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CHI PLAY 2018: Melbourne, VIC, Australia
- Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9
Course Summary
- Pejman Mirza-Babaei, Lennart E. Nacke, Anders Drachen:
Games User Research Methods. 1-4
Doctoral Consortium
- Valentina Andries:
Play Technology with 3-5-Year Old Children in a Hospital Setting. 5-10 - Ciera Crowell:
Interaction Design of Full-Body Interactive Play Experiences for Children with Autism. 11-16 - Tiago França Melo de Lima:
A Game-based Platform to Tackle a Public Health Problem. 17-25 - Johanna Kleinen:
Using Games and Play to Foster Collaboration and Innovation in a Cross-Organizational Working Environment. 27-31 - Zhuying Li:
Understanding the Design of Playful Experiences Around Ingestible Sensors. 33-38 - Divine Maloney:
Mitigating Negative Effects of Immersive Virtual Avatars on Racial Bias. 39-43 - Jonathan Marquez:
Designing Card Games for Learning the Pragmatics of a Second Language. 45-49 - Kerstin Oberprieler:
The Design of Meaningful Workplace Environments through Gamification. 51-55 - Daniel Pimentel:
States of Mind, Body, and Planet: Improving the Human Condition through Virtual Experiences. 57-62 - Megan Pusey:
The Effect of Puzzle Video Games on High School Students' Problem-solving Skills and Academic Resilience. 63-69 - Aung Pyae:
Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of Finland. 71-76 - Laura Scheepmaker:
Exploring Opportunities for Scalable Outcomes of Co-design Activities with Marginalised Groups of Children. 77-83 - Simeon Taylor:
Designing Virtual Interactive Environments for Autobiographical Memory Recall. 85-89 - Yulin Tian:
The Transmutation of Perception: Research of Attention and Visual Guidance in Virtual Reality Context. 91-94 - Ruth C. Torres Castillo:
Computer Games As Learning Tools: Teachers Attitudes & Behaviors. 95-101
Interactivity & Play
- Daniela De Angeli, Daniel J. Finnegan, Lee Scott, Anna Bull, Eamonn O'Neill:
Agonistic Games: Multiperspective and Unsettling Games for a Social Change. 103-108 - Christy Dena:
DIYSPY - Live Remote Play at CHI Play'18. 109-115 - Jonathon D. Hart, Thammathip Piumsomboon, Louise M. Lawrence, Gun A. Lee, Ross T. Smith, Mark Billinghurst:
Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. 117-120 - Lian Loke, Oliver Bown, Sam Ferguson, Liam Bray, Angelo Fraietta, Kirsten Packham:
Your Move Sounds So Predictable! 121-125 - Kathleen Smart:
SIGCHI Extended Abstract: The Frog's Princess Interactive Storybook. 127-132 - Jan Thar, Sophy Stoenner, Jan O. Borchers:
HapticPong: Low Resolution Games for Visual Impaired. 133-136 - Jan Thar, Sophy Stoenner, Jan O. Borchers:
HaptiGames - Personally Fabricated for Visual Impaired. 137-141
Spotlights
- Majed Al Zayer, Eelke Folmer:
StereoTrack: 180-degree Low-cost Acoustic Positional Tracking for Mobile VR Platforms. 143-154 - Yoram Chisik, Patricia Pons, Javier Jaen:
Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) Food. 155-168 - Gokul CJ, Sankalp Pandit, Sukanya Vaddepalli, Harshal Tupsamudre, Vijayanand Banahatti, Sachin Lodha:
PHISHY - A Serious Game to Train Enterprise Users on Phishing Awareness. 169-181 - Luc Geurts, Yoika Ghysens, Joren Depypere:
Phonoloco: Facilitating Playful Interactions with Location Aware Smartphones. 183-192 - John Harris, Mark Hancock:
Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. 193-204 - Heiko Holz, Benedikt Beuttler, Manuel Ninaus:
Design Rationales of a Mobile Game-Based Intervention for German Dyslexic Children. 205-219 - Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer, Moritz Rührlinger, Clemens Holzmann:
Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game. 221-234 - Paul McInnes, Ben Matthews:
Pirate Dice: An Ethnomethodological Analysis of Paired Playing. 235-245 - Alistair McLean, Robert Jarvis:
Electric Sheep: Designing Improvised Musical Play. 247-256 - Nicholas O'Donnell:
Plan Your Brisbane: Exploring Game Design for Civic Engagement. 257-269 - Katja Rogers, Maria Aufheimer, Michael Weber, Lennart E. Nacke:
Exploring the Role of Non-Player Characters and Gender in Player Identification. 271-283 - Betty Sargeant, Justin Dwyer, Florian 'Floyd' Mueller:
The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content. 285-294 - SooJeong Yoo, Marcus Carter, Judy Kay:
VRmove: Design Framework for Balancing Enjoyment, Movement and Exertion in VR Games. 295-307 - Jungpil Yoon, Seungwoo Lee, Taiwoo Park:
JediFlight: Design and Evaluation of Wing-Based Flying Experience in Virtual Reality. 309-320
Student Game Competition
- Veera Hokkanen, Thomas Holmes, Hannu Koivuranta, Antti Sandberg, Helena Sorva, Juuso Toikka, Perttu Hämäläinen, Maximus Kaos:
Plusminus: Augmenting Physics to Promote Emergent Gameplay. 321-327 - Assem Kroma, Richard Lachman:
Alzheimer's Eyes Challenge: The Gamification of Empathy Machines. 329-336 - Christina Lassheikki, Iina Nokelainen, Yuanqi Shan, Maximus Kaos, Martti Raevaara, Heikka Valja, Perttu Hämäläinen:
Fair and Encouraging - Developing an Automatic Assessment System in Aalto Drawing. 337-344 - Michael Long:
Radio General: A Real-Time Strategy Game Where You Cannot See Your Units. 345-351 - Mihajlo Nenad:
Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques. 353-363
Work-in-Progress
- Sonam Adinolf, Selen Türkay:
Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. 365-372 - Vasundhara Agrawal, Mayuri Duggirala, Sushovan Chanda:
Journey: A Game on Positive Affect. 373-379 - Roger Altizer Jr., Eric Handman, Greg Bayles, Jeff Jackman, Kun Cheng, Sydnie Ritchie, Trevor Newell, Cheryl Wright:
Choreografish: Co-designing a Choreography-based Therapeutic Virtual Reality System with Youth Who Have Autism Spectrum Advantages. 381-389 - Eshita Sri Arza, Harshitha Kurra, Rohit Ashok Khot, Florian 'Floyd' Mueller:
Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented Reality. 391-397 - Sven Charleer, Francisco Gutiérrez, Kathrin Gerling, Katrien Verbert:
Towards an Open Standard for Gameplay Metrics. 399-406 - Ciera Crowell, Joan Mora Guiard, Narcís Parés:
The Role of Context in Defining Play. 407-413 - Ciera Crowell, Narcís Parés:
Variations Between Perceptions of Interpersonal Distance in Virtual Environments for Autism. 415-421 - Joshua A. Fisher, Linying Shangguan, Joshua Scott Crisp:
Developing a Platform for Community-curated Mixed Reality Play Spaces. 423-429 - Kathrin Gerling, Kieran Hicks, Laura Buttrick, Chris Headleand, Benjamin Williams, Jason Hall, Kymeng Tang, Luc Geurts, Wei Chen:
Potential and Limitations of Playful Technology to Support Infant Feeding. 431-437 - Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, Iain D. Gilchrist:
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play. 439-445 - Christopher Harris:
ClueMeIn: Enhancing the ESP Game to Obtain More Specific Image Labels. 447-452 - Jonathon D. Hart, Thammathip Piumsomboon, Louise M. Lawrence, Gun A. Lee, Ross T. Smith, Mark Billinghurst:
Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. 453-460 - Casper Harteveld, Sam Snodgrass, Omid Mohaddesi, Jack Hart, Tyler Corwin, Guillermo Romera Rodriguez:
The Development of a Methodology for Gamifying Surveys. 461-467 - Heiko Holz, Manuel Ninaus, Detmar Meurers, Alexandra Kirsch:
Validity and Player Experience of a Mobile Game for German Dyslexic Children. 469-478 - Nurit Kirshenbaum, Scott P. Robertson:
PEPA Deck: Bringing Interactivity to Playing Cards. 479-486 - Hartmut Koenitz, Christian Roth, Teun Dubbelman:
Engaging the Community in Collecting Interactive Narrative Design Conventions. 487-492 - Martijn J. L. Kors, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten:
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies. 493-501 - Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
VR Animals: Surreal Body Ownership in Virtual Reality Games. 503-511 - Joseph La Delfa, Robert Jarvis, Rohit Ashok Khot, Florian 'Floyd' Mueller:
Tai Chi In The Clouds: Using Micro UAV's To Support Tai Chi Practice. 513-519 - Zhuying Li, Weikang Chen, Yan Wang, Ti Hoang, Wei Wang, Mario Boot, Stefan Greuter, Florian 'Floyd' Mueller:
HeatCraft: Playing with Ingestible Sensors via Localised Sensations. 521-530 - Enrica Loria, Annapaola Marconi:
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System. 531-538 - Florian 'Floyd' Mueller, Zhuying Li, Richard Byrne, Eshita Sri Arza, Harshitha Kurra, Mario Boot, Tuomas Kari, Yash Dhanpal Mehta:
Towards a 2nd Person Perspective on Bodily Play. 539-547 - Florian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang, Yash Dhanpal Mehta:
Towards a Coming Together of Transhumanism and Play. 549-557 - Florian 'Floyd' Mueller, Tuomas Kari, Rohit Ashok Khot, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Peter Arnold:
Towards Experiencing Eating as a Form of Play. 559-567 - Yoko Nishihara, Reona Takayama, Kensuke Hishida, Ryosuke Yamanishi:
Enjoy Watching Japanese Chess Games like Football: an Evaluation Method of Game Positions for Beginners. 569-575 - David A. Plecher, Christian Eichhorn, Janosch Kindl, Stefan Kreisig, Monika Wintergerst, Gudrun Klinker:
Dragon Tale - A Serious Game for Learning Japanese Kanji. 577-583 - Kaitlyn M. Roose, Elizabeth S. Veinott, Shane T. Mueller:
The Tracer Method: The Dynamic Duo Combining Cognitive Task Analysis and Eye Tracking. 585-593 - Prasad Sandbhor, Priti Bangal:
Game System based on Mixed-species Bird Flocks: A Science Outreach Approach. 595-601 - Evan C. Sheffield, Michael D. Shah:
Dungeon Digger: Apprenticeship Learning for Procedural Dungeon Building Agents. 603-610 - Panote Siriaraya, Takumi Kiriu, Yukiko Kawai, Shinsuke Nakajima:
Using Open Data to Create Smart Auditory based Pervasive Game Environments. 611-617 - Jakub Swacha, Karolina Muszynska:
Towards a Generic eGuide Gamification Framework for Tourist Attractions. 619-625 - Nicoletta Tancred, Nicole Vickery, Peta Wyeth, Selen Türkay:
Player Choices, Game Endings and the Design of Moral Dilemmas in Games. 627-636 - Sarah-Kristin Thiel:
Uncovering the Influence of Game Components on Creativity. 637-645 - Alexandra Thompson, Leigh Ellen Potter:
Taking the 'A' Out of 'AR': Play Based Low Fidelity Contextual Prototyping of Mobile Augmented Reality. 647-653 - Hidde van der Meulen, Gary O'Reilly, David Coyle:
Including End-Users in Evaluating and Designing a Game that Supports Child Mental Health. 655-659 - Georg Volkmar, Nina Wenig, Rainer Malaka:
Memorial Quest - A Location-based Serious Game for Cultural Heritage Preservation. 661-668 - Yan Wang, Zhuying Li, Robert Jarvis, Rohit Ashok Khot, Florian 'Floyd' Mueller:
The Singing Carrot: Designing Playful Experiences with Food Sounds. 669-676 - Sarah Zielinski, Justin Emmerich, Michael Schellenbach:
Mobile App based Game Mechanics to Motivate Enhanced Physical Activity in Early Adolescense. 677-682
Workshop Summaries
- Max Valentin Birk, Vero Vanden Abeele, Greg Wadley, John Torous:
Forum on Video Games for Mental Health. 683-688 - Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen:
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. 689-693 - Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel L. Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann R. Butt, Theresa Jean Tanenbaum:
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. 695-701 - Peta Wyeth, Joshua V. Hall, Marcus Carter, April Tyack, Roger Altizer:
New Research Perspectives on Game Design and Development Education. 703-708
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