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Douglas B. Clark
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2020 – today
- 2023
- [j15]Douglas B. Clark, Jesús E. Hernández-Zavaleta, Sandra Becker:
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access. Comput. Educ. 194: 104704 (2023) - 2020
- [j14]Douglas B. Clark, Pratim Sengupta:
Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games. Interact. Learn. Environ. 28(3): 328-346 (2020) - [c28]Douglas B. Clark, Chris Ostrowdun, Stefan Rothschuh, Senay Purzer:
Reviewing Approaches to Assessment of Students' Designs. ICLS 2020 - [c27]Danielle T. Keifert, Rogers Hall, Noel Enyedy, Lauren Vogelstein, Ashlyn E. Pierson, Nadav Ehrenfeld, Samantha Marshall, Katherine Schneeberger McGugan, Ananda Maria Marin, Elisa Noemí Orellana Faulstich, Clementine Bordeaux, Heather Clark, Jamie Gravell, Lindsay Lindberg, Denise Morales, Lilia Rodriguez, Renee White Eyes, Virginia J. Flood, Geetanshi Sharma, David DeLiema, Jesslyn Valerie, Alexis Cabrera, Sophie Smith, Sihan Xiao, Chi Xiao, Xuehui Wang, Brette Garner, Michael Sean Smith, Benedikt W. Harrer, Douglas B. Clark:
Analytical Designs: Goodwin's Substrates as a Tool for Studying Learning. ICLS 2020 - [c26]Ashlyn E. Pierson, Corey E. Brady, Douglas B. Clark, Pratim Sengupta:
Hybrid Modeling in 6th Grade STEM: Seeds of Convergence Research. ICLS 2020 - [c25]Ashlyn E. Pierson, Douglas B. Clark, Corey E. Brady:
Modeling in Languages, Languages of Modeling: Integrating Science Practices and Translanguaging Practices. ICLS 2020
2010 – 2019
- 2019
- [j13]Kara Krinks, Pratim Sengupta, Douglas B. Clark:
Modeling Games in the K-12 Science Classroom. Int. J. Gaming Comput. Mediat. Simulations 11(1): 31-50 (2019) - 2018
- [j12]Grant Van Eaton, Douglas B. Clark, Pratim Sengupta:
Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces. Int. J. Gaming Comput. Mediat. Simulations 10(2): 21-46 (2018) - [c24]Marcia C. Linn, Bat-Sheva Eylon, Adi Kidron, Libby F. Gerard, Emily Toutkoushian, Kihyun, Kristin Dana Bedell Bedell, Amanda Swearingen, Douglas B. Clark, Satyugjit Virk, Jackie Barnes, Deanne Adams, Hava Ben-Horin, Yael Kali, Tali Tal, Ornit Sagy, Alisa Acosta, Jim Slotta, Camillia Matuk, Christopher M. Hovey, Talia A. Hurwich, Juan Pablo Sarmiento, Jennifer L. Chiu, James P. Bywater, James Hong, Jonathan Osborne, Diana Laurillard:
Knowledge Integration in the Digital Age: Trajectories, Opportunities and Future Directions. ICLS 2018 - 2017
- [j11]Mario Martinez-Garza, Douglas B. Clark:
Investigating Epistemic Stances in Game Play with Data Mining. Int. J. Gaming Comput. Mediat. Simulations 9(3): 1-40 (2017) - [j10]Satyugjit S. Virk, Douglas B. Clark, Pratim Sengupta:
The Design of Disciplinarily-Integrated Games as Multirepresentational Systems. Int. J. Gaming Comput. Mediat. Simulations 9(3): 67-95 (2017) - [j9]John S. Kinnebrew, Stephen S. Killingsworth, Douglas B. Clark, Gautam Biswas, Pratim Sengupta, James Minstrell, Mario Martinez-Garza, Kara Krinks:
Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals. IEEE Trans. Learn. Technol. 10(1): 93-103 (2017) - 2016
- [j8]Douglas B. Clark, Satyugjit S. Virk, Jackie Barnes, Deanne M. Adams:
Self-explanation and digital games: Adaptively increasing abstraction. Comput. Educ. 103: 28-43 (2016) - [j7]Satabdi Basu, Gautam Biswas, Pratim Sengupta, Amanda Dickes, John S. Kinnebrew, Douglas B. Clark:
Identifying middle school students' challenges in computational thinking-based science learning. Res. Pract. Technol. Enhanc. Learn. 11(1): 13 (2016) - 2015
- [j6]Douglas B. Clark, Mario Martinez-Garza:
Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces. Comput. Hum. Behav. 53: 617-620 (2015) - 2014
- [j5]Deanne Adams, Douglas B. Clark:
Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion. Comput. Educ. 73: 149-159 (2014) - [c23]Nathan R. Holbert, David Weintrop, Uri Wilensky, Pratim Sengupta, Stephen S. Killingsworth, Kara Krinks, Douglas B. Clark, Corey E. Brady, Eric Klopfer, R. Benjamin Shapiro, Rosemary S. Russ, Yasmin B. Kafai:
Combining Video Games and Constructionist Design to Support Deep Learning in Play. ICLS 2014 - [c22]Mina C. Johnson-Glenberg, Caroline Savio-Ramos, Katherine K. Perkins, Emily B. Moore, Robb Lindgren, Douglas B. Clark, Corey E. Brady, Pratim Sengupta, Mario Martinez-Garza, Deanne Adams, Stephen S. Killingsworth, Grant Van Eaton, Matthew Gaydos, Amanda Barany, Kurt Squire, Nathan R. Holbert:
Science Sims and Games: Best Design Practices and Fave Flops. ICLS 2014 - [c21]Mario Martinez-Garza, Douglas B. Clark:
Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning. ICLS 2014 - [c20]Dimitra Tsovaltzi, Christa S. C. Asterhan, Christine Greenhow, Raluca Judele, Thomas Puhl, Rakheli Hever, Thor Gibbons, Melissa M. Menzer, Baruch B. Schwarz, Armin Weinberger, Douglas B. Clark:
When Friends Argue: Investigating Argumentative Learning Processes in Facebook. ICLS 2014 - 2013
- [j4]Pratim Sengupta, John S. Kinnebrew, Satabdi Basu, Gautam Biswas, Douglas B. Clark:
Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework. Educ. Inf. Technol. 18(2): 351-380 (2013) - [j3]Mario Martinez-Garza, Douglas B. Clark, Brian C. Nelson:
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data. Int. J. Gaming Comput. Mediat. Simulations 5(4): 1-16 (2013) - [c19]Douglas B. Clark:
Games, Motivation, and Integrating Intuitive and Formal Understanding. AIED 2013: 554-556 - [c18]Douglas B. Clark, Stephen S. Killingsworth, Mario Martinez-Garza, Grant Van Eaton, Gautam Biswas, John S. Kinnebrew, Pratim Sengupta, Kara Krinks, Deanne Adams, Haifeng Zhang, James Hughes:
Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions. AIED Workshops 2013 - [c17]Grant Van Eaton, Douglas B. Clark, David Beutel:
Designing Digital Objects to Scaffold Learning. AIED Workshops 2013 - [c16]Stephen S. Killingsworth, Douglas B. Clark:
Connecting Learning Goals and Component Cognitive Skills in Digital Games. CogSci 2013 - [c15]Douglas B. Clark, Blaine E. Smith, Stephanie Zuckerman, Caroline Wilson, Joy Ssebikindu, Grant Van Eaton:
Levels of Articulated Reasoning in Spontaneous Face-to-Face Collaborations and Online Forum Postings Surrounding a Single-Player Physics Game in Public Middle School Classrooms. CSCL (2) 2013: 235-236 - 2012
- [j2]Douglas B. Clark, Stephanie Touchman, Mario Martinez-Garza, Frank Ramirez-Marin, Tina Skjerping Drews:
Bilingual language supports in online science inquiry environments. Comput. Educ. 58(4): 1207-1224 (2012) - [c14]Pratim Sengupta, John S. Kinnebrew, Gautam Biswas, Douglas B. Clark:
Integrating Computational Thinking with K-12 Science Education - A Theoretical Framework. CSEDU (2) 2012: 40-49 - [c13]Stella Vosniadou, Naomi Miyake, Marcia C. Linn, Stellan Ohlsson, David G. Cosejo, Michael J. Jacobson, Douglas B. Clark:
Instructional Approaches to Promote Conceptual Change. ICLS 2012 - 2011
- [j1]Douglas B. Clark, Brian C. Nelson, Hsin-Yi Chang, Mario Martinez-Garza, Kent Slack, Cynthia M. D'Angelo:
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. Comput. Educ. 57(3): 2178-2195 (2011) - 2010
- [c12]Douglas B. Clark, Brian C. Nelson, Cynthia M. D'Angelo, Kent Slack, Mario Martinez-Garza:
SURGE: intended and unintended learning in digital games. ICLS 2010: 230-231 - [c11]Douglas B. Clark, Mario Martinez-Garza, Brian C. Nelson, Cynthia M. D'Angelo, Kent Slack:
SURGE: intended and unintended science learning in games. ICLS 2010: 247 - [c10]Douglas B. Clark, Brian C. Nelson, Cynthia A. D'Angelo, Kent Slack, Mario Martinez-Garza:
SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game? ICLS 2010: 384-385
2000 – 2009
- 2008
- [c9]Douglas B. Clark, Cynthia M. D'Angelo, Sharon Schleigh, Muhsin Menekse:
International analysis of students' knowledge structure coherence. ICLS (1) 2008: 159-166 - [c8]Marcia C. Linn, Chris Quintana, Hsin-Yi Chang, Ji Shen, Jennifer L. Chiu, Douglas B. Clark, Muhsin Menekse, Cynthia M. D'Angelo, Sharon Schleigh, Stephanie Touchman, Kevin W. McElhaney, Keisha Varma, Aaron Price, Hee-Sun Lee:
Improving the design and impact of interactive, dynamic visualizations for science learning. ICLS (3) 2008: 221-228 - 2007
- [c7]Douglas B. Clark, Victor D. Sampson, Armin Weinberger, Gijsbert Erkens:
Evaluating the quality of dialogical argumentation in CSCL: moving beyond an analysis of formal structure. CSCL 2007: 13-22 - [c6]Armin Weinberger, Douglas B. Clark, Pierre Dillenbourg, Dejana Diziol, Victor D. Sampson, Karsten Stegmann, Nikol Rummel, Fabrice Hong, Hans Spada, Bruce M. McLaren, Taiga Brahm, Frank Fischer:
Orchestrating learning activities on the social and the cognitive level to foster CSCL. CSCL 2007: 38-47 - 2006
- [c5]Victor D. Sampson, Douglas B. Clark:
Assessment of Argument in Science Education: A Critical Review of the Literature. ICLS 2006 - [c4]Armin Weinberger, Douglas B. Clark, Gijsbert Erkens, Victor D. Sampson, Karsten Stegmann, Jeroen Janssen, Jos G. M. Jaspers, Gellof Kanselaar, Frank Fischer:
Argumentative Knowledge Construction in CSCL. ICLS 2006 - 2005
- [c3]Douglas B. Clark, Victor D. Sampson:
Analyzing the quality of argumentation supported by personally-seeded discussions. CSCL 2005: 76-85 - 2004
- [c2]Douglas B. Clark:
Personally-Seeded Discussions to Scaffold Online Argumentation. ICLS 2004 - 2002
- [c1]James D. Slotta, Douglas B. Clark, Britte Cheng:
Integrating Palm hand-held technology into the web-based inquiry science environment (WISE). CSCL 2002: 542-543
Coauthor Index
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