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Interactive Learning Environments, Volume 28
Volume 28, Number 1, 2020
- Sue Greener:
Attendance and attention. 1-2
- Orly Calderon, Charu Sood:
Evaluating learning outcomes of an asynchronous online discussion assignment: a post-priori content analysis. 3-17 - Hsueh Chu Chen, Qian Wen Han:
Designing and implementing a corpus-based online pronunciation learning platform for Cantonese learners of Mandarin. 18-31 - Slavisa Radovic, Marija Radojicic, Kristina Veljkovic, Miroslav Maric:
Examining the effects of Geogebra applets on mathematics learning using interactive mathematics textbook. 32-49 - Eija Kärnä, Katja Dindar, Xiaoyi Hu:
Educators' engagement with children with autism spectrum disorder in a learning environment with multiple technologies in Finland and China. 50-64 - Jiun-Yu Wu, Yi-Cheng Hsiao, Mei-Wen Nian:
Using supervised machine learning on large-scale online forums to classify course-related Facebook messages in predicting learning achievement within the personal learning environment. 65-80 - Pablo Pando Cerra, Javier Gracia Rodríguez, Humberto Fernández Álvarez, Bernardo Busto Parra:
Combining multimedia and self-assessment CAD tools in an interactive web environment to learn engineering drawing. 81-94 - Emine Sendurur, Berrin Dogusoy, Neslihan Yondemir Çaliskan:
Investigation of non-native learners' informal learning processes from cognitive-load theory perspective. 95-106 - Samara Ruiz, Maite Urretavizcaya, Clemente Rodríguez, Isabel Fernández-Castro:
Predicting students' outcomes from emotional response in the classroom and attendance. 107-129 - Ting-Ling Lai, Fang Ting Lin, Hsiu-Ping Yueh:
The effectiveness of team-based flipped learning on a vocational high school economics classroom. 130-141
Volume 28, Number 2, 2020
Editorial
- Nian-Shing Chen, Chengjiu Yin, Pedro T. Isaías, Joseph Psotka:
Educational big data: extracting meaning from data for smart education. 142-147
- Juan Li, Fengzhan Ma, Yannan Wang, Ruoxi Lan, Yanrong Zhang, Xiaotong Dai:
Pre-school children's behavioral patterns and performances in learning numerical operations with a situation-based interactive e-book. 148-165 - Luiz Antonio Buschetto Macarini, Henrique Lemos dos Santos, Cristian Cechinel, Xavier Ochoa, Virgínia Rodés, Alén Pérez Casas, Pedro Pablo Lucas, Ricardo Maya, Guillermo Ettlin Alonso, Patricia Díaz:
Towards the implementation of a countrywide K-12 learning analytics initiative in Uruguay. 166-190 - Juan Li, Zhe Li, Shuo-Fang Liu, Meng Cheng:
Applying a fuzzy, multi-criteria decision-making method to the performance evaluation scores of industrial design courses. 191-205 - Anna Y. Q. Huang, Owen H. T. Lu, Jeff C. H. Huang, Chengjiu Yin, Stephen J. H. Yang:
Predicting students' academic performance by using educational big data and learning analytics: evaluation of classification methods and learning logs. 206-230 - Jia-Hua Zhang, Liu-cong Zou, Jia-jia Miao, Ye-Xing Zhang, Gwo-Jen Hwang, Yue Zhu:
An individualized intervention approach to improving university students' learning performance and interactive behaviors in a blended learning environment. 231-245 - Shu-Chen Cheng, Gwo-Jen Hwang, Chiu-Lin Lai:
Effects of the group leadership promotion approach on students' higher order thinking awareness and online interactive behavioral patterns in a blended learning environment. 246-263
Volume 28, Number 3, 2020
Editorial
- Michelle Hoda Wilkerson, Cynthia M. D'Angelo, Breanne K. Litts:
Stories from the field: locating and cultivating computational thinking in spaces of learning. 264-271
- Kathryn M. Rich, Elizabet Spaepen, Carla Strickland, Cheryl Moran:
Synergies and differences in mathematical and computational thinking: implications for integrated instruction. 272-283 - Debora Lui, Justice T. Walker, Sheri Hanna, Yasmin B. Kafai, Deborah A. Fields, Gayithri Jayathirtha:
Communicating computational concepts and practices within high school students' portfolios of making electronic textiles. 284-301 - Breanne K. Litts, Whitney Lewis, Chase K. Mortensen:
Engaging youth in computational thinking practices through designing place-based mobile games about local issues. 302-315 - José Antonio Rodríguez-Martínez, José Antonio González-Calero, José-Manuel Sáez-López:
Computational thinking and mathematics using Scratch: an experiment with sixth-grade students. 316-327 - Douglas B. Clark, Pratim Sengupta:
Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games. 328-346 - Nichole Pinkard, Caitlin Kennedy Martin, Sheena Lewis Erete:
Equitable approaches: opportunities for computational thinking with emphasis on creative production and connections to community. 347-361 - Maya Israel, Todd Lash:
From classroom lessons to exploratory learning progressions: mathematics + computational thinking. 362-382
Volume 28, Number 4, 2020
- Pericles 'Asher' Rospigliosi:
How the coronavirus pandemic may be the discontinuity which makes the difference in the digital transformation of teaching and learning. 383-384
- Yun-Fang Tu, Gwo-Jen Hwang:
Trends and research issues of mobile learning studies in hospitality, leisure, sport and tourism education: a review of academic publications from 2002 to 2017. 385-403 - Slavica Radosavljevic, Vitomir Radosavljevic, Biljana Grgurovic:
The potential of implementing augmented reality into vocational higher education through mobile learning. 404-418 - Qi-Fan Yang, Gwo-Jen Hwang, Han-Yu Sung:
Trends and research issues of mobile learning studies in physical education: a review of academic journal publications. 419-437
- Gary Ka Wai Wong, Ho-Yin Cheung:
Exploring children's perceptions of developing twenty-first century skills through computational thinking and programming. 438-450 - Su-Ju Lu, Ying-Chieh Liu, Po-Ju Chen, Mu-Rong Hsieh:
Evaluation of AR embedded physical puzzle game on students' learning achievement and motivation on elementary natural science. 451-463 - Chung Kwan Lo, Khe Foon Hew:
A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement. 464-481 - Alexander Mikroyannidis, Aitor Gómez-Goiri, Andrew Smith, John Domingue:
PT Anywhere: a mobile environment for practical learning of network engineering. 482-496 - Laura A. Pasquini, Kim A. Brillante Knight, Jessica L. Knott:
Weaving critical theory, fashion, electronics, and makerspaces in learning: fashioning circuits - a case study. 497-511 - Kung-Teck Wong, Gwo-Jen Hwang, Pauline Swee Choo Goh, Siti Khadijah Mohd Arrif:
Effects of blended learning pedagogical practices on students' motivation and autonomy for the teaching of short stories in upper secondary English. 512-525 - Erdem Çekmez:
Using dynamic mathematics software to model a real-world phenomenon in the classroom. 526-538
Volume 28, Number 5, 2020
Editorial
- Minjuan Wang, Jungwoo Ryoo, Kurt Winkelmann:
Preface to the special issue on Cross Reality (XR) and Immersive Learning Environments (ILE) in education. 539-542
- Qiongli Zhu, Minjuan Wang:
Team-based mobile learning supported by an intelligent system: case study of STEM students. 543-559 - Su Cai, Enrui Liu, Yang Shen, Changhao Liu, Shuhui Li, Yihua Shen:
Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes. 560-573 - Mengqian Wang, Wenge Guo, Huixiao Le, Bo Qiao:
Reply to which post? An analysis of peer reviews in a high school SPOC. 574-585 - Xuesong Zhai, Minjuan Wang, Usman Ghani:
The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students' knowledge hiding perceptions. 586-601 - Yonghe Wu, Shou-Chao Guo, Lijuan Zhu:
Design and implementation of data collection mechanism for 3D design course based on xAPI standard. 602-619 - Kurt Winkelmann, Wendy Keeney-Kennicutt, Debra A. Fowler, Maria Lazo Macik, Paola Perez Guarda, Connor Joan Ahlborn:
Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world. 620-634 - Hai Zhang, Luyao Yu, Mengxue Ji, Yulu Cui, Dongping Liu, Yan Li, Haiqiao Liu, Yining Wang:
Investigating high school students' perceptions and presences under VR learning environment. 635-655
Volume 28, Number 6, 2020
- S. L. Greener:
COVID-19: a stimulus to 2020 vision. 656-657
- Sebastian H. D. Fiedler, Terje Väljataga:
Modeling the personal adult learner: the concept of PLE re-interpreted. 658-670 - Pablo Schwarzenberg, Jaime Navón:
Supporting goal setting in flipped classes. 671-684 - Kuo-En Chang, Jia Zhang, Yang-Sheng Huang, Tzu-Chien Liu, Yao-Ting Sung:
Applying augmented reality in physical education on motor skills learning. 685-697 - Omid Noroozi, Javad Hatami, Arash Bayat, Stan van Ginkel, Harm J. A. Biemans, Martin Mulder:
Students' online argumentative peer feedback, essay writing, and content learning: does gender matter? 698-712 - Christothea Herodotou, Dave K. Muirhead, Maria Aristeidou, Malcolm John Hole, Simon Kelley, Eileen Scanlon, Marcus Duffy:
Blended and online learning: a comparative study of virtual microscopy in Higher Education. 713-728 - Ozlem Midik, Ozlem Coskun:
Medical students' conceptualisation of health advocacy in an interactive programme. 729-743 - Wanqing Su, Tianyu Zhao, Zhichong Zou, Jian Kang, Jianhua Su:
A grounded theory approach to the understanding of creativity in common spaces of universities. 744-761 - Hyun-Jin Cha, Mi-Lee Ahn:
Design and development of a smart-tool prototype to promote differentiated instruction: a user-centered design approach. 762-778 - Xiaoshu Xu, Fai Man Chan, Yilin Sun:
Personal learning environment: an experience with ESP teacher training. 779-794 - Kate E. Robinson, Peter James Allen, Michelle Quail, Janet Beilby:
Virtual patient clinical placements improve student communication competence. 795-805
Volume 28, Number 7, 2020
- Sue Greener:
Student wellbeing in the learning zone. 806-807
- Elif Taslibeyaz:
The effect of scenario-based interactive videos on English learning. 808-820 - Jaap Glerum, Sofie M. M. Loyens, Remy M. J. P. Rikers:
Is an online mindset intervention effective in vocational education? 821-830 - Hsin-Hui Lin, Yu-Yin Wang, Yi-Shun Wang, Yu-Min Wang:
Measuring perceived physiological vulnerability to IT usage: an initial test in a virtual reality-based learning environment. 831-846 - Khe Foon Hew, Chung Kwan Lo:
Comparing video styles and study strategies during video-recorded lectures: effects on secondary school mathematics students' preference and learning. 847-864 - Tara Liley, Elaine Ryan, Kristal Lee, Matthew R. Dimmock, John W. Robinson, Sarah J. Lewis:
Student perceptions of remote access simulated learning in computed tomography. 865-875 - Zeynep Gecu-Parmaksiz, Ömer Delialioglu:
The effect of augmented reality activities on improving preschool children's spatial skills. 876-889 - Horng-Ji Lai:
Investigating older adults' decisions to use mobile devices for learning, based on the unified theory of acceptance and use of technology. 890-901 - José Ramón Calvo-Ferrer:
Exploring digital nativeness as a predictor of digital game-based L2 vocabulary acquisition. 902-914 - Shao-Chen Chang, Ting-Chia Hsu, Yen-Ni Chen, Morris Siu-yung Jong:
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness. 915-929 - I-Jui Lee:
Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry. 930-944
Volume 28, Number 8, 2020
- Pericles 'Asher' Rospigliosi:
Digital transformation of education: can an online university function fully? 945-947
- Liang-Yi Li, Wen-Lung Huang, Chin-Chung Tsai:
Development and evaluation of a video playing interface with headings and table of contents. 948-963 - Sameer M. Alnajdi, Malek Q. Alrashidi, Khalid S. Almohamadi:
The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM). 964-990 - I-Chiu Chang, Chih-Yu Lin, Chia-Hsien Wen, Huan-Kuei Lo, Tsung-Jung Ho:
Students' intention to use a 3D e-learning platform in traditional Chinese medicine education. 991-1002 - Irma Pozón-López, Zoran Kalinic, Elena Higueras-Castillo, Francisco J. Liébana-Cabanillas:
A multi-analytical approach to modeling of customer satisfaction and intention to use in Massive Open Online Courses (MOOC). 1003-1021 - Morteza Mellati, Marzieh Khademi:
MOOC-based educational program and interaction in distance education: long life mode of teaching. 1022-1035 - Eva Maria Luef, Bethel Ghebru, Lynn Ilon:
Apps for language learning: their use across different languages in a Korean context. 1036-1047 - Ramón Zataraín-Cabada, María Lucía Barrón-Estrada, José Mario Ríos-Félix, Giner Alor-Hernández:
A virtual environment for learning computer coding using gamification and emotion recognition. 1048-1063 - Thomas Howard Morris:
Experiential learning - a systematic review and revision of Kolb's model. 1064-1077
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