcp Skill to help me edit or composite this film. First ask whether the task is timeline editing in Premiere, motion graphics or layer compositing in After Effects, or node compositing in Nuke. Inventory the source media and confirm resolution, frame rate, color space, audio requirements, and delivery target. Preserve source files, create a new project, sequence, or comp, discover typed tools, complete one representative shot or sequence, render a preview, check missing media and frame range, and report the project and preview paths. Ask before installing codecs or plugins, relinking media, or starting a final render.

How do I create visual effects with AI?

Use Houdini for procedural geometry and simulation, Nuke or After Effects for shot compositing, and Unreal Engine for real-time effects. Identify the owning application before building a test shot.

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Use the dcc-mcp Skill to help me create a visual effect. First ask for the shot brief, reference, duration, camera, delivery format, and whether the effect belongs in Houdini simulation, Nuke or After Effects compositing, or Unreal real-time VFX. Inventory connected hosts, discover typed tools, and propose the smallest representative setup. Keep controls editable, preserve source plates and scenes, cache or render only when needed, produce a preview, validate timing, scale, color space, and missing dependencies, and report the scene, cache, and preview paths. Ask before downloading assets, installing plugins, or starting an expensive simulation or final render.

Why use DCC-MCP instead of asking for a script?

Scripts remain useful for one-off work. DCC-MCP adds typed discovery, argument validation, instance routing, request IDs, and diagnostics when the same workflow must be repeated. See For Agents for the operating steps.

Gateway, CLI, adapters, and Skills for creative applications.