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Stefan Göbel 0001
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- affiliation: TU Darmstadt, Germany
Other persons with the same name
- Stefan Göbel 0002 — University of Regensburg, Germany
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2020 – today
- 2024
- [j41]Polona Caserman, Kim Annabell Baumgartner, Stefan Göbel, Oliver Korn:
A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. Multim. Tools Appl. 83(12): 35175-35195 (2024) - [j40]Philipp Niklas Müller, Alexander Josef Müller, Philipp Achenbach, Stefan Göbel:
IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification. Sensors 24(3): 742 (2024) - [c89]Florian Horn, Stefan Göbel:
AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Tools. JCSG 2024: 3-18 - [c88]Robert Konrad, Stefan Göbel:
Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming. JCSG 2024: 142-154 - [c87]Lauren Yannick Pflüger, Wolfgang Friedrich Brabänder, Sabrina Vogt, Stefan Göbel:
Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games. JCSG 2024: 228-243 - [c86]Polona Caserman, Robert Konrad, Dennis Purdack, Thorsten Göbel, Pascal Tonecker, André Kecke, Stefan Göbel:
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training. JCSG 2024: 263-280 - [c85]Lena-Marie Munderich, Stefan Göbel:
Game On: Towards Long-Term Motivation in Exergames for Cardio Training. JCSG 2024: 315-329 - 2023
- [j39]Philipp Achenbach, Sebastian Laux, Dennis Purdack, Philipp Niklas Müller, Stefan Göbel:
Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition. Sensors 23(24): 9847 (2023) - [j38]Thomas Tregel, Lukas Raymann, Stefan Göbel:
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer. IEEE Trans. Games 15(3): 326-336 (2023) - [c84]Philipp Niklas Müller, Sebastian Fenn, Stefan Göbel:
Javelin Throw Analysis and Assessment with Body-Worn Sensors. JCSG 2023: 36-49 - [c83]Robert Konrad, Stefan Göbel:
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles. JCSG 2023: 50-62 - [c82]Wolfgang Friedrich Brabänder, Stefan Göbel:
Bridging the Gap: Knowledge Spaces and Storylines in Serious Games. JCSG 2023: 111-123 - [c81]Polona Caserman, Philipp Niklas Müller, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack, Stefan Göbel:
Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. JCSG 2023: 181-193 - [c80]Polona Caserman, Sebastian Rudolf Da Brandt Costa, Michelle Martinussen, Stefan Göbel:
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. JCSG 2023: 194-210 - [c79]Florian Horn, Sabrina Vogt, Stefan Göbel:
GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments. JCSG 2023: 384-390 - [e18]Mads Haahr, Alberto Rojas-Salazar, Stefan Göbel:
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings. Lecture Notes in Computer Science 14309, Springer 2023, ISBN 978-3-031-44750-1 [contents] - 2022
- [j37]Polona Caserman, Shule Liu, Stefan Göbel:
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. IEEE Trans. Games 14(2): 243-252 (2022) - [j36]Polona Caserman, Philip Schmidt, Thorsten Göbel, Jonas Zinnäcker, André Kecke, Stefan Göbel:
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces. IEEE Trans. Games 14(4): 706-714 (2022) - [c78]Thomas Tregel, Philipp Niklas Müller, Ayumi Lara Bischoff, Josef Kinold, Stefan Göbel:
Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring. JCSG 2022: 58-72 - [c77]Philipp Achenbach, Dennis Purdack, Sebastian Wolf, Philipp Niklas Müller, Thomas Tregel, Stefan Göbel:
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. JCSG 2022: 229-245 - [e17]Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel:
Serious Games - Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings. Lecture Notes in Computer Science 13476, Springer 2022, ISBN 978-3-031-15324-2 [contents] - 2021
- [j35]Polona Caserman, Clemens Krug, Stefan Göbel:
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit. Sensors 21(24): 8389 (2021) - [j34]Thomas Tregel, Philipp Niklas Müller, Stefan Göbel, Ralf Steinmetz:
Looking for Charizard: applying the orienteering problem to location-based games. Vis. Comput. 37(1): 31-45 (2021) - [j33]Polona Caserman, Augusto Garcia-Agundez, Alvar Gámez Zerban, Stefan Göbel:
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook. Virtual Real. 25(4): 1153-1170 (2021) - [c76]Philipp Achenbach, Philipp Niklas Müller, Tobias Alexander Wach, Thomas Tregel, Stefan Göbel:
Rock beats Scissor: SVM based gesture recognition with data gloves. PerCom Workshops 2021: 617-622 - [c75]Thomas Tregel, Teodora Sarpe-Tudoran, Philipp Niklas Müller, Stefan Göbel:
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming. JCSG 2021: 213-228 - [c74]Philipp Niklas Müller, Felix Rauterberg, Philipp Achenbach, Thomas Tregel, Stefan Göbel:
Physical Exercise Quality Assessment Using Wearable Sensors. JCSG 2021: 229-243 - [e16]Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings. Lecture Notes in Computer Science 12945, Springer 2021, ISBN 978-3-030-88271-6 [contents] - 2020
- [j32]M. Shamim Hossain, Stefan Göbel, Changsheng Xu, Abdulmotaleb El-Saddik:
IEEE Access Special Section Editorial: Mobile Multimedia for Healthcare. IEEE Access 8: 153799-153803 (2020) - [j31]Laila Shoukry, Stefan Göbel:
Reasons and Responses: A Multimodal Serious Games Evaluation Framework. IEEE Trans. Emerg. Top. Comput. 8(1): 245-255 (2020) - [j30]Polona Caserman, Augusto Garcia-Agundez, Stefan Göbel:
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. IEEE Trans. Vis. Comput. Graph. 26(10): 3089-3108 (2020) - [c73]Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel:
StreetConqAR: Augmented Reality Anchoring in Pervasive Games. JCSG 2020: 3-16 - [c72]Polona Caserman, Stefan Göbel:
Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework. JCSG 2020: 34-48 - [c71]Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel:
Costs to Compete - Analyzing Pay to Win Aspects in Current Games. JCSG 2020: 177-192 - [c70]Philipp Niklas Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel:
Flex Your Muscles: EMG-Based Serious Game Controls. JCSG 2020: 230-242 - [e15]Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings. Lecture Notes in Computer Science 12434, Springer 2020, ISBN 978-3-030-61813-1 [contents]
2010 – 2019
- 2019
- [j29]Laila Shoukry, Stefan Göbel:
Realizing a Mobile Multimodal Platform for Serious Games Analytics. Int. J. Serious Games 6(4): 19-48 (2019) - [j28]Augusto Garcia-Agundez, Christian Reuter, Polona Caserman, Robert Konrad, Stefan Göbel:
Identifying Cybersickness through Heart Rate Variability alterations. Int. J. Virtual Real. 19(1): 1-10 (2019) - [j27]Polona Caserman, Augusto Garcia-Agundez, Robert Konrad, Stefan Göbel, Ralf Steinmetz:
Real-time body tracking in virtual reality using a Vive tracker. Virtual Real. 23(2): 155-168 (2019) - [c69]Polona Caserman, Michelle Martinussen, Stefan Göbel:
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. ICEC-JCSG 2019: 57-69 - [c68]Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe:
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol. ICEC-JCSG 2019: 402-406 - [c67]Thomas Tregel, Felix Leber, Stefan Göbel:
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games. ICEC-JCSG 2019: 470-476 - [c66]Marc Herrlich, Athanasios Mazarakis, Dmitry Alexandrovsky, Stefan Göbel, Rainer Malaka:
Game Jam: Serious Games und Gamification. MuC (Workshopband) 2019 - [c65]Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. SeGAH 2019: 1-8 - [c64]Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel:
Development of a Directed Teleport Function for Immersive Training in Virtual Reality. VS-GAMES 2019: 1-8 - [e14]Erik D. Van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge:
Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. Lecture Notes in Computer Science 11863, Springer 2019, ISBN 978-3-030-34643-0 [contents] - 2018
- [j26]M. Shamim Hossain, Changsheng Xu, Stefan Göbel, Abdulmotaleb El-Saddik:
IEEE Access Special Section Editorial: Advances of Multisensory Services and Technologies for Healthcare in Smart Cities. IEEE Access 6: 62335-62338 (2018) - [c63]Augusto Garcia-Agundez, Eduard Dobermann, Stefan Göbel:
Design of a BCI Controlled Serious Game for Concentration Training. JCSG 2018: 169-174 - [c62]Polona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel:
A Concept of a Training Environment for Police Using VR Game Technology. JCSG 2018: 175-181 - [c61]Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models. JCSG 2018: 191-203 - [c60]Thomas Tregel, Andreas Gilbert, Robert Arthur Konrad, Petra Schäfer, Stefan Göbel:
Examining Approaches for Mobility Detection Through Smartphone Sensors. JCSG 2018: 217-228 - [c59]Augusto Garcia-Agundez, Florian Baumgartl, Fritz Kendeffy, Robert Arthur Konrad, Hendrik Wunsch, Stefan Göbel:
Development of a Wii Balance Board Array System for Exergames. JCSG 2018: 235-240 - [c58]Robert Arthur Konrad, Thomas Tregel, Stefan Göbel:
Game Design Principles in a Game Programming Framework. JCSG 2018: 248-252 - [c57]Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Where's Pikachu: Route Optimization in Location-Based Games. VS-GAMES 2018: 1-8 - [e13]Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, ISBN 978-3-030-02761-2 [contents] - 2017
- [j25]M. Shamim Hossain, Changsheng Xu, Abdel Monim Artoli, M. Manzur Murshed, Stefan Göbel:
Cloud-Based Multimedia Services for healthcare and other related applications. Future Gener. Comput. Syst. 66: 27-29 (2017) - [c56]Augusto Garcia-Agundez, Ann-Kristin Folkerts, Robert Arthur Konrad, Polona Caserman, Stefan Göbel, Elke Kalbe:
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment. MuC 2017: 381-386 - [c55]Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Arthur Konrad, Stefan Göbel:
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness. JCSG 2017: 203-211 - [c54]Thomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz:
Geodata Classification for Automatic Content Creation in Location-Based Games. JCSG 2017: 212-223 - [c53]Stefan Göbel, Isabel Maschik, Jan Schröder, Denis Krcmar, Fabian Bauer, Nicolas Vogt, Jannis Weil, Hendrik Würz, Maja Nöll, Tim Dutz, Ralf Steinmetz:
Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior. JCSG 2017: 271-283 - [c52]Robert Arthur Konrad, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Conceptual Approach Towards Recursive Hardware Abstraction Layers. JCSG 2017: 284-295 - [e12]Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Lecture Notes in Computer Science 10622, Springer 2017, ISBN 978-3-319-70110-3 [contents] - 2016
- [j24]M. Shamim Hossain, Stefan Göbel, Abdulmotaleb El-Saddik:
Introduction to the Special Section on Multimedia Services for E-health. Comput. Electr. Eng. 53: 418-420 (2016) - [c51]Tim Dutz, Augusto Garcia-Agundez, Sandro Hardy, Stefan Göbel, Ralf Steinmetz:
Towards Effective Interventive Health Applications: On the Problem of User Triggering. HCI (19) 2016: 245-256 - [c50]Augusto Garcia-Agundez, Saroj Sharma, Tim Dutz, Stefan Göbel:
Ein Smartphone-basiertes Framework für Patientenfernüberwachung. MuC (Workshopband) 2016 - [p5]Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Introduction. Serious Games 2016: 1-34 - [p4]Ralf Dörner, Anna Lisa Martin-Niedecken, Mela Kocher, Tom Baranowski, Michael D. Kickmeier-Rust, Stefan Göbel, Josef Wiemeyer, Paul Gebelein:
Contributing Disciplines. Serious Games 2016: 35-55 - [p3]Stefan Göbel, Viktor Wendel:
Personalization and Adaptation. Serious Games 2016: 161-210 - [p2]Stefan Göbel, Oliver Hugo, Michael D. Kickmeier-Rust, Simon Egenfeldt-Nielsen:
Serious Games - Economic and Legal Issues. Serious Games 2016: 303-318 - [p1]Stefan Göbel:
Serious Games Application Examples. Serious Games 2016: 319-405 - [e11]Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Serious Games. Springer International Publishing 2016, ISBN 978-3-319-40611-4 [contents] - [e10]Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig:
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Lecture Notes in Computer Science 9970, 2016, ISBN 978-3-319-46151-9 [contents] - [e9]Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel:
Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Lecture Notes in Computer Science 9894, Springer 2016, ISBN 978-3-319-45840-3 [contents] - 2015
- [j23]M. Shamim Hossain, Al-Sakib Khan Pathan, Stefan Göbel, Shawon Rahman, M. Manzur Murshed:
Advances in Multimedia Sensor Networks for Health-Care and Related Applications. Int. J. Distributed Sens. Networks 11: 596096:1-596096:2 (2015) - [j22]Viktor Wendel, Stefan Krepp, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games. Int. J. Game Based Learn. 5(4): 27-49 (2015) - [j21]M. Shamim Hossain, Stefan Göbel, Abdulmotaleb El-Saddik:
Guest editorial: advances in multimedia for health. Multim. Tools Appl. 74(14): 5205-5208 (2015) - [j20]Sandro Hardy, Tim Dutz, Josef Wiemeyer, Stefan Göbel, Ralf Steinmetz:
Framework for personalized and adaptive game-based training programs in health sport. Multim. Tools Appl. 74(14): 5289-5311 (2015) - [j19]Viktor Wendel, Marc-André Bär, Robert Hahn, Benedict Jahn, Max Mehltretter, Stefan Göbel, Ralf Steinmetz:
A method for automatic situation recognition in collaborative multiplayer Serious Games. EAI Endorsed Trans. Serious Games 1(4): e4 (2015) - [c49]Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust:
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. Entertainment Computing and Serious Games 2015: 1-16 - [c48]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets. FDG 2015 - [c47]Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen:
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises. JCSG 2015: 36-47 - [c46]Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Blitzmerker: Learning Idioms with a Mobile Game. JCSG 2015: 77-88 - [e8]Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel:
Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings. Lecture Notes in Computer Science 9090, Springer 2015, ISBN 978-3-319-19125-6 [contents] - 2014
- [j18]Johannes Konert, Dmitrij Burlak, Stefan Göbel, Ralf Steinmetz:
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios. i-com 13(1): 70-81 (2014) - [j17]Johannes Konert, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. Int. J. Game Based Learn. 4(2): 36-50 (2014) - [j16]Stefan Göbel, Florian Mehm, Viktor Wendel, Johannes Konert, Sandro Hardy, Christian Reuter, Michael Gutjahr, Tim Dutz:
Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games. Inform. Spektrum 37(6): 547-557 (2014) - [j15]Albert Ali Salah, Ben A. M. Schouten, Stefan Göbel, Bert Arnrich:
Playful interactions and serious games. J. Ambient Intell. Smart Environ. 6(3): 259-262 (2014) - [c45]Viktor Wendel, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game 'Woodment'. CSEDU (3) 2014: 49-56 - [c44]Laila Shoukry, Christian Sturm, Galal H. Galal-Edeen, Stefan Göbel:
Conducting Evaluation Studies of Mobile Games with Preschoolers. DeLFI Workshops 2014: 262-269 - [c43]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Design Patterns for Collaborative Player Interactions. DiGRA 2014 - [c42]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Video Game Personalization via Social Media Participation. GameDays 2014: 35-46 - [c41]Katrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Göbel:
Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Towards an Algorithm for Individualized Training. GameDays 2014: 129-140 - [c40]Tim Dutz, Sandro Hardy, Martin Knöll, Stefan Göbel, Ralf Steinmetz:
User Interfaces of Mobile Exergames. HCI (3) 2014: 244-255 - [c39]Viktor Wendel, Johannes Alef, Stefan Göbel, Ralf Steinmetz:
A Method for Simulating Players in a Collaborative Multiplayer Serious Game. SeriousGames@MM 2014: 15-20 - [c38]Laila Shoukry, Stefan Göbel, Ralf Steinmetz:
Learning Analytics and Serious Games: Trends and Considerations. SeriousGames@MM 2014: 21-26 - [c37]Sandro Hardy, Angelika C. Kern, Tim Dutz, Christoph Weber, Stefan Göbel, Ralf Steinmetz:
What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training. SeriousGames@MM 2014: 57-62 - [c36]Wolfgang Effelsberg, Stefan Göbel:
Serious Games 2014: International Workshop on Serious Games. ACM Multimedia 2014: 1265-1266 - [e7]Stefan Göbel, Josef Wiemeyer:
Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Lecture Notes in Computer Science 8395, Springer 2014, ISBN 978-3-319-05971-6 [contents] - [e6]Stefan Göbel, Wolfgang Effelsberg, Thomas Baranowski, Mark Claypool, Ralf Dörner, Florian 'Floyd' Mueller:
Proceedings of the 2014 ACM International Workshop on Serious Games, SeriousGames '14, Orlando, Florida, USA, November 7, 2014. ACM 2014, ISBN 978-1-4503-3121-0 [contents] - 2013
- [j14]Viktor Wendel, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Designing collaborative multiplayer serious games. Educ. Inf. Technol. 18(2): 287-308 (2013) - [j13]Tim Dutz, Martin Knöll, Sandro Hardy, Stefan Göbel:
How Mobile Devices Could Change the Face of Serious Gaming. i-com 12(2): 25-31 (2013) - [j12]Florian Mehm, Stefan Göbel, Ralf Steinmetz:
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes. Int. J. Game Based Learn. 3(1): 63-79 (2013) - [c35]Viktor Wendel, Sebastian Ahlfeld, Stefan Göbel, Ralf Steinmetz:
Rule-based Automatic Adaptation of Collaborative Multiplayer Serious Games - Supporting Instructors in Game-based Learning Scenarios. CSEDU 2013: 536-547 - [c34]Johannes Konert, Dmitrij Burlak, Stefan Göbel, Ralf Steinmetz:
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien. DeLFI 2013: 71-82 - [c33]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Social Serious Games Framework. MuC (Workshopband) 2013: 255-260 - [c32]Sandro Hardy, Stefan Göbel, Ralf Steinmetz:
Adaptable and personalized game-based training system for fall prevention. ACM Multimedia 2013: 431-432 - 2012
- [j11]Johannes Konert, Kristina Richter, Florian Mehm, Stefan Göbel, Regina Bruder, Ralf Steinmetz:
PEDALE - A Peer Education Diagnostic and Learning Environment. J. Educ. Technol. Soc. 15(4): 27-38 (2012) - [j10]Michael Brach, Klaus Hauer, Lisa Rotter, Christina Werres, Oliver Korn, Robert Arthur Konrad, Stefan Göbel:
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences. Int. J. Comput. Sci. Sport 11(1) (2012) - [j9]Sandro Hardy, Stefan Göbel, Michael Gutjahr, Josef Wiemeyer, Ralf Steinmetz:
Adaptation Model for Indoor Exergames. Int. J. Comput. Sci. Sport 11(1) (2012) - [j8]Annika Kliem, Viktor Wendel, Christian Winter, Josef Wiemeyer, Stefan Göbel:
Virtual Sports Teacher - A Serious Game in Higher Education. Int. J. Comput. Sci. Sport 11(1) (2012) - [j7]Josef Wiemeyer, Stefan Göbel:
Editorial. Int. J. Comput. Sci. Sport 11(1) (2012) - [j6]M. Shamim Hossain, Stefan Göbel, Abdulmotaleb El-Saddik:
Guest EditorialMultimedia Services and Technologies for E-Health (MUST-EH). IEEE Trans. Inf. Technol. Biomed. 16(6): 1005-1006 (2012) - [c31]Viktor Wendel, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams. CSEDU (2) 2012: 199-210 - [c30]Florian Mehm, Johannes Konert, Stefan Göbel, Ralf Steinmetz:
An Authoring Tool for Adaptive Digital Educational Games. EC-TEL 2012: 236-249 - [c29]Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Mastering in Collaborative Multiplayer Serious Games. Edutainment 2012: 23-34 - [c28]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games. Edutainment 2012: 99-110 - [c27]Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Authoring of Serious Adventure Games in StoryTec. Edutainment 2012: 144-154 - [c26]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Towards Puzzle Templates for Multiplayer Adventures. Edutainment 2012: 161-163 - [c25]Kristina Richter, Regina Bruder, Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario. ICALT 2012: 503-505 - [c24]Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Future Trends in Game Authoring Tools. ICEC 2012: 536-541 - [c23]Ralf Steinmetz, Stefan Göbel:
Challenges in Serious Gaming as Emerging Multimedia Technology for Education, Training, Sports and Health - (Extended Abstract). MMM 2012: 3 - [e5]Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer:
E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings. Lecture Notes in Computer Science 7516, Springer 2012, ISBN 978-3-642-33465-8 [contents] - 2011
- [c22]Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games. CSEDU (1) 2011: 219-224 - [c21]Johannes Konert, Stefan Göbel, Kristina Richter, Regina Bruder:
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together. ICALT 2011: 350-354 - [c20]Johannes Konert, Kristina Richter, Stefan Göbel, Ralf Steinmetz, Regina Bruder:
Supporting peer learning with ad-hoc communities. ITiCSE 2011: 393 - [c19]Florian Mehm, Sandro Hardy, Stefan Göbel, Ralf Steinmetz:
Collaborative authoring of serious games for health. ACM Multimedia 2011: 807-808 - 2010
- [j5]Lennart E. Nacke, Anders Drachen, Stefan Göbel:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context. Int. J. Comput. Sci. Sport 9(2) (2010) - [j4]Josef Wiemeyer, Stefan Göbel:
Editorial. Int. J. Comput. Sci. Sport 9(2) (2010) - [j3]Viktor Wendel, Maxim Babarinow, Tobias Hörl, Sergej Kolmogorov, Stefan Göbel, Ralf Steinmetz:
Woodment: Web-Based Collaborative Multiplayer Serious Game. Trans. Edutainment 4: 68-78 (2010) - [c18]Stefan Göbel, Viktor Wendel, Christopher Ritter, Ralf Steinmetz:
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects. Edutainment 2010: 438-445 - [c17]Viktor Wendel, Felix Hertin, Stefan Göbel, Ralf Steinmetz:
Collaborative Learning by Means of Multiplayer Serious Games. ICWL 2010: 289-298 - [c16]Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Design und Game Development in einer Serious Games Vorlesung. MuC (Workshopband) 2010: 282-288 - [c15]Stefan Göbel, Sandro Hardy, Viktor Wendel, Florian Mehm, Ralf Steinmetz:
Serious games for health: personalized exergames. ACM Multimedia 2010: 1663-1666
2000 – 2009
- 2009
- [c14]Florian Mehm, Sabrina Radke, Stefan Göbel:
80Days: Adaptive Digital Storytelling for Digital Educational Games. STEG@ICWL 2009 - 2008
- [j2]Stefan Göbel, Jens Geelhaar:
Digitale Museumsanwendungen (Digital Museum Appliances). i-com 7(2): 26-33 (2008) - [c13]Stefan Göbel, Luca Salvatore, Robert Arthur Konrad, Florian Mehm:
StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. ICIDS 2008: 325-328 - 2007
- [j1]Stefan Göbel, Ido Aharon Iurgel, Markus Rössler, Frank Hülsken, Christian Eckes:
Design and Narrative Structure for the Virtual Human Scenarios. Int. J. Virtual Real. 6(4): 1-10 (2007) - [e4]Kin-Chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C. L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li:
Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings. Lecture Notes in Computer Science 4469, Springer 2007, ISBN 978-3-540-73010-1 [contents] - 2006
- [c12]Stefan Göbel, Rainer Malkewitz, Felicitas Becker:
Story Pacing in Interactive Storytelling. Edutainment 2006: 419-428 - [c11]Nelson Zagalo, Stefan Göbel, Ana Torres, Rainer Malkewitz, Vasco A. Branco:
INSCAPE: Emotion Expression and Experience in an Authoring Environment. TIDSE 2006: 219-230 - [e3]Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li:
Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942, Springer 2006, ISBN 3-540-33423-8 [contents] - [e2]Stefan Göbel, Rainer Malkewitz, Ido Iurgel:
Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. Lecture Notes in Computer Science 4326, Springer 2006, ISBN 3-540-49934-2 [contents] - 2005
- [c10]Stefan Göbel, Felicitas Becker, Axel Feix:
INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications. International Conference on Virtual Storytelling 2005: 168-171 - 2004
- [c9]Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig:
Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform. TIDSE 2004: 79-88 - [c8]Oliver Schneider, Stefan Göbel, Christian Meyer zu Ermgassen:
Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario. TIDSE 2004: 164-170 - [c7]Axel Feix, Stefan Göbel, Rene Zumack:
DinoHunter: Platform for Mobile Edutainment Applications in Museums. TIDSE 2004: 264-269 - [c6]Josef Behringer, Udo Engbring-Romang, Stefan Göbel:
Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century. TIDSE 2004: 297-302 - [e1]Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix:
Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings. Lecture Notes in Computer Science 3105, Springer 2004, ISBN 3-540-22283-9 [contents] - 2002
- [b1]Stefan Göbel:
Intelligente graphisch-interaktive Benutzerführung zu Geodaten-Archiven. Darmstadt University of Technology, Germany, Fraunhofer-IRB-Verlag 2002, ISBN 978-3-8167-6249-2, pp. 1-296 - [c5]Stefan Göbel, Jörg Haist, Harald Reiterer, Frank Müller:
INVISIP: Usage of Information Visualization Techniques to Access Geospatial Data Archives. DEXA 2002: 371-380 - [c4]Stefan Göbel, Jörg Haist, Uwe Jasnoch:
GeoCrystal: graphic-interactive access to geodata archives. Visualization and Data Analysis 2002: 391-
1990 – 1999
- 1999
- [c3]Dirk Balfanz, Stefan Göbel:
Bridging Geospatial Meta-data Standards Towards Distributed Meta-data Information Systems. MD 1999 - 1998
- [c2]Stefan Göbel:
WebVizard: Intelligent System for Geodata Visualization and CBT in the WWW. Computer Graphics International 1998: 113-122 - [c1]Stefan Göbel, Karen Lutze:
Development of Meta Databases for Geospatial Data in the WWW. ACM-GIS 1998: 94-99
Coauthor Index
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