default search action
1st DiGRA/FDG 2016: Dundee, Scotland, UK
- Staffan Björk, Casey O'Donnell, Rafael Bidarra:
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. Digital Games Research Association/Society for the Advancement of the Science of Digital Games 2016 - Claire Dormann:
Toward Ludic Gerontechnology: a Review of Games for Dementia Care. - C. Thi Nguyen, José P. Zagal:
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games. - Lynn Parker, Dayna Galloway:
Creative Communities: Shaping Process through Performance and Play. - Robin J. S. Sloan:
An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds. - Johnathan Harrington:
4x Gamer as Myth: Understanding through Player Mythologies. - Veli-Matti Karhulahti:
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. - Panagiotis Koutsouras, Sarah Martindale, Andy Crabtree:
"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market. - Marcello A. Gómez Maureira, Fons J. Verbeek:
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game. - Adam J. Summerville, Michael Mateas:
Super Mario as a String: Platformer Level Generation Via LSTMs. - Lukas C. Gerber, Michael C. Doshi, Honesty Kim, Ingmar H. Riedel-Kruse:
BioGraphr: Science Games on a Biotic Computer. - Patrick Prax, Alejandro Soler:
Critical Alternative Journalism from the Perspective of Game Journalists. - Malcolm Ryan, Dan Staines, Paul Formosa:
Four Lenses for Designing Morally Engaging Games. - Lukas C. Gerber, Honesty Kim, Ingmar H. Riedel-Kruse:
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games. - Lindsay Wells, Kristy de Salas, Ian J. Lewis:
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation. - Natalie Lyon, David I. Leitman, Jichen Zhu:
Combining Speech Intervention and Cooperative Game Design for Children with ASD. - Chong-U Lim, Antonios Liapis, D. Fox Harrell:
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. - James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin:
GameNet and GameSage: Videogame Discovery as Design Insight. - Jan Strien, Ronald Batenburg, Fabiano Dalpiaz:
Designing a Serious Game for General Practice Management. - Gerald Farca:
The Emancipated Player. - Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari:
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. - Ea Christina Willumsen:
Source Code and Formal Analysis: A Hermeneutic Reading of Passage. - Phillip Jordan, Wayne Buente, Paula Alexandra Silva, Howard Rosenbaum:
Selling out the magic circle: free-toplay games and developer ethics. - Daniel Vella:
"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity. - Stephanie de Smale:
Game Essays as Critical Media and Research Praxis. - Pierre-Yves Hurel:
"Playing RPG Maker"? Amateur Game Design and Video Gaming. - William Goddard, Alexander Muscat:
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. - Gerald Farca, Charlotte Ladevèze:
The Journey to Nature: The Last of Us as Critical Dystopia. - Martin Fasterholdt, Martin Pichlmair, Christoffer Holmgård:
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. - Samer Al Dafai:
Conventions within eSports: Exploring Similarities in Design. - René Glas:
Paratextual Play: Unlocking the Nature of Making-of Material of Games. - Alex Mitchell:
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. - Michel Ottens:
Enacting aporia: Roger Caillois' game typology as formalist methodology. - Timo Nummenmaa, Ville Kankainen, Sampo Savolainen, Annakaisa Kultima, Juho Karvinen, Kati Alha, Antti Syvänen, Heikki Tyni:
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. - Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen:
First-Person Walkers: Understanding the Walker Experience through Four Design Themes. - Cosima Rughinis, Razvan Rughinis, Elisabeta Toma:
Three Shadowed Dimensions of Feminine Presence in Video Games. - Laura M. Levy, Rob Solomon, Jeremy Johnson, Jeff Wilson, Amy J. Lambeth, Maribeth Gandy, Joann Moore, Jason Way, Ruitao Liu:
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment. - Aaron Isaksen, Andy Nealen:
A Statistical Analysis of Player Improvement and Single-Player High Scores. - Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel:
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. - Rui Soares, Francisco Leal, Rui Prada, Francisco S. Melo:
Rapidly-Exploring Random Tree approach for Geometry Friends. - Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon:
Using Interactive Social Story Games to Teach Social Skills to Children with Autism. - Janne Paavilainen, Kati Alha, Hannu Korhonen:
Review of Social Features in Social Network Games. - Seth Cooper, Sebastian Deterding, Theo Tsapakos:
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. - Josh Jarrett:
Critically Approaching the Playful and Participatory Genealogy of MOBAs. - Marina Knauer, Joschka Mütterlein:
Two Worlds, One Gameplay: A Classification of Visual AR Games. - Jean-Luc Portelli, Rilla Khaled:
Spectrum: Exploring the Effects of Player Experience on Game Design. - Richard Wetzel, Tom Rodden, Steve Benford:
Developing Ideation Cards for Mixed Reality Game Design. - Orion Mavridou:
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching. - Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson:
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? - Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. - Alexandra To, Safinah Ali, Geoff Kaufman, Jessica Hammer:
Integrating Curiosity and Uncertainty in Game Design. - Mike Treanor:
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire. - Geoff Kaufman, Mary Flanagan:
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. - Sky Kauweloa, Jennifer Sunrise Winter:
Collegiate E-sports as Work or Play. - Mark J. Nelson:
The Tapper Videogame Patent as a Series of Close Readings. - James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
A Lightweight Videogame Dialogue Manager. - Samuel Zakowski:
Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games. - Kristy de Salas, Ian J. Lewis, Ivan Bindoff:
Game Jams as an Opportunity for Industry Development. - Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Playing with Data: Procedural Generation of Adventures from Open Data. - Nick Webber, Oskar Milik:
Selling the Imperium: Changing Organisational Culture and History in EVE Online. - Jonne Arjoranta:
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass. - Casper Harteveld, Yetunde Folajimi, Steven C. Sutherland:
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education. - Edward F. Melcer, Katherine Isbister:
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. - Mathias Fuchs:
"Ruinensehnsucht" - Longing for Decay in Computer Games. - Rosa Carbo-Mascarell:
Walking Simulators: The Digitisation of an Aesthetic Practice.
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.