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ACE 2012: Kathmandu, Nepal
- Anton Nijholt, Teresa Romão, Dennis Reidsma:
Advances in Computer Entertainment - 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings. Lecture Notes in Computer Science 7624, Springer 2012, ISBN 978-3-642-34291-2
Long Presentations
- Pedro Centieiro, Teresa Romão, A. Eduardo Dias:
Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team. 1-16 - Kazuyuki Fujita, Hiroyuki Kidokoro, Yuichi Itoh:
Paranga: An Interactive Flipbook. 17-30 - Taku Hachisu, Hiroyuki Kajimoto:
Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing. 31-43 - Shigeyuki Hirai, Yoshinobu Sakakibara, Seiho Hayakawa:
Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub. 44-56 - Hiroyuki Kanke, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto:
Airstic Drum: A Drumstick for Integration of Real and Virtual Drums. 57-69 - Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos:
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis. 70-84 - Tatsuhiko Okazaki, Tsutomu Terada, Masahiko Tsukamoto:
A System for Supporting Performers in Stuffed Suits. 85-100 - André Pereira, Rui Prada, Ana Paiva:
Socially Present Board Game Opponents. 101-116 - Kiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku, Toshifumi Nakabayashi, Kenji Ono, Shinji R. Yamane:
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context. 117-132 - Dhaval Vyas, Yanqing Cui, Jarno Ojala, Guido Grassel:
Producing while Consuming: Social Interaction around Photos Shared within Private Group. 133-150
Short Presentations
- Shih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol:
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design. 151-166 - Tai-Yun Chen, Hung-Wei Hsu, Wen-Kai Tai, Chin-Chen Chang:
An Automatic Race Track Generating System. 167-181 - Yongsoon Choi, Rahul Parsani, Xavier Roman Martinez, Anshul Vikram Pandey, Adrian David Cheok:
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions. 182-197 - Chris Deaker, Masood Masoodian, Bill Rogers:
A Survey of Players' Opinions on Interface Customization in World of Warcraft. 198-213 - Dimitris Grammenos, George Margetis, Panayotis Koutlemanis, Xenophon Zabulis:
53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products. 214-229 - Kaj Grønbæk, Karen Johanne Kortbek, Claus Møller, Jesper Nielsen, Liselott Stenfeldt:
Designing Playful Interactive Installations for Urban Environments - The SwingScape Experience. 230-245 - Olivier Guy, Ronan Champagnat:
Flashback in Interactive Storytelling. 246-261 - Robert Howland, Sachi Urano, Junichi Hoshino:
SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment. 262-273 - Yuko Konya, Itiro Siio:
A Caption Presentation System for the Hearing Impaired People Attending Theatrical Performances. 274-286 - Kinyo Kou, Yoichiro Kawaguchi:
Emergent Gait Evolution of Quadruped Artificial Life. 287-296 - Toshiyuki Masui:
Enjoying Text Input with Image-Enabled IME. 297-308 - Kunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato, Oribe Hayashi, LiWei Yang, Kentaro Kimura, Shinya Nishizaka, Yusuke Onojima, Yuki Ban, Yuma Muroya, Shigeo Yoshida, Michitaka Hirose:
Train Window of Container: Visual and Auditory Representation of Train Movement. 309-319 - Takashi Ohta, Jun Tanaka:
Pinch: An Interface That Relates Applications on Multiple Touch-Screen by 'Pinching' Gesture. 320-335 - Janne Paavilainen, Kati Alha, Hannu Korhonen:
Exploring Playability of Social Network Games. 336-351 - Ricardo Salvador, Teresa Romão, Pedro Centieiro:
A Gesture Interface Game for Energy Consumption Awareness. 352-367 - Rossana Santos, Nuno Correia:
UBI, The Guardian Dragon: Your Virtual Sidekick. 368-383 - Yoshinari Takegawa, Kenichiro Fukushi, Tod Machover, Tsutomu Terada, Masahiko Tsukamoto:
Construction of a Prototyping Support System for Painted Musical Instruments. 384-397 - Tomohiro Tanikawa, Yuma Muroya, Takuji Narumi, Michitaka Hirose:
Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display. 398-405 - Kentaro Yasu, Masahiko Inami:
POPAPY: Instant Paper Craft Made Up in a Microwave Oven. 406-420
Art and Culture Track
- Adrian David Cheok, Narisa N. Y. Chu, Yongsoon Choi, Jun Wei:
Games Bridging Cultural Communications. 421-428 - Ido Aharon Iurgel, Mário Pinto:
Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of This towards Existential Games. 429-436 - Gustavo Marfia, Marco Roccetti, Andrea Marcomini, Cristian Bertuccioli, Giovanni Matteucci:
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition. 437-444 - Duncan Rowland, Katy Connor:
PURE FLOW: Gallery Installation / Mobile Application. 445-452 - Masamichi Ueta, Osamu Hoshuyama, Takuji Narumi, Sho Sakurai, Tomohiro Tanikawa, Michitaka Hirose:
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument. 453-460
Extended Abstracts
- Takayuki Adachi, Masafumi Goseki, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Ryohei Egusa, Shigenori Inagaki:
Puppet Theater System for Normal-Hearing and Hearing-Impaired People. 461-464 - Alissa Nicole Antle, Allen Bevans:
Creative Design: Exploring Value Propositions with Urban Nepalese Children. 465-468 - Anne Bergmans, Suleman Shahid:
DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun. 469-472 - Pedro Centieiro, Teresa Romão, A. Eduardo Dias:
When Away Applaud Anyway. 473-476 - Edwin Dertien, Jelle Dijkstra, Angelika Mader, Dennis Reidsma:
Making a Toy Educative Using Electronics. 477-480 - Hideyuki Endo, Hideki Yoshioka:
Enhancing Tactile Imagination through Sound and Light. 481-484 - Alexander Franiak, Yohann Pitrey, Christoph Czepa, Helmut Hlavacs:
Streaming DirectX-Based Games on Windows. 485-489 - Nobuto Fujii, Yuichi Sato, Hironori Wakama, Haruhiro Katayose:
Autonomously Acquiring a Video Game Agent's Behavior: Letting Players Feel Like Playing with a Human Player. 490-493 - Veronica Halupka, Ali Almahr, Yupeng Pan, Adrian David Cheok:
Chop Chop: A Sound Augmented Kitchen Prototype. 494-497 - Yuki Hashimoto:
Time Telescopic Replay of Tactile Sensations. 498-501 - Takayuki Hoshi:
Compact Ultrasound Device for Noncontact Interaction. 502-505 - Anne Sofie Juul Sørensen:
Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction. 506-512 - Hiroyuki Kajimoto:
Immobile Haptic Interface Using Tendon Electrical Stimulation. 513-516 - Hiroki Kawaguchi, Takuya Nojima:
STRAVIGATION: A Vibrotactile Mobile Navigation for Exploration-Like Sightseeing. 517-520 - Isaac Kerlow, Muhammad Khadafi, Harry Zhuang, Henry Zhuang, Aida Azlin, Aisyah Suhaimi:
Earth Girl: A Multi-cultural Game about Natural Disaster Prevention and Resilience. 521-524 - Lies Kroes, Suleman Shahid:
PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done. 525-528 - Mohammad Obaid, Ekaterina Kurdyukova, Elisabeth André:
City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display. 529-532 - Ziyu Lu, Ling Chen, Changjun Fan, Gencai Chen:
Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games. 533-536 - Haipeng Mi, Yoichiro Kawaguchi:
JECCO: A Creature-Like Tentacle Robot. 537-540 - Mitsuru Minakuchi, Shougo Kinoshita, Yu Suzuki:
Yusabutter: A Messaging Tool That Generates Animated Texts. 541-544 - Filipe Quintal, Valentina Nisi, Nuno Jardim Nunes, Mary Barreto, Lucas Pereira:
HomeTree - An Art Inspired Mobile Eco-feedback Visualization. 545-548 - Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova:
Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories. 549-552 - Bruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro, Ana Bárbara Teixeira:
Changing Environmental Behaviors through Smartphone-Based Augmented Experiences. 553-556 - Furi Sawaki, Kentaro Yasu, Masahiko Inami:
flona: Development of an Interface That Implements Lifelike Behaviors to a Plant. 557-560 - Yuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike:
HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. 561-564 - Cristina Sylla, Sérgio Gonçalves, Pedro Branco, Clara Coutinho:
t-words: Playing with Sounds and Creating Narratives. 565-568 - Tomoya Tachikawa, Takenori Hara, Chiho Toyono, Goro Motai, Karin Iwazaki, Keisuke Shuto, Hiroko Uchiyama, Sakuji Yoshimura:
Semi-transparent Augmented Reality System. 569-572 - Hiroyuki Tarumi, Keiichi Akazawa, Masaki Ono, Erina Kagawa, Toshihiro Hayashi, Rihito Yaegashi:
Awareness Support for Remote Music Performance. 573-576 - Jordan Tewell, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi:
GENIE: Photo-Based Interface for Many Heterogeneous LED Lamps. 577-580 - Sachi Urano, Peichao Yu, Junichi Hoshino:
Disaster Experience Game in a Real World. 581-584 - Sachi Urano, Tetsuya Saito, Junichi Hoshino:
Entertainment Displays Which Restore Negative Images of Shopping Center. 585-588 - Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato:
Where Buddhism Encounters Entertainment Computing. 589-592 - Keiko Yamamoto, Soya Kirito, Itaru Kuramoto, Yoshihiro Tsujino:
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics. 593-596
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