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CHI 2013: Paris, France
- Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker:
2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts. ACM 2013, ISBN 978-1-4503-1952-2
Accessibility
- Zhen Bai, Alan F. Blackwell, George Coulouris:
Can we augment reality with "mental images" to elicit pretend play?: a usability study. 1-6 - Cristina Manresa-Yee, Joan Jordi Muntaner, Diana Arellano:
A motion-based interface to control environmental stimulation for children with severe to profound disabilities. 7-12 - Matthew J. Murphy, Christopher D. Miller, Walter S. Lasecki, Jeffrey P. Bigham:
Adaptive time windows for real-time crowd captioning. 13-18 - Stephen Vickers, Howell O. Istance, Michael J. Heron:
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. 19-24 - Kristin Dew, Muna Haddadin, Carin Fishel, Apurva Dawale:
Karaoke: an assistive alternative interface for illiterate users. 25-30 - Lourdes Morales, Sonia M. Arteaga, Sri Kurniawan:
Design guidelines of a tool to help blind authors independently format their word documents. 31-36 - Nazatul Naquiah Abd Hamid, Alistair D. N. Edwards:
Facilitating route learning using interactive audio-tactile maps for blind and visually impaired people. 37-42 - Karim Said, Shaun K. Kane:
Button blender: remixing input to improve video game accessibility. 43-48 - Martin Petzold, Francesco Barbabella, Jan Bobeth, Dagmar Kern, Christopher C. Mayer, Martin Morandell:
Towards an ambient assisted living user interaction taxonomy. 49-54 - Muhanad S. Manshad, Enrico Pontelli, Shakir J. Manshad:
Exploring tangible collaborative distance learning environments for the blind and visually impaired. 55-60 - Grégoire Denis, Christophe Jouffrais, Victor Vergnieux, Marc J.-M. Macé:
Human faces detection and localization with simulated prosthetic vision. 61-66
CSCW
- Azadeh Forghani, Carman Neustaedter, Thecla Schiphorst:
Investigating the communication patterns of distance-separated grandparents and grandchildren. 67-72 - Julie R. Williamson, Marilyn Rose McGee-Lennon, Euan Freeman, Stephen A. Brewster:
Designing a smartpen reminder system for older adults. 73-78 - Kathrin Probst, David Lindlbauer, Patrick Greindl, Markus Trapp, Michael Haller, Bernhard Schwartz, Andreas Schrempf:
Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments. 79-84 - Hana Vrzakova, Roman Bednarik:
That's not norma(n/l): a detailed analysis of midas touch in gaze-based problem-solving. 85-90 - Antonio Diaz Tula, Andrew T. N. Kurauchi, Carlos H. Morimoto:
Facilitating gaze interaction using the gap and overlap effects. 91-96 - Dongwook Yoon, Huaishu Peng, Bin Xu:
Let me show you what i read: exploring referencing strategies for e-books. 97-102 - David Socha, Josh Tenenberg:
Navigating constraints: the design work of professional software developers. 103-108 - Florian Frische, Andreas Lüdtke:
Supervisory guide part I: detecting gaps in UAV swarm operator situation awareness. 109-114 - Kevin Hoff, Masooda N. Bashir:
A theoretical model for trust in automated systems. 115-120 - Alain Giboin:
Emphasizing dysfunctional group dynamics in collaboration personas: specification of an approach. 121-126 - Katja Neureiter, Martin Murer, Verena Fuchsberger, Manfred Tscheligi:
Hand and eyes: how eye contact is linked to gestures in video conferencing. 127-132 - Michael Jongseon Lee, Bruce Ferwerda, Junghong Choi, Jungpil Hahn, Jae Yun Moon, Jinwoo Kim:
GitHub developers use rockstars to overcome overflow of news. 133-138 - Nora McDonald, Sean P. Goggins:
Performance and participation in open source software on GitHub. 139-144 - Koustuv Dasgupta, Vaibhav Rajan, Saraschandra Karanam, Kovendhan Ponnavaikko, Chithralekha Balamurugan, Nischal M. Piratla:
CrowdUtility: know the crowd that works for you. 145-150 - Shawn Nikkila, Daragh Byrne, Hari Sundaram, Aisling Kelliher, Silvan Linn:
Taskville: visualizing tasks and raising awareness in the workplace. 151-156 - Ligia Maria Batrinca, Muhammad Tahir Khan, Dorrit Billman, Basak Aydemir, Gregorio Convertino:
A timeline visualization for multi-team collaborative planning. 157-162 - Markus Krause, Robert Porzel:
It is about time: time aware quality management for interactive systems with humans in the loop. 163-168 - Jifei Ou, Sheng Kai Tang, Hiroshi Ishii:
synchroLight: three-dimensional pointing system for remote video communication. 169-174 - Roelof Anne Jelle de Vries, Manja Lohse, Andi Winterboer, Frans C. A. Groen, Vanessa Evers:
Combining social strategies and workload: a new design to reduce the negative effects of task interruptions. 175-180 - Daniel Holliday, Stephanie M. Wilson, Simone Stumpf:
The effect of explanations on perceived control and behaviors in intelligent systems. 181-186
Evaluation and design methods
- Janet C. Read, Matthew Horton, Gavin Sim, Peggy Gregory, Daniel Fitton, Brendan Cassidy:
CHECk: a tool to inform and encourage ethical practice in participatory design with children. 187-192 - Wolmet Barendregt, Tilde Bekker:
Exploring the potential of the drawing intervention method for design and evaluation by young children. 193-198 - Lucas Paletta, Katrin Santner, Gerald Fritz, Heinz Mayer, Johann Schrammel:
3D attention: measurement of visual saliency using eye tracking glasses. 199-204 - Daniel Fitton, Janet C. Read, Matthew Horton:
The challenge of working with teens as participants in interaction design. 205-210 - Viktoria Pammer, Marina Bratic:
Surprise, surprise: activity log based time analytics for time management. 211-216 - Kai Kunze, Hitoshi Kawaichi, Kazuyo Yoshimura, Koichi Kise:
Towards inferring language expertise using eye tracking. 217-222 - Jarmo Palviainen, Kaisa Väänänen-Vainio-Mattila, Heikki Peltola:
Social devices: a laboratory study on user preferences of device proactivity. 223-228 - Sin-Hwa Kang, Jacquelyn Ford Morie:
Users' socially desirable responding with computer interviewers. 229-234 - Emma Thom, Matt Jones:
Give and take: audio gift giving to support research practices. 235-240 - Kangwook Lee, Sangtae Kim, Sung-Hyon Myaeng:
Measuring touch bias of one thumb posture on direct touch-based mobile devices. 241-246 - Galena Kostoska, Denise Fezzi, Beatrice Valeri, Marcos Báez, Fabio Casati, Samuela Caliari, Stefania Tarter:
Collecting memories of the museum experience. 247-252 - Holly C. Miller, Sébastien Kubicki, Christophe Kolski, Janick Naveteur:
Implementation of the stroop task using an interactive table: an experimental study. 253-258 - Kathleen Weaver, Anita Komlodi, Brian Duffy:
Using an intelligent interviewer to perform cognitive assessments. 259-264 - Talya Porat, Alon Schclar, Bracha Shapira:
MATE: a mobile analysis tool for usability experts. 265-270 - Matthew Higgs, Alistair Morrison, Mark A. Girolami, Matthew Chalmers:
Analysing user behaviour through dynamic population models. 271-276 - Myroslav Bachynskyi, Antti Oulasvirta, Gregorio Palmas, Tino Weinkauf:
Biomechanical simulation in the analysis of aimed movements. 277-282 - Michael Nebeling, Christoph Zimmerli, Moira C. Norrie:
Informing the design of new mobile development methods and tools. 283-288 - Lesley J. McIntyre, Vicki L. Hanson:
BESIDE: the built environment for social inclusion in the digital economy. 289-294 - Corey Holland, Atenas Garza, Elena Kurtova, Jose Cruz, Oleg Komogortsev:
Usability evaluation of eye tracking on an unmodified common tablet. 295-300 - Rolf Molich, Jennifer McGinn, Nigel Bevan:
You say "disaster", i say "no problem": unusable problem rating scales. 301-306 - Fabrizio Bracco, Carlo Chiorri, Donald Glowinski, Beatrice Hosseini Nia, Gianni Viardo Vercelli:
Investigating visual discomfort with 3D displays: the stereoscopic discomfort scale. 307-312 - Evangelos Niforatos, Evangelos Karapanos, Rui Alves, Maria Clara Correia Martins, Monchu Chen, Nuno Jardim Nunes:
Enwildering the lab: merging field evaluation with in-lab experience sampling. 313-318 - Atman Kendira, Thierry Gidel, Alistair Jones, Dominique Lenne:
Verbal and nonverbal communication for evaluating interactive spaces. 319-324 - Jan-Niklas Antons, Sebastian Arndt, Julia Seebode, Robert Schleicher, Sebastian Möller:
Did you notice?: neuronal processing of multimodal mobile phone feedback. 325-330 - Wenn-Chieh Tsai, Hung-Chi Lee, Joey Chiao-Yin Hsiao, Rung-Huei Liang, Jane Yung-jen Hsu:
Framing design of reminiscence aids with transactive memory theory. 331-336 - Oge Marques, Justyn Snyder, Mathias Lux:
How well do you know Tom Hanks?: using a game to learn about face recognition. 337-342 - Tim Coughlan, Michael A. Brown, Glyn Lawson, Richard Mortier, Robert J. Houghton, Murray Goulden:
Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships. 343-348 - Jieun Kim, Hokyoung Ryu, Hyeonah Kim:
To be biased or not to be: choosing between design fixation and design intentionality. 349-354 - Bonnie E. John, Calvin Swart, Rachel K. E. Bellamy, Marilyn Hughes Blackmon, Richard Brown:
An open source approach to information scent. 355-360 - Philip Fawcett, Karen E. Fisher, Ann Peterson Bishop, Lassana Magassa:
Using design thinking to empower ethnic minority immigrant youth in their roles as technology and information mediaries. 361-366 - Jan Derboven, David Geerts, Dirk De Grooff:
Researching user interpretation beyond designer intentions. 367-372 - Lizzie Coles-Kemp, Alice Angus, Freya Stang:
Letting go: working with the rhythm of participants. 373-378 - André O. Bueno, Júnia Coutinho Anacleto:
Allowing software developers to develop culture-sensitive applications by providing them the omcs-br cultural knowledgebase. 379-384
Health
- Sitwat Langrial, Harri Oinas-Kukkonen, Päivi Lappalainen, Raimo Lappalainen:
Rehearsing to control depressive symptoms through a behavior change support system. 385-390 - Cynthia Putnam, Jinghui Cheng, Doris C. Rusch, André Berthiaume, Robin Burke:
Supporting therapists in motion-based gaming for brain injury rehabilitation. 391-396 - Andrea Taylor, Jeni Lennox, Alasdair Mort, David Heaney, Sarah-Anne Muñoz, Margaret Currie, Gill Hubbard, Kenny Steele, Jeremy Keen:
Developing hospice care over a distance in highland Scotland: a knowledge exchange process. 397-402 - Ryo Watanabe, Naoki Saito, Yuichiro Mori, Taku Hachisu, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto:
Evaluation of roller-type itch-relief device employing hot and cold alternating stimuli. 403-408 - Elizabeth H. Ehleringer, Si-Jung Kim:
The wearable lullaby: improving sleep quality of caregivers of dementia patients. 409-414 - Ard Jacobs, Annick Timmermans, Marc Michielsen, Maaiken Vander Plaetse, Panos Markopoulos:
CONTRAST: gamification of arm-hand training for stroke survivors. 415-420 - Rupa A. Patel, Andrea L. Hartzler, Mary Czerwinski, Wanda Pratt, Anthony L. Back, Asta Roseway:
Leveraging visual feedback from social signal processing to enhance clinicians' nonverbal skills. 421-426 - Amy Jang, Diana L. MacLean, Jeffrey Heer:
Designing a prototype interface for visual communication of pain. 427-432 - Yin-Leng Theng, Owen Noel Newton Fernando, Chamika Deshan, Lynette Ying Qin Goh, Jeffrey Hong, Ajanta Sen, Ravi Poovaiah, Schubert Shou-Boon Foo:
CuePBox: an integrated physical and virtual pillbox for patient care. 433-438 - Adam Perer, David Gotz:
Data-driven exploration of care plans for patients. 439-444 - Markus Krause, Jan D. Smeddinck, Ronald Meyer:
A digital game to support voice treatment for parkinson's disease. 445-450 - Marikken Høiseth, Michail N. Giannakos, Letizia Jaccheri:
Research-derived guidelines for designing toddlers' healthcare games. 451-456 - Kara Rennert, Evangelos Karapanos:
Faceit: supporting reflection upon social anxiety events with lifelogging. 457-462 - Susanne Mäkelä, Roman Bednarik, Markku Tukiainen:
Evaluating user experience of autistic children through video observation. 463-468 - Sebastian Marwecki, Roman Rädle, Harald Reiterer:
Encouraging collaboration in hybrid therapy games for autistic children. 469-474 - Karin Slegers, Andrea Wilkinson, Niels Hendriks:
Active collaboration in healthcare design: participatory design to develop a dementia care app. 475-480 - Tamara Peyton, Erika Shehan Poole:
"My Mobile Health, My Mobile Life": methods for designing health interventions with adolescents. 481-486 - Tobias Sonne, Kaj Grønbæk:
Exploring new potentials in preventing unhealthy computer habits. 487-492 - Jane Li, Leila Alem:
Supporting distributed collaborations between mobile health workers and expert clinicians in home care. 493-498 - Tracy L. Mitzner, Charles C. Kemp, Wendy A. Rogers, Lorenza Tiberio:
Investigating healthcare providers' acceptance of personal robots for assisting with daily caregiving tasks. 499-504 - Andrea Alessandrini, Alessandro Cappelletti, Massimo Zancanaro:
Audio-augmented paper for the therapy of low-functioning autism children. 505-510 - Adrian Laurenzi, Megumu Brownstein, Anne M. Turner, Katrin Kirchhoff, Julie A. Kientz:
A web-based collaborative translation management system for public health workers. 511-516 - Roberto Calderon, Sidney S. Fels, Júnia Coutinho Anacleto, Jônatas Leite de Oliveira:
Towards supporting informal information and communication practices within a Brazilian healthcare environment. 517-522 - Chen Zhao, Chih-Pin Hsiao, Nicholas M. Davis, Ellen Yi-Luen Do:
Tangible games for stroke rehabilitation with digital box and blocks test. 523-528 - Kuo-Chen Wang, Ming-Tung Hong, Hsin-Liu Cindy Kao, Allen C. Lin, Chi-An Wang, Chuang-Wen You, Chun-Hung Pan, Ming-Chyi Huang, Chun-Mao Liang, Hao-Hua Chu:
A phone-based support system to assist alcohol recovery. 529-534
Interaction and experience design
- Marianna Obrist, Daniela Wurhofer, Alina Krischkowsky, Evangelos Karapanos, David Wilfinger, Nicole Perterer, Manfred Tscheligi:
Experiential perspectives on road congestions. 535-540 - Clinton Jorge, Valentina Nisi, Nuno Jardim Nunes, Giovanni Innella, Miguel Caldeira, Duarte L. Sousa:
Ambiguity in design: an airport split-flap display storytelling installation. 541-546 - Maria Roussou, Akrivi Katifori, Laia Pujol, Maria Vayanou, Stefan Rennick Egglestone:
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience. 547-552 - Yuichiro Kinoshita, Satoshi Tsukanaka, Kentaro Go:
Strolling with street atmosphere visualization: development of a tourist support system. 553-558 - Sari Kujala, Marlene Vogel, Anna Elisabeth Pohlmeyer, Marianna Obrist:
Lost in time: the meaning of temporal aspects in user experience. 559-564 - Martin Knobel, Marc Hassenzahl, Josef Schumann, Melanie Lamara, Kai Eckoldt, Andreas Butz:
A trip into the countryside: an experience design for explorative car cruises. 565-570 - Katina Hazelden, Matthew Yee-King, Roberto Confalonieri, Carles Sierra, Fiammetta Ghedini, Dave de Jonge, Nardine Osman, Mark d'Inverno:
WeCurate: multiuser museum interactives for shared cultural experiences. 571-576 - Eike Kleiner, Roman Rädle, Harald Reiterer:
Blended shelf: reality-based presentation and exploration of library collections. 577-582 - Hyosun Kwon, Jo Briggs, Ben Freeth, Karim Ladha, James Thomas, Mark Blythe, Patrick Olivier:
Wet pixels: from digital to analogue originals. 583-588 - Élton Gouveia, Francisco Azevedo, Luís Ferreira, Paulo Caldeira, Vítor Almeida, Rúben Gouveia, Evangelos Karapanos:
Look what i found!: augmenting phone calls with memories of the past. 589-594 - Jelle Stienstra, Patrizia Marti, Michele Tittarelli:
Dreamy eyes: exploring dynamic expression in human-system interaction. 595-600 - Soh Masuko, Yasuyuki Hayashi:
KiTeMiROOM: a fashion-coordination system for mobile devices. 601-606 - Sarah Diefenbach, Eva Lenz, Marc Hassenzahl:
An interaction vocabulary. describing the how of interaction. 607-612 - Loraine Clarke, Eva Hornecker:
Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit. 613-618
Learning
- Tiffany Tseng, Coram Bryant:
Design, reflect, explore: encouraging children's reflections with mechanix. 619-624 - David Bertolo, Robin Vivian, Jérôme Dinet:
A set of interactions to rotate solids in 3D geometry context. 625-630 - Ricardo Gomez, Ivette Bayo, Philip J. Reed, Cong Wang, Marisol Silva:
Fearless cards: addressing emotional barriers to computer learning among extremely marginalized populations. 631-636 - Yuhang Zhao, Alexis Hope, Jin Huang, Yoel Sumitro, James A. Landay, Yuanchun Shi:
Hero: designing learning tools to increase parental involvement in elementary education in china. 637-642 - Priscilla Jimenez Pazmino, Brenda López Silva, Brian Slattery, Leilah Lyons:
Teachable mo[bil]ment: capitalizing on teachable moments with mobile technology in zoos. 643-648 - Sridhar Chimalakonda, Kesav V. Nori:
EasyAuthor: supporting low computer proficiency teachers in the design of educational content for adult illiterates. 649-654 - Yugo Hayashi:
Pedagogical conversational agents for supporting collaborative learning: effects of communication channels. 655-660 - Ewald Strasser, Astrid Weiss, Roland Buchner, Manfred Tscheligi:
Alert in the cleanroom: testing alerting modalities for a task guiding interface. 661-666 - Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke:
EEG-based assessment of video and in-game learning. 667-672 - Marina Louise Ciccarelli, Courtenay-Jane Campbell Harris:
Children's computer interaction in schools: a case study for promoting healthy computer use. 673-678 - Jodi Asbell-Clarke, Elizabeth Rowe, Elisabeth Sylvan:
Assessment design for emergent game-based learning. 679-684 - Juho Kim, Robert C. Miller, Krzysztof Z. Gajos:
Learnersourcing subgoal labeling to support learning from how-to videos. 685-690 - Elham Beheshti, Colin Fitzpatrick, Alexis Hope, Anne Marie Piper, Michael S. Horn:
Circuit in pieces: understanding electricity from electrons to light bulbs. 691-696 - Suhwa Lee, Young Yim Doh:
iSpy: RFID-driven language learning toy integrating living environment. 697-702 - Marvin Andujar, Juan E. Gilbert:
Let's learn!: enhancing user's engagement levels through passive brain-computer interfaces. 703-708 - Henry Lieberman, Karthik Dinakar, Birago Jones:
Crowdsourced ethics with personalized story matching. 709-714 - Konstantin Mitgutsch, Steven Schirra, Sara Verrilli:
Movers and shakers: designing meaningful conflict in a tablet-based serious game. 715-720
Multimedia
- Steven Houben, Jakob E. Bardram:
ActivityDesk: multi-device configuration work using an interactive desk. 721-726 - Seung-Chan Kim, Byung-Kil Han, Dong-Soo Kwon:
Feeling the unseen: physical interaction with depth-embedded images. 727-732
Music and audio
- Steven Gelineck, Morten Büchert, Jesper Andersen:
Towards a more flexible and creative music mixing interface. 733-738 - Christine Bauer, Florian Waldner:
Reactive music: when user behavior affects sounds in real-time. 739-744 - José San Pedro, Karen Church:
The sound of light: induced synesthesia for augmenting the photography experience. 745-750 - Kian Peen Yeo, Suranga Nanayakkara:
StickEar: augmenting objects and places wherever whenever. 751-756 - Tomoki Taguchi, Masafumi Goseki, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi:
KIKIWAKE: sound source separation system for children-computer interaction. 757-762 - Laewoo Kang, Tianyuan Gu, Geri Gay:
Harmonic paper: interactive music interface for drawing. 763-768 - Doon MacDonald, Tony Stockman:
Toward a method and toolkit for the design of auditory displays, based on soundtrack composition. 769-774 - Siddhartha Asthana, Pushpendra Singh, Amarjeet Singh:
Exploring adverse effects of adaptive voice menu. 775-780 - Alexander Travis Adams, Celine Latulipe:
Survey of audio programming tools. 781-786
Privacy
- Daniel Ritter, Florian Schaub, Marcel Walch, Michael Weber:
MIBA: multitouch image-based authentication on smartphones. 787-792 - Michaela Kauer, Benjamin Franz, Thomas Pfeiffer, Martin Heine, Delphine Christin:
Improving privacy settings for facebook by using interpersonal distance as criterion. 793-798 - Lia R. Emanuel, Chris Bevan, Duncan Hodges:
What does your profile really say about you?: privacy warning systems and self-disclosure in online social network spaces. 799-804 - Benjamin Henne, Marian Harbach, Matthew Smith:
Location privacy revisited: factors of privacy decisions. 805-810 - S. Shyam Sundar, Hyunjin Kang, Mu Wu, Eun Go, Bo Zhang:
Unlocking the privacy paradox: do cognitive heuristics hold the key? 811-816 - Zinaida Benenson, Freya Gassmann, Lena Reinfelder:
Android and iOS users' differences concerning security and privacy. 817-822 - Ivan Flechais, Marina Jirotka, Deena Alghamdi:
In the balance in Saudi Arabia: security, privacy and trust. 823-828
Social computing
- Li Chen, Wen Wu, Liang He:
How personality influences users' needs for recommendation diversity? 829-834 - Phu Tran Nguyen, Juho Kim, Robert C. Miller:
Generating annotations for how-to videos using crowdsourcing. 835-840 - Lin Wan, Jan Heß, Benedikt Ley, Volker Wulf, Vitali Sjablow:
Onegai: a demand-driven photo sharing tool with location reference. 841-846 - Erick Oduor, Carman Neustaedter, Serena Hillman, Carolyn Pang:
Family communication in rural and slum regions of Kenya. 847-852 - Miyuki Onuma, Atsushi Kimura, Hiroki Sasaki, Naoki Mukawa:
Someone to watch over me: presence of an assistant agent on SNS inhibits negative blaming statements in tweeting. 853-858 - Helmut Lang, Melina Klepsch, Florian Nothdurft, Tina Seufert, Wolfgang Minker:
Are computers still social actors? 859-864 - Bin Xu, Alvin Chin, Dan Cosley:
On how event size and interactivity affect social networks. 865-870 - Yefeng Liu, Todorka Alexandrova, Satoshi Hirade, Tatsuo Nakajima:
Facilitating natural flow of information among "taste-based" groups. 871-876 - John Paul Vargheese, Somayajulu Sripada, Judith Masthoff, Nir Oren, Patricia Schofield, Vicki L. Hanson:
Persuasive dialogue for older adults: promoting and encouraging social interaction. 877-882 - Michael D. Greenberg, Julie Hui, Elizabeth Gerber:
Crowdfunding: a resource exchange perspective. 883-888 - Julie Hui, Michael D. Greenberg, Elizabeth Gerber:
Understanding crowdfunding work: implications for support tools. 889-894 - Sarah Hallacher, Jenny Rodenhouse, Andrés Monroy-Hernández:
Mixsourcing: a remix framework as a form of crowdsourcing. 895-900 - Jamie Macbeth, Hanna Adeyema, Henry Lieberman, Christopher Fry:
Script-based story matching for cyberbullying prevention. 901-906 - Deepti Aggarwal, Rohit Ashok Khot, Venkatesh Choppella:
Power of friends: when friends guess about their friends' guess. 907-912 - Makoto P. Kato, Ryen W. White, Jaime Teevan, Susan T. Dumais:
Clarifications and question specificity in synchronous social Q&A. 913-918 - Martin W. Traunmueller, Ava Fatah gen. Schieck, Johannes Schöning, Duncan P. Brumby:
The path is the reward: considering social networks to contribute to the pleasure of urban strolling. 919-924 - Jennifer Marlow, Laura Dabbish:
Designing to improve interpersonal impression accuracy in online peer production. 925-930 - Seyong Ha, Dongwhan Kim, Joonhwan Lee:
Crowdsourcing as a method for indexing digital media. 931-936
Augmented reality
- Raphael Wimmer, Florian Echtler:
Exploring the benefits of fingernail displays. 937-942 - Hark-Joon Kim, Hayoung Kim, Seungho Chae, Jonghoon Seo, Tack-Don Han:
AR pen and hand gestures: a new tool for pen drawings. 943-948 - Florian Daiber, Felix Kosmalla, Antonio Krüger:
BouldAR: using augmented reality to support collaborative boulder training. 949-954 - Thammathip Piumsomboon, Adrian J. Clark, Mark Billinghurst, Andy Cockburn:
User-defined gestures for augmented reality. 955-960 - Valentin Heun, Shunichi Kasahara, Pattie Maes:
Smarter objects: using AR technology to program physical objects and their interactions. 961-966 - Heli Väätäjä, Mari J. Ahvenainen, Markus S. Jaakola, Thomas Olsson:
Exploring augmented reality for user-generated hyperlocal news content. 967-972 - Yasuyuki Hayashi, Soh Masuko:
AteGau: projector-based online fashion coordination system. 973-978 - Oliver Korn, Albrecht Schmidt, Thomas Hörz:
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons. 979-984 - Austin S. Lee, Kshitij Marwah:
Scaled reality: interfaces for augmenting information on small-scale tangible objects. 985-990 - Mamoun Nawahdah, Tomoo Inoue:
Influence on user's communication in BHS videoconferencing: superimposition of a remote person's figure on the local background. 991-996 - David Ledo, Bon Adriel Aseniero, Saul Greenberg, Sebastian Boring, Anthony Tang:
OneSpace: shared depth-corrected video interaction. 997-1002
Emotions
- Allan Fong, Zahra Ashktorab, Jon Froehlich:
Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language. 1011-1016 - Genevieve Alelis:
Exhibiting emotion: using digital technologies to discover emotional connections. 1017-1022 - Seiji Yamada, Kazunori Terada, Kazuki Kobayashi, Takanori Komatsu, Kotaro Funakoshi, Mikio Nakano:
Expressing a robot's confidence with motion-based artificial subtle expressions. 1023-1028 - Galen Panger, Bryan Rea, Steven Weber:
Visualizing ambivalence: showing what mixed feelings look like. 1029-1034 - Takashi G. Sato, Yutaka Kamamoto, Noboru Harada, Takehiro Moriya:
A playback system that synchronizes the musical phrases with listener's respiration phases. 1035-1040 - Corina Sas, Tomasz Fratczak, Matthew Rees, Hans Gellersen, Vaiva Kalnikaité, Alina Coman, Kristina Höök:
AffectCam: arousal- augmented sensecam for richer recall of episodic memories. 1041-1046 - Bruno Cardoso, Teresa Romão, Nuno Correia:
CAAAT: a discrete approach to emotion assessment. 1047-1052 - Suleman Shahid, Bram Erven, Emiel Krahmer:
Acted emotional expressions of game-playing children: investigating the influence of emotion intensity on recognition rates. 1053-1058 - Wim Verhavert, Jeroen Vanattenhoven, Dirk De Grooff:
Improving digital reading experiences with mood-based content selection. 1059-1064
Games/play
- Heather Desurvire, Dennis R. Wixon:
Game principles: choice, change & creativity: making better games. 1065-1070 - Kornchulee Khanana, Effie L.-C. Law:
Designing children's digital games on nutrition with playability heuristics. 1071-1076 - Miaoqi Zhu, Xiaowen Fang, Susy S. Chan, Jacek Brzezinski:
Building a dictionary of game-descriptive words to study playability. 1077-1082 - Jason Procyk, Carman Neustaedter:
GEMS: a location-based game for supporting family storytelling. 1083-1088 - A. Imran Nordin, Jaron Ali, Aishat Animashaun, Josh Asch, Josh Adams, Paul A. Cairns:
Attention, time perception and immersion in games. 1089-1094 - Stephen H. Fairclough, Christopher G. Burns:
Decomposing immersion: effects of game demand and display type on auditory evoked potentials. 1095-1100 - Ioanna Iacovides, Charlene Jennett, Cassandra Cornish-Trestrail, Anna Louise Cox:
Do games attract or sustain engagement in citizen science?: a study of volunteer motivations. 1101-1106 - William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke:
Assessing user preference of video game controller button settings. 1107-1112 - Luís Duarte, Luís Carriço:
The cake can be a lie: placebos as persuasive videogame elements. 1113-1118 - Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, Lennart E. Nacke:
Exploring social interaction in co-located multiplayer games. 1119-1124 - David Altimira, Mark Billinghurst, Florian Mueller:
Understanding handicapping for balancing exertion games. 1125-1130 - Luís Lucas Pereira, Licínio Roque:
Gameplay experience evaluation centered on participation: the fátima game design case. 1131-1136 - Elisa D. Mekler, Florian Brühlmann, Klaus Opwis, Alexandre N. Tuch:
Disassembling gamification: the effects of points and meaning on user motivation and performance. 1137-1142 - Leo Holsti, Tuukka M. Takala, Aki Martikainen, Raine A. Kajastila, Perttu Hämäläinen:
Body-controlled trampoline training games based on computer vision. 1143-1148 - Michael Karlesky, Katherine Isbister:
Fidget widgets: secondary playful interactions in support of primary serious tasks. 1149-1154 - Asaki Miura, Takashi Isezaki, Kenji Suzuki:
Social playware with an enhanced reach for facilitating group interaction. 1155-1160
Gesture
- Mark D. Rice, Ranieri Koh, Quintessence Lui, Qixiang He, Marcus Wan, Vanessa Yeo, Jamie Ng, Wah Pheow Tan:
Comparing avatar game representation preferences across three age groups. 1161-1166 - Michael Karlesky, Edward F. Melcer, Katherine Isbister:
Open sesame: re-envisioning the design of a gesture-based access control system. 1167-1172 - Bashar Altakrouri, Jan Gröschner, Andreas Schrader:
Documenting natural interactions. 1173-1178 - Sharad Vikram, Lei Li, Stuart Russell:
Writing and sketching in the air, recognizing and controlling on the fly. 1179-1184 - Derrick Cheng, Pei-Yu Chi, Taeil Kwak, Björn Hartmann, Paul K. Wright:
Body-tracking camera control for demonstration videos. 1185-1190 - Fabrice Matulic, Moira C. Norrie, Ihab Al Kabary, Heiko Schuldt:
Gesture-supported document creation on pen and touch tabletops. 1191-1196 - Danilo Gasques Rodrigues, Emily Grenader, Fernando da Silva Nos, Marcel de Sena Dall'Agnol, Troels E. Hansen, Nadir Weibel:
MotionDraw: a tool for enhancing art and performance using kinect. 1197-1202 - Arnab Nandi, Michael I. Mandel:
The interactive join: recognizing gestures for database queries. 1203-1208 - Sukeshini A. Grandhi, Chat Wacharamanotham, Gina Joue, Jan O. Borchers, Irene Mittelberg:
How we gesture towards machines: an exploratory study of user perceptions of gestural interaction. 1209-1214
Inputs
- Lisa Stifelman, Adam Elman, Anne Sullivan:
Designing natural speech interactions for the living room. 1215-1220 - Jong-bum Woo, Hyeon-Jeong Suk, Hyun Jhin Lee, Youn-Kyung Lim:
Touch or remote: comparing touch-and remote-type interfaces for short distance wireless device connection. 1221-1226 - Luis A. Leiva, Vicent Alabau, Enrique Vidal:
Error-proof, high-performance, and context-aware gestures for interactive text edition. 1227-1232 - Yang Liu, Nadir Weibel, James D. Hollan:
Interactive space: a prototyping framework for touch and gesture on and above the desktop. 1233-1238 - David Glesser, François Bérard, Jeremy R. Cooperstock:
Overcoming limitations of the trackpad for 3d docking operations. 1239-1244 - Romain Trachel, Thomas Brochier, Maureen Clerc:
Enhancing visuospatial attention performance with brain-computer interfaces. 1245-1250 - Takuro Kuribara, Buntarou Shizuki, Jiro Tanaka:
Sinkpad: a malleable mouse pad consisted of an elastic material. 1251-1256 - Jakub Dostal, Per Ola Kristensson, Aaron J. Quigley:
The potential of fusing computer vision and depth sensing for accurate distance estimation. 1257-1262 - Doris Hausen, Christine Wagner, Sebastian Boring, Andreas Butz:
Comparing modalities and feedback for peripheral interaction. 1263-1268 - Bastian Pfleging, Niels Henze, Albrecht Schmidt, Dominique Rau, Bastian Reitschuster:
Influence of subliminal cueing on visual search tasks. 1269-1274 - Emily Sun, Sarah Han:
Fun with bananas: novel inputs on enjoyment and task performance. 1275-1280 - Xinda Zeng, Feng Tian, Yingying Jiang, Xiaolong (Luke) Zhang, Guozhong Dai, Hongan Wang:
Thumb widgets: apply thumb-tracking to enhance capabilities of multi-touch on mobile devices. 1281-1286 - Kaori Ikematsu, Itiro Siio:
Memory stones: an intuitive copy-and-paste method between multi-touch computers. 1287-1292 - Denys J. C. Matthies:
InEar BioFeedController: a headset for hands-free and eyes-free interaction with mobile devices. 1293-1298 - Naoto Koarai, Takashi Komuro:
A zooming interface for accurate text input on mobile devices. 1299-1304 - Jonggi Hong, Geehyuk Lee:
TouchShield: a virtual control for stable grip of a smartphone using the thumb. 1305-1310 - Kyungwon Yun, JunBong Song, Keehong Youn, Sungmin Cho, Hyunwoo Bang:
ElaScreen: exploring multi-dimensional data using elastic screen. 1311-1316 - Graham A. Wilson, Stephen A. Brewster, Martin Halvey:
Towards utilising one-handed multi-digit pressure input. 1317-1322 - Roman Lissermann, Jochen Huber, Aristotelis Hadjakos, Max Mühlhäuser:
EarPut: augmenting behind-the-ear devices for ear-based interaction. 1323-1328 - Nic Hollinworth, Faustina Hwang, David T. Field:
Using Delboeuf's illusion to improve point and click performance for older adults. 1329-1334 - Shinya Kudo, Hiroyuki Okabe, Taku Hachisu, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto:
Input method using divergence eye movement. 1335-1340 - Andrés Lucero, Kent Lyons, Akos Vetek, Toni Järvenpää, Sean White, Marja Salmimaa:
Exploring the interaction design space for interactive glasses. 1341-1346 - Arne Jansen, Nicky Sulmon, Maarten Van Mechelen, Bieke Zaman, Jeroen Vanattenhoven, Dirk De Grooff:
Beyond the familiar?: exploring extreme input in brainstorms. 1347-1352 - Ling Luo, Ronnie Taib:
Assessing recovery from cognitive load through pen input. 1353-1358
PDA&Mobile
- Alexander Ng, Stephen A. Brewster:
The relationship between encumbrance and walking speed on mobile interactions. 1359-1364 - Kohei Matsumura, Yasuyuki Sumi:
CameraMatch: automatic recognition of subjects using smartphones-toward entertaining photo sessions. 1365-1370 - Johannes Knittel, Alireza Sahami Shirazi, Niels Henze, Albrecht Schmidt:
Utilizing contextual information for mobile communication. 1371-1376 - Clément Pillias, Shuo Hsiu Hsu, Pierre Cubaud:
Reading with a digital roll. 1377-1382 - Katarzyna Stawarz, Anna Louise Cox, Jon Bird, Rachel Benedyk:
"I'd sit at home and do work emails": how tablets affect the work-life balance of office workers. 1383-1388 - Jonna Häkkilä, Maaret Posti, Olli Koskenranta, Leena Ventä-Olkkonen:
Design and evaluation of mobile phonebook application with stereoscopic 3D user interface. 1389-1394 - David K. McGookin, Stephen A. Brewster:
Investigating and supporting undirected navigation for runners. 1395-1400 - Sofia Reis, Karen Church:
Insights into co-located shared mobile search. 1401-1406 - Dhaval Vyas, Edwin Keijl, Rieks op den Akker, Anton Nijholt, Gerrit C. van der Veer:
Geo-locked photo sharing on mobile devices. 1407-1412 - Brian O'Keefe, Brianna Slutsky, Nick Iuliucci, Alex Nalbandian, Anushri Thanedar, Stephen Mokey, Oliver Mival:
Mobile experiences for tourism: brick city tours. 1413-1418 - Sabrina Hauser, Audrey Desjardins, Ron Wakkary:
Skateboards as a mobile technology. 1419-1424 - Hyungeun Jo, Sungjae Hwang:
Chili: viewpoint control and on-video drawing for mobile video calls. 1425-1430 - Sen H. Hirano, Robert G. Farrell, Catalina M. Danis, Wendy A. Kellogg:
WalkMinder: encouraging an active lifestyle using mobile phone interruptions. 1431-1436
Sustainability
- Jutta Willamowski, Yves Hoppenot, Antonietta Grasso:
Promoting sustainable print behavior. 1437-1442 - Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova:
Achieving sustainable society through micro-level crowdfunding. 1443-1448 - Elaine Massung, Chris Preist:
Normification: using crowdsourced technology to affect third-party change. 1449-1454 - Milan Milenkovic, Ulf R. Hanebutte, Yonghong Huang, David Prendergast, Han Pham:
Improving user comfort and office energy efficiency with POEM (personal office energy monitor). 1455-1460 - Silvia Gabrielli, Rosa Maimone, Paula Forbes, Judith Masthoff, Simon Wells, Laura Primerano, Laura Haverinen, Giancarlo Bo, Marco Pompa:
Designing motivational features for sustainable urban mobility. 1461-1466 - Yukang Guo, Matt Jones, Benjamin R. Cowan, Russell Beale:
Take it personally: personal accountability and energy consumption in domestic households. 1467-1472 - Alyson Leigh Young, Wayne G. Lutters, Nicholas R. Magliocca, Erle C. Ellis:
Designing a system for land change science meta-study. 1473-1478 - Derek Foster, Conor Linehan, Maureen Schoonheyt, Shaun W. Lawson:
Cool and the gang: design insights for engaging student energy interventions. 1479-1484 - Benjamin R. Cowan, Chris P. Bowers, Russell Beale, Charlie Pinder:
The stroppy kettle: an intervention to break energy consumption habits. 1485-1490 - Beth T. Bell, Nicola Toth, Janet C. Read, Matthew Horton, Dan Fitton, Linda Little, Russell Beale, Yukang Guo:
Teenagers talking about technologies: designing technology to reduce teen energy use. 1491-1496 - Joey J. Lee, Eduard Matamoros, Rafael Kern, Jenna Marks, Christian de Luna, William Jordan-Cooley:
Greenify: fostering sustainable communities via gamification. 1497-1502 - Efthimios Bothos, Dimitris Apostolou, Gregoris Mentzas:
Choice architecture for environmentally sustainable urban mobility. 1503-1508
Tabletops and displays
- Jacky Shunjie Zhen, Rachel Blagojevic, Beryl Plimmer:
Tangeo: geometric drawing with tangibles on an interactive table-top. 1509-1514 - Euan Freeman, Stephen A. Brewster:
Messy tabletops: clearing up the occlusion problem. 1515-1520 - Seunghun Kim, Bongjun Kim, Woon Seung Yeo:
IAMHear: a tabletop interface with smart mobile devices using acoustic location. 1521-1526 - Nur Al-huda Hamdan, Simon Voelker, Jan O. Borchers:
Conceptual framework for surface manager on interactive tabletops. 1527-1532 - Roman Lissermann, Jochen Huber, Jürgen Steimle, Max Mühlhäuser:
Permulin: collaboration on interactive surfaces with personal in- and output. 1533-1538 - Steven Houben, Christian Weichel:
Overcoming interaction blindness through curiosity objects. 1539-1544 - Gianluca Schiavo, Eleonora Mencarini, Kevin B. A. Vovard, Massimo Zancanaro:
Sensing and reacting to users' interest: an adaptive public display. 1545-1550
Tactile
- Azusa Kadomura, Cheng-Yuan Li, Yen-Chang Chen, Koji Tsukada, Itiro Siio, Hao-Hua Chu:
Sensing fork: eating behavior detection utensil and mobile persuasive game. 1551-1556 - Martin Pielot, Rodrigo de Oliveira:
Peripheral information displays using vibro-tactile stimuli. 1557-1562 - Johan Kildal, Marion Boberg:
Feel the action: dynamic tactile cues in the interaction with deformable uis. 1563-1568 - Huimin Qian, Ravi Kuber, Andrew Sears:
Tactile notifications for ambulatory users. 1569-1574 - Gijs Huisman, Aduén Darriba Frederiks:
Towards tactile expressions of emotion through mediated touch. 1575-1580 - Huiyuan Cao, Olivier Gapenne, Dominique Aubert:
Accelerative effect of tactile feedback on turn-taking control in remote verbal-communication. 1581-1586 - Martin Halvey, Graham A. Wilson, Stephen A. Brewster, Stephen A. Hughes:
Perception of thermal stimuli for continuous interaction. 1587-1592 - Torsten Felzer, Stephan Rinderknecht:
Mouse mode of OnScreenDualScribe: three types of keyboard-driven mouse replacement. 1593-1598 - Katrin Wolf, Peter D. Bennett:
Haptic cues: texture as a guide for non-visual tangible interaction. 1599-1604 - Roshan Lalintha Peiris, Ryohei Nakatsu:
A temerature-based touch-sensor for non-emissive textile displays. 1605-1610 - Dan Sawada, Anirudh Sharma, Sujoy Kumar Chowdhury, Christine Hsieh, Andrea Miller:
Wave alchemy: perception and reminiscence of expressive moments through waves. 1611-1616 - Achim Ebert, Christopher Weber, Daniel Cernea, Sebastian Petsch:
TangibleRings: nestable circular tangibles. 1617-1622 - Douglas Scheurich, Wolfgang Stuerzlinger:
A one-handed multi-touch mating method for 3d rotations. 1623-1628 - Gabrielle Le Bihan, Charles Lenay, Matthieu Tixier, Jérôme Mara:
Touch through: experiencing remote touch across different modalities. 1629-1634
Ubiquitous computing
- Haiyan Jia, Mu Wu, Eunhwa Jung, Alice Shapiro, S. Shyam Sundar:
When the tissue box says "Bless You": using speech to build socially interactive objects. 1635-1640 - Mikko J. Rissanen, Owen Noel Newton Fernando, Horathalge Iroshan, Samantha Vu, Natalie Pang, Schubert Foo:
Ubiquitous shortcuts: mnemonics by just taking photos. 1641-1646 - Gido Hakvoort, Russell Beale, Eugene Ch'ng:
Connect and connectivity: revealing a world of interactions. 1647-1652 - Jennifer Healey, Dalila Szostak:
Relating to speech evoked car personalities. 1653-1658 - Munehiko Sato, Mehdy Chaillou, Tomohiro Tanikawa, Michitaka Hirose:
Exploring programmable light spaces using actively deformable mirrors. 1659-1664 - Jiannan Li, Ehud Sharlin, Saul Greenberg, Michael Rounding:
Designing the car iWindow: exploring interaction through vehicle side windows. 1665-1670 - Shigaku Iwabuchi, Soh Masuko, Junichi Hoshino:
Energy management system for electric vehicle based on user behavior induction. 1671-1676 - Pil Ho Kim, Fausto Giunchiglia:
The open platform for personal lifelogging: the eLifeLog architecture. 1677-1682 - Alex J. Karran, Stephen H. Fairclough, Kiel Mark Gilleade:
Towards an adaptive cultural heritage experience using physiological computing. 1683-1688
UI design
- Sidharth Chhabra, Paul Resnick:
Does clustered presentation lead readers to diverse selections? 1689-1694 - Hajin Lim, Seohee Choi, Joonhwan Lee:
Ubi-Jector: an information-sharing screen in a casual meeting environment using mobile devices. 1695-1700 - Seiji Yamada, Naoki Mori, Kazuki Kobayashi:
Peripheral agent: implementation of peripheral cognition technology. 1701-1706 - Takahisa Tani, Seiji Yamada:
Estimating user interruptibility by measuring table-top pressure. 1707-1712 - Siddhartha Asthana, Pushpendra Singh, Amarjeet Singh:
Design and evaluation of adaptive interfaces for IVR systems. 1713-1718 - Sangtae Kim, Jaejeung Kim, Soobin Lee:
Bezel-flipper: design of a light-weight flipping interface for e-books. 1719-1724 - Ioannis Leftheriotis:
User authentication in a multi-touch surface: a chord password system. 1725-1730 - Jonathan Back, Anna Louise Cox:
Artifacts for programmable devices: the good, the bad and the ugly. 1731-1736 - Florian Nothdurft, Helmut Lang, Melina Klepsch, Wolfgang Minker:
Bases of human-computer trust and explanations. 1737-1742 - Henry W. J. Lin, David James Barter, Ron Wakkary:
Patterns of experience in thermal conceptual metaphors. 1743-1748
Visualization
- Ahmed E. Mostafa, Saul Greenberg, Emilio Vital Brazil, Ehud Sharlin, Mario Costa Sousa:
Interacting with microseismic visualizations. 1749-1754 - Marian Dörk, Heidi Lam, Omar Benjelloun:
Accentuating visualization parameters to guide exploration. 1755-1760 - Hua Guo, Arthur Yidi, Steven R. Gomez, Mark J. Schnitzer, David Badre, David H. Laidlaw:
Toward a visual interface for brain connectivity analysis. 1761-1766 - Ji Wang, Kyle D. Dent, Chris North:
Fisheye word cloud for temporal sentiment exploration. 1767-1772 - Changhyun Lee, Wei Zhuo, Jaegul Choo, Duen Horng (Polo) Chau, Haesun Park:
Fast interactive visualization for multivariate data exploration. 1773-1778 - Jeffrey M. Rzeszotarski, Aniket Kittur:
TouchViz: (multi)touching multivariate data. 1779-1784 - Yang Yang, Hyowon Lee, Cathal Gurrin:
Visualizing lifelog data for different interaction platforms. 1785-1790 - Jan Polowinski, Martin Voigt:
VISO: a shared, formal knowledge base as a foundation for semi-automatic infovis systems. 1791-1796
Web and ecommerce
- Luis A. Leiva, V. Javier Traver, Vicente Castelló:
LiveThumbs: a visual aid for web page revisitation. 1797-1802 - Markus Hug, Nina T. Suter, Elisa D. Mekler, Klaus Opwis:
Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads. 1803-1808 - Jeungmin Oh, Daehoon Kim, Uichin Lee, Jae-Gil Lee, Junehwa Song:
Facilitating developer-user interactions with mobile app review digests. 1809-1814 - Michael D. Greenberg, Bryan Pardo, Karthic Hariharan, Elizabeth Gerber:
Crowdfunding support tools: predicting success & failure. 1815-1820 - Qi Guo, Haojian Jin, Dmitry Lagun, Shuai Yuan, Eugene Agichtein:
Towards estimating web search result relevance from touch interactions on mobile devices. 1821-1826 - Carolyn Theresa Hafernik, Bernard J. Jansen:
Understanding the specificity of web search queries. 1827-1832 - Thomas S. Tullis, Marisa Siegel:
Does ad blindness on the web vary by age and gender? 1833-1838 - Soh Masuko, Hiroshi Abe:
HITOKE: a study of queue visualization of internet purchase information. 1839-1844 - Partha Mukherjee, Bernard J. Jansen:
The gender-brand effect of key phrases on user clicks in sponsored search. 1845-1850 - Nikos Karousos, Christos Katsanos, Nikolaos K. Tselios, Michalis Nik Xenos:
Effortless tool-based evaluation of web form filling tasks using keystroke level model and fitts law. 1851-1856 - Wouter A. J. van Eekelen, John van den Elst, Vassilis-Javed Khan:
Picassopass: a password scheme using a dynamically layered combination of graphical elements. 1857-1862 - Thomas H. Park, Ankur Saxena, Swathi Jagannath, Susan Wiedenbeck, Andrea Forte:
OpenHTML: designing a transitional web editor for novices. 1863-1868 - Jacek Gwizdka, Michael J. Cole:
Does interactive search results overview help?: an eye tracking study. 1869-1874 - Silvia Heinz, Markus Hug, Carina Nugaeva, Klaus Opwis:
Online ad banners: the effects of goal orientation and content congruence on memory. 1875-1880 - Daisuke Asai, Yoshie Soutome Sagata, Yoko Asano:
On-site information seeking behaviors in earthquake and tsunami. 1881-1886 - Zhicong Huang, Alexandra Olteanu, Karl Aberer:
CredibleWeb: a platform for web credibility evaluation. 1887-1892 - Mirjam Seckler, Silvia Heinz, Javier A. Bargas-Avila, Klaus Opwis, Alexandre N. Tuch:
Empirical evaluation of 20 web form optimization guidelines. 1893-1898
Doctoral consortium
- Nancy Alajarmeh:
Math manipulation for students with impaired vision. 1909-1912 - Sharon Lynn Chu:
Nurturing children's creative practice through micro-enactments. 1913-1916 - Jason E. Colman:
Multi-player online video games for cognitive rehabilitation. 1917-1920 - Visda Goudarzi:
SYSSON: a systematic procedure to develop sonifications. 1921-1924 - Alice M. Gross:
Influencing the user experience through unexpected events. 1925-1928 - Mona Haraty:
Supporting behavioral differences and changes in personal task management. 1929-1932 - Christina Hochleitner:
Materializing trust as an understandable digital concept. 1933-1936 - Rubaiat Habib Kazi:
Digital arts for end-users: learning from traditional craft practice. 1937-1940 - Amber Wagner:
Automation of VUIto GUI mapping. 1941-1944 - Nicole Mirnig:
Development of a taxonomy to improve human-robot-interaction through multimodal robot feedback. 1945-1948 - Melody Muscat:
Blackgammon: a grounded participatory design of a preconception health promotion 'alternate reality game' for adolescent indigenous australian women. 1949-1952 - Irene Rae:
Using robot-mediated communication to improve remote collaboration. 1953-1956 - Roman Rädle:
Design and evaluation of proxemics-aware environments to support navigation in large information spaces. 1957-1960 - Joey Scarr:
Exploiting spatial memory to design efficient command interfaces. 1961-1964 - Hana Vrzakova:
Inferential methods in interaction, usability and user experience. 1965-1968
alt.chi: reflection and evaluation
- Craig M. MacDonald, Michael E. Atwood:
Changing perspectives on evaluation in HCI: past, present, and future. 1969-1978 - Afarin Pirzadeh, Li He, Erik Stolterman:
Personal informatics and reflection: a critical examination of the nature of reflection. 1979-1988 - Yue Pan, Erik Stolterman:
Pattern language and HCI: expectations and experiences. 1989-1998 - Melanie Feinberg:
Comparative appraisal of expressive artifacts. 1999-2008 - Sha Xin Wei, Adrian Freed, Navid Navab:
Sound design as human matter interaction. 2009-2018 - Mattias Jacobsson, Ylva Fernaeus, Henriette Cramer, Sara Ljungblad:
Crafting against robotic fakelore: on the critical practice of artbot artists. 2019-2028
alt.chi: experiences
- Keita Higuchi, Jun Rekimoto:
Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control. 2029-2038 - Martin Schmettow, Matthijs L. Noordzij, Matthias Mundt:
An implicit test of UX: individuals differ in what they associate with computers. 2039-2048 - Jocelyn Spence, David M. Frohlich, Stuart Andrews:
Performative experience design. 2049-2058 - Marc Hassenzahl:
Experiences before things: a primer for the (yet) unconvinced. 2059-2068 - Joe Marshall, Paul Tennent:
Mobile interaction does not exist. 2069-2078 - Analia Ibargoyen, Dalila Szostak, Miroslav Bojic:
The elephant in the conference room: let's talk about experience terminology. 2079-2088
alt.chi: Design Lessons
- Isabel Pedersen, Doug Trueman:
"Sergey Brin is Batman": google's project glass and the instigation of computer adoption in popular culture. 2089-2098 - Razvan Rughinis:
Talkative objects in need of interpretation. re-thinking digital badges in education. 2099-2108 - Baptiste Caramiaux, Frédéric Bevilacqua, Atau Tanaka:
Beyond recognition: using gesture variation for continuous interaction. 2109-2118 - Sabrina Hauser, Audrey Desjardins, Ron Wakkary:
Design activism in the HCI classroom. 2119-2128 - Christian Corsten, Chat Wacharamanotham, Jan O. Borchers:
Fillables: everyday vessels as tangible controllers with adjustable haptics. 2129-2138 - Gilbert Cockton:
A load of cobbler's children: beyond the model designing processor. 2139-2148
alt.chi: ethics
- Aysar Ghassan, Mark Blythe:
On legitimacy: designer as minor scientist. 2149-2158 - Heli Väätäjä, Emilia K. Pesonen:
Ethical issues and guidelines when conducting HCI studies with animals. 2159-2168 - Irina Shklovski, Janet Vertesi:
"Un-googling" publications: the ethics and problems of anonymization. 2169-2178 - Jonathan Friedman, Michael S. Horn:
StallTalk: graffiti, toilets, and anonymous location based micro blogging. 2179-2188 - Marian Dörk, Patrick Feng, Christopher Collins, Sheelagh Carpendale:
Critical InfoVis: exploring the politics of visualization. 2189-2198 - Ben Kirman, Conor Linehan, Shaun W. Lawson, Dan O'Hara:
CHI and the future robot enslavement of humankind: a retrospective. 2199-2208
alt.chi: nature and nurture
- Amanda Parkes, Connor Dickie:
A biological imperative for interaction design. 2209-2218 - Tom Jenkins:
Devotional gardening tools. 2219-2226 - Clara Mancini:
Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability. 2227-2236 - Hirotaka Osawa, Michita Imai:
Morphing agency: deconstruction of an agent with transformative agential triggers. 2237-2246 - Philip van Allen, Joshua McVeigh-Schultz, Brooklyn Brown, Hye Mi Kim, Daniel Lara:
AniThings: animism and heterogeneous multiplicity. 2247-2256 - Hosub Lee, Young Sang Choi, Sunjae Lee, Eunsoo Shim:
Smart pose: mobile posture-aware system for lowering physical health risk of smartphone users. 2257-2266
alt.chi: spirit and mind
- Danielle Wilde:
Embodying neuroplastic change. 2267-2276 - Margaret E. Morris, Carl S. Marshall, Mira Calix, Murad Al Haj, James S. MacDougall, Douglas M. Carmean:
PIXEE: pictures, interaction and emotional expression. 2277-2286 - Sidney K. D'Mello, Rafael A. Calvo:
Beyond the basic emotions: what should affective computing compute? 2287-2294 - Nicholas Sheep Dalton:
Neurodiversity & HCI. 2295-2304 - Jay Vidyarthi, Bernhard E. Riecke:
Mediated meditation: cultivating mindfulness with sonic cradle. 2305-2314 - Elizabeth A. Buie, Mark Blythe:
Spirituality: there's an app for that! (but not a lot of research). 2315-2324
Case studies: innovating user-centered design
- Asif Baki, Patrick Bowen, Brianna Brekke, Elizabeth Ferrall-Nunge, Gueorgi Kossinets, Jens Riegelsberger, Nina Weber, Marissa Mayer:
Project pokerface: building a user-centered culture at scale. 2325-2326 - Ji-Young Oh, Ananth Uggirala:
Data-driven design process in adoption of marking menus for large scale software. 2327-2330 - Rob J. Adams, Bradee Evans, Joel Brandt:
Creating small products at a big company: adobe's "pipeline" innovation process. 2331-2332 - Charles Yiu:
UX design with international teams: challenges and best practices. 2333-2336
Case studies: communities of practice
- Svetlana Ognjanovic, Jason Ralls:
Don't talk to strangers!: peer tutoring versus active intervention methodologies in interviewing children. 2337-2340 - Raymund J. Lin, Xinxin (Katie) Zhu:
Leverage user experience through social networking to improve health adherence. 2341-2344 - Agnieszka Szóstek, Joanna Kwiatkowska, Olga Górnicka:
The needs of early school children and their parents with respect to the design of mobile service offers. 2345-2346 - Alina Krischkowsky, Astrid Weiss, Sebastian Osswald, Manfred Tscheligi:
Enhancing company communication: the case of a social media platform. 2347-2348
Case studies: changing how we work
- Meng Yang, Michael Warner, David R. Millen:
Best practices for enterprise social software adoption. 2349-2350 - Aaron Sedley, Hendrik Müller:
Minimizing change aversion for the google drive launch. 2351-2354 - Christina Hochleitner, Cornelia Graf, Manfred Tscheligi:
Do you enjoy getting gifts?: keeping personas alive through marketing materials. 2355-2358 - Kiburm Song, Jihoon Kim, Yoon-Han Cho, Ahreum Lee, Hokyoung Ryu, Jung-Woon Choi, Yong Joo Lee:
The fingerstroke-level model strikes back: a modified keystroke-level model in developing a gaming ui for 4g networks. 2359-2362
Case studies: novel settings
- Florian Heller, Konstantinos Tsoleridis, Jan O. Borchers:
Counter entropy: visualizing power consumption in an energy+ house. 2363-2366 - Per Kvarnbrink, Karin Fahlquist, Thomas Mejtoft:
Biometric interaction: a case study of visual feedback and privacy issues in new face recognition solutions. 2367-2370 - Jörg Dörflinger, Andy Dearden, Tom Gross:
A software development methodology for sustainable ICTD solutions. 2371-2374 - Gonzalo Parra, Joris Klerkx, Erik Duval:
What should i read next?: awareness of relevant publications through a community of practice. 2375-2376
Case studies: in the wild
- David Wilfinger, Alexander Meschtscherjakov, Nicole Perterer, Martin Murer, Arno Laminger, Manfred Tscheligi:
Automotive HMI test package: an exploitable approach to study in-car HMIs. 2377-2380 - Jay P. Trimble, Tom Dayton, Alan Crocker:
The democratization of mission control: empowering users. 2381-2382 - Cosmin Munteanu, Hélène Fournier, Jean-François Lapointe, Bruno Emond, Irina Kondratova:
We'll take it from here: letting the users take charge of the evaluation and why that turned out well. 2383-2384 - Danielle Cummings, Manoj Prasad, George Lucchese, Christopher Aikens, Tracy Anne Hammond:
Multi-modal location-aware system for paratrooper team coordination. 2385-2388
Panel: call all game changers: BYOD (Bring Your Own Disruption)
- Iram Mirza, Marcy Barton, Evelyn Huang, Jannie Lai, Chris Maliwat:
Call all game changers: BYOD (bring your own disruption). 2389-2394
Panel: will massive online open courses (MOOCs) change education?
- Daniel M. Russell, Scott R. Klemmer, Armando Fox, Celine Latulipe, Mitchell Duneier, Elizabeth M. Losh:
Will massive online open courses (moocs) change education? 2395-2398
Panel: leveraging the progress of women in the HCI field to address the diversity chasm
- Susan M. Dray, Anicia N. Peters, Anke M. Brock, Andrea Peer, Shikoh Gitau, Pamela Jennings, Janaki Kumar, Dianne Murray:
Leveraging the progress of women in the HCI field to address the diversity chasm. 2399-2406
Panel: CHI at the barricades -- an activist agenda?
- Daniela K. Busse, Alan Borning, Samuel Mann, Tad Hirsch, Lisa P. Nathan, Andrea Grimes Parker, Ben Shneiderman, Bryan Nunez:
CHI at the barricades: an activist agenda? 2407-2412
Panel: UX management: current and future trends
- Janice Anne Rohn, Kathy K. Baxter, Catherine Courage, Janaki Kumar, Carola Fellenz Thompson, Steve Rogers:
UX management: current and future trends. 2413-2418
Panel: is my doctor listening to me? impact of health IT systems on patient-provider interaction
- Yunan Chen, Karen G. Cheng, Charlotte Tang, Katie A. Siek, Jakob E. Bardram:
Is my doctor listening to me?: impact of health it systems on patient-provider interaction. 2419-2426
Panel: gamification @ work
- Janaki Kumar, Mario Herger, Sebastian Deterding, Scott Schnaars, Matt Landes, Erika Noll Webb:
Gamification @ work. 2427-2432
Panel: theory and practice in UX research: uneasy bedfellows?
- Marianna Obrist, Peter C. Wright, Kari Kuutti, Yvonne Rogers, Kristina Höök, Pardha S. Pyla, Jean-Louis Frechin:
Theory and practice in ux research: uneasy bedfellows? 2433-2438
Panel: digital arts: did you feel that?
- Ernest A. Edmonds, Steve Benford, Zafer Bilda, Jill Fantauzzacoffin, Roger F. Malina, Hugues Vinet:
Digital arts: did you feel that? 2439-2446
Panel: exploring the representation of women perspectives in technologies
- Susan M. Dray, Andrea Peer, Anke M. Brock, Anicia N. Peters, Shaowen Bardzell, Margaret M. Burnett, Elizabeth F. Churchill, Erika Shehan Poole:
Exploring the representation of women perspectives in technologies. 2447-2454
Panel: theory vs. design-driven approaches for behavior change research
- Rosa I. Arriaga, Andrew D. Miller, Elizabeth D. Mynatt, Claudia Pagliari, Erika Shehan Poole:
Theory vs. design-driven approaches for behavior change research. 2455-2458
Panel: we need to talk: HCI and the delicate topic of spoken language interaction
- Cosmin Munteanu, Matt Jones, Sharon L. Oviatt, Stephen A. Brewster, Gerald Penn, Steve Whittaker, Nitendra Rajput, Amit Anil Nanavati:
We need to talk: HCI and the delicate topic of spoken language interaction. 2459-2464
Panel: the future of HCI publishing in journals and books
- Joseph Kaye, Beverley Ford, Dianne Murray, Doug Sery, Peter Thomas, Steve Whittaker, Shumin Zhai:
The future of HCI publishing in journals and books. 2465-2468
SIGs
- Shamal Faily, Lizzie Coles-Kemp, Paul Dunphy, Mike Just, Yoko Akama, Alexander De Luca:
Designing interactive secure system: chi 2013 special interest group. 2469-2472 - Ban Al-Ani, Melissa Densmore, Edward Cutrell, Andrew M. Dearden, Rebecca E. Grinter, John C. Thomas, Matthew Kam, Anicia N. Peters:
Featured community SIG: human-computer interaction for development. 2473-2476 - Philippe A. Palanque, Fabio Paternò, Jeffrey Nichols, Nuno Jardim Nunes, Brad A. Myers:
The role of engineering work in CHI. 2477-2480 - Janet C. Read, Juan Pablo Hourcade:
Enhancing the research infrastructure for child-computer interaction. 2481-2484 - Karen Cheng, Kelly E. Caine, Wanda Pratt, Kay Connelly:
Consumer engagement in health technologies special interest group. 2485-2488 - Regina Bernhaupt, Katherine Isbister:
A new perspective for the games and entertainment community. 2489-2492 - Elizabeth A. Buie, Clare J. Hooper, Aaron Houssian:
Research-practice interaction: building bridges, closing the gap. 2493-2496 - David England, Jill Fantauzzacoffin, Thecla Schiphorst, Celine Latulipe, Linda Candy:
Digital art: challenging perspectives. 2497-2500 - Janice Anne Rohn, Carola Fellenz Thompson:
Managing UX teams. 2501-2504 - Daniela K. Busse, Samuel Mann, Lisa P. Nathan, Chris Preist:
Changing perspectives on sustainability: healthy debate or divisive factions? 2505-2508 - Florian Mueller, Rohit Ashok Khot, Alan D. Chatham, Sebastiaan Pijnappel, Cagdas Toprak, Joe Marshall:
HCI with sports. 2509-2512 - Anke M. Brock, Slim Kammoun, Hugo Nicolau, Tiago João Vieira Guerreiro, Shaun K. Kane, Christophe Jouffrais:
SIG: NVI (non-visual interaction). 2513-2516 - Juan Pablo Hourcade, Lisa P. Nathan, Panayiotis Zaphiris, Massimo Zancanaro, Evangelos Kapros, John C. Thomas, Daniela K. Busse:
HCI for peace ideathon. 2517-2520 - Virpi Roto, Arnie Lund:
On top of the user experience wave: how is our work changing? 2521-2524 - Susanne Boll, Andrew L. Kun, Peter Fröhlich, James Foley:
Automotive user interface research moves into fast lane. 2525-2528 - Frédéric Bevilacqua, Sidney S. Fels, Alexander Refsum Jensenius, Michael J. Lyons, Norbert Schnell, Atau Tanaka:
SIG NIME: music, technology, and human-computer interaction. 2529-2532 - Michael Smyth, Ingi Helgason, Martin Brynskov, Ivica Mitrovic, Gianluca Zaffiro:
UrbanixD: designing human interactions in the networked city. 2533-2536 - Torkil Clemmensen, Pedro F. Campos, Dinesh S. Katre, José L. Abdelnour-Nocera, Arminda Lopes, Rikke Orngreen, Shailey Minocha:
CHI 2013 human work interaction design (HWID) SIG: past history and future challenges. 2537-2540 - Clare J. Hooper, David E. Millard, Jill Fantauzzacoffin, Joseph Kaye:
Science vs. science: the complexities of interdisciplinary research. 2541-2544 - Aaron J. Quigley, Alan J. Dix, Wendy E. Mackay, Hiroshi Ishii, Jürgen Steimle:
Visions and visioning in CHI: CHI 2013 special interest group meeting. 2545-2548
Student design competition
- Raymond Liaw, Ari Zilnik, Mark Baldwin, Stephanie Butler:
Maater: crowdsourcing to improve online journalism. 2549-2554 - Yung-Ju Chang, Lezhong Li, Shih-Hsuan Chou, Min-Chih Liu, Surong Ruan:
Xpress: crowdsourcing native speakers to learn colloquial expressions in a second language. 2555-2560 - Bingxin Chen, Rebecca Jablonsky, Jack Benjamin Margines, Raunaq Gupta, Shailie Thakkar:
Comic circuit: an online community for the creation and consumption of news comics. 2561-2566 - Luke Chircop, Jithin Radhakrishnan, Laila Selener, Ju Chiu:
Markitup: crowdsourced collaborative reading. 2567-2572 - Matthew Jennex, Stephanie Louraine, Stephen Miller, Angélica Rosenzweig Castillo:
Let's chalk!: strengthening communities through play. 2573-2578 - Joscelin Rojas López, Stephanie López Hayna, Marvelia Gizé Jiménez Guzmán:
AME-C raising awareness for a life free of gender violence. 2579-2584 - Dennis Ellis, Tony Kennedy, Vamsi Pasupuleti, Adam Williams, Yalu Ye:
Strive: student-athletes transitioning with camaraderie and competition. 2585-2590 - Nacim Fouad Amirouche, Marie-Christine Lafond, Josianne Lavigne, Marc-André Monette:
KAVA: the virtual experience of urban sharing. 2591-2596 - Chi Chen, Jared M. Forney, Michael C. Moreau, Michael D. Stallings:
Wonder album: cultural awareness through knowledge creation. 2597-2602 - Gabriela Hernández Salvador, Alexandra Ramírez Ortiz, Palmira Ramírez Ramos, Emilio Sánchez:
YiVi: a system which organizes, promotes and democratizes social participation in the indigenous communities in Mexico. 2603-2608 - Tony Aubé, Hugo Savoie, Mathieu Thériault, Stéphanie Turgeon-Girard:
Paléo: a collaborative system for social conciliation. 2609-2614
Student games competition
- Marta C. Jimenez, Thomas P. Buijtenweg:
ATUM: applying multi-layer game design and environmental storytelling. 2623-2626 - Gifford Cheung:
Card board: a flexible environment for any game, anyone, any moment. 2627-2630 - Alexander Goldman, Duarte Teixeira, Sara Tranquada, Julia Silva, Ana Alves, Jorge Diaz, Boram Han, Carlos Camacho:
Umbra: beyond avatars: a gaming installation using shadows. 2631-2634 - Sheng-Jhe Hsu, Wen-Sheng Tseng, Fu-Chieh Hsu, Yung-Ying Lo:
iSpine: a motion-sensing edutainment system for improving children's spinal health. 2635-2638 - Henrike Lode, Giuseppe E. Franchi, Niels G. Frederiksen:
Machineers: playfully introducing programming to children. 2639-2642 - Nathan R. Prestopnik, Dania Souid:
Forgotten island: a story-driven citizen science adventure. 2643-2646 - Yang Shi, Cheng Yang:
Celestia: a vocal interaction music game. 2647-2650 - Thomas P. B. Smith:
Squidge: an integrated game controller. 2651-2654 - Martin Ziegler:
Wake up call. 2655-2658
Student research competition
- Edward Benson:
Quantifying and reducing the cost of web edits. 2659-2664 - Carrie J. Cai:
Adapting arcade games for learning. 2665-2670 - Wonchan Choi:
What makes online health information credible for older adults?: an exploratory study. 2671-2676 - Michael Crabb:
Human cognitive measurement as a metric within usability studies. 2677-2682 - Heather R. Ellis:
Seizure frequency analysis mobile application: the participatory design of an interface with and for caregivers. 2683-2688 - Li He:
Couple collaboration: a design research exploration. 2689-2694 - Bernd Huber:
Foot position as indicator of spatial interest at public displays. 2695-2700 - Rohit Ashok Khot:
Sweat-atoms: crafting physical objects with everyday exercise. 2701-2706 - Juho Kim:
Toolscape: enhancing the learning experience of how-to videos. 2707-2712 - Bran Knowles:
Re-imagining persuasion: designing for self-transcendence. 2713-2718 - Geza Kovacs:
Smart subtitles for language learning. 2719-2724 - Walter S. Lasecki:
Real-time conversational crowd assistants. 2725-2730 - Tom Lieber:
Theseus: understanding asynchronous code. 2731-2736 - Kyle I. Murray:
Multiverse: crowd algorithms on existing interfaces. 2737-2742 - Joseph Rafidi:
Real-time trip planning with the crowd. 2743-2748 - Kathryn Ringland:
Accessible clothing tags: designing for individuals with visual impairments. 2749-2754 - Srinath Sridhar:
HandSonor: a customizable vision-based control interface for musical expression. 2755-2760 - Preethi Srinivas:
Measuring the effects of human likeness and eeriness on empathetic associations with a primed categorization task. 2761-2766 - Megan K. Torkildson:
Visualizing the performance of classification algorithms with additional re-annotated data. 2767-2772 - Lisa M. Vizer:
Different strokes for different folks: individual stress response as manifested in typed text. 2773-2778 - Mengyao Zhao:
Seek it or let it come: how designers achieve inspirations. 2779-2784
Video showcase presentations
- Olivier Bau, Ivan Poupyrev, Mathieu Le Goc, Laureline Galliot, Matthew Glisson:
Revel: programming the sense of touch. 2785-2786 - Alan D. Chatham, Wouter Walmink, Florian Mueller:
UnoJoy!: a library for rapid video game prototyping using arduino. 2787-2788 - Lung-Pan Cheng, Meng-Han Lee, Che-Yang Wu, Fang-I Hsiao, Yen-Ting Liu, Hsiang-Sheng Liang, Yi-Ching Chiu, Ming-Sui Lee, Mike Y. Chen:
iRotateGrasp: automatic screen rotation based on grasp of mobile devices. 2789-2790 - Lung-Pan Cheng, Hsiang-Sheng Liang, Che-Yang Wu, Mike Y. Chen:
iGrasp: grasp-based adaptive keyboard for mobile devices. 2791-2792 - Franco Curmi, Maria Angela Ferrario, Jen Southern, Jon Whittle:
HeartLink: open broadcast of live biometric data to social networks. 2793-2794 - Dhairya Dand:
Cheers: alcohol-aware strobing ice cubes. 2795-2796 - Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller:
Musical embrace: socially awkward interactions through physical proximity to drive digital play. 2797-2798 - Dhairya Dand, Christian Ervin, Robert Hemsley, David Nunez, Laura J. Perovich:
What's cookin?: a platform for remote collaboration. 2799-2800 - Ana Carina Figueiredo, Ana Lucia Pinto, Nelson Zagalo, Pedro Branco:
Bridging book: a not-so-electronic children picturebook. 2801-2802 - Tommaso Piazza, Shengdong Zhao, Gonzalo A. Ramos, Asim Evren Yantaç, Morten Fjeld:
Dynamic duo: phone-tablet interaction on tabletops. 2803-2804 - David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos:
SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring. 2805-2806 - Dominic Furniss, Ann Blandford, Bonnie E. John:
Engineering: upfront effort, downstream pay-back. 2807-2808 - Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi:
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. 2809-2810 - Jan Brechmann, Marc Hassenzahl, Matthias Laschke, Marion Digel:
ReMind: a transformational object for procrastinators. 2811-2812 - Felix Heibeck:
Cuboino. extending physical games: an example. 2813-2814 - Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer:
Liberi: bringing action to exergames for children with cerebral palsy. 2815-2816 - Valentin Heun, Shunichi Kasahara, Pattie Maes:
Smarter objects: using AR technology to program physical objects and their interactions. 2817-2818 - Caroline Hummels, Ambra Trotto:
Hephaestus and the senses. 2819-2820 - Seth E. Hunter, Pattie Maes:
Designing digital puppetry systems: guidelines and best practices. 2821-2822 - Ellen Isaacs, Roger Hoover:
Testing a novel parking system: on-street reservations. 2823-2824 - Brett R. Jones, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson:
IllumiRoom: peripheral projected illusions for interactive experiences. 2825-2826 - Han-Jong Kim, Moon-Hwan Lee, Boncheol Goo, Tek-Jin Nam:
Xtempo: music polaroid for printing real-time acoustic guitar performance. 2827-2828 - Jason Linder, Gierad Laput, Mira Dontcheva, Gregg Wilensky, Walter Chang, Aseem Agarwala, Eytan Adar:
PixelTone: a multimodal interface for image editing. 2829-2830 - David Ledo, Saul Greenberg:
Mobile proxemic awareness and control: exploring the design space for interaction with a single appliance. 2831-2832 - Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, Woohun Lee:
TapBoard: making a touch screen keyboard more touchable. 2833-2834 - Seongkook Heo, Geehyuk Lee:
Indirect shear force estimation for multi-point shear force operations. 2835-2836 - Rong-Hao Liang, Kai-Yin Cheng, Li-Wei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, Bing-Yu Chen:
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions. 2837-2838 - Lauren Braun, Jaime Rivera, Jose Mello, Kareem Hindi, Lee Lin, Keta Patel, Anijo P. Mathew:
SkyWords: an engagement machine at chicago city hall. 2839-2840 - Sarah Hallacher, Jenny Rodenhouse, Andrés Monroy-Hernández:
Mixsourcing: turn this into that. 2841-2842 - Ahmed E. Mostafa, Saul Greenberg, Emilio Vital Brazil, Ehud Sharlin, Mario Costa Sousa:
Interacting with microseismic visualizations. 2843-2844 - Florian Mueller, Eberhard Graether, Cagdas Toprak:
Joggobot: jogging with a flying robot. 2845-2846 - Wouter Walmink, Alan D. Chatham, Florian Mueller:
Lumahelm: an interactive helmet. 2847-2848 - Wouter Walmink, Alan D. Chatham, Florian Mueller:
Duel reality. 2849-2850 - Stefanie Müller, Bastian Kruck, Patrick Baudisch:
LaserOrigami: laser-cutting 3D objects. 2851-2852 - Remco Magielse, Serge Offermans:
Future lighting systems. 2853-2854 - Jonathan Ota, John Brieger:
Virtualized reality. 2855-2856 - Jonathan Ota:
Smile!: box. 2857-2858 - Youngwoo Park, Tek-Jin Nam:
POKE: a new way of sharing emotional touches during phone conversations. 2859-2860 - Marian Petre, David Bowers, Thomas Baker, Ed Copcutt, Adam Lawson, Adam Martindale, Ben Moses, Yige Yan:
Intentacles: wearable interactive antennae to sense and express emotion. 2861-2862 - Sebastiaan Pijnappel, Florian Mueller:
Copy paste skate. 2863-2864 - Mikko J. Rissanen, Horathalge Iroshan, Owen Noel Newton Fernando, Willy Toh, Jeffrey Hong, Samantha Vu, Natalie Pang, Schubert Foo:
UbiRing my bell. 2865-2866 - Jeffrey M. Rzeszotarski, Aniket Kittur:
TouchViz: (multi)touching multivariate data. 2867-2868 - Alan Bränzel, Christian Holz, Daniel Hoffmann, Dominik Schmidt, Marius Knaust, Patrick Lühne, René Meusel, Stephan Richter, Patrick Baudisch:
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor. 2869-2870 - Jen Southern, Rod Dillon, Rob Potts, Daniel Morrell, Maria Angela Ferrario, William Simm, Rebecca Ellis, Jon Whittle:
Patchworks: citizen-led innovation for chaotic lives. 2871-2872 - Jürgen Steimle, Andreas Jordt, Pattie Maes:
Flexpad: a highly flexible handheld display. 2873-2874 - Oscar Tomico, Mascha van Zijverden, Tom Fejér, Yiyu Chen, Eef Lubbers, Meerthe Heuvelings, Sonia Aïssaoui, Verena Schepperheyn:
Crafting wearables: interaction design meets fashion design. 2875-2876 - Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller:
Cart-load-o-fun: designing digital games for trams. 2877-2878 - Antonio Gomes, Andrea Nesbitt, Roel Vertegaal:
MorePhone: an actuated shape changing flexible smartphone. 2879-2880 - Aneesh P. Tarun, Peng Wang, Paul Strohmeier, Audrey Girouard, Derek Reilly, Roel Vertegaal:
PaperTab: tablets as thin and flexible as paper. 2881-2882 - Jayne Wallace, Peter C. Wright, John C. McCarthy, David Philip Green, James Thomas, Patrick Olivier:
A design-led inquiry into personhood in dementia. 2883-2884 - Clemens Winkler, Jürgen Steimle, Pattie Maes:
MetaSolid: on flexibility and rigidity in future user interfaces. 2885-2886 - Leslie Wu, Jesse Cirimele, Kristen Leach, Stuart K. Card, Larry F. Chu, Kyle Harrison, Scott R. Klemmer:
Interactive cognitive aids in medicine. 2887-2888 - Robert Xiao, Chris Harrison, Scott E. Hudson:
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces. 2889-2890 - Xiao Xiao, Paula Aguilera, Jonathan Williams, Hiroshi Ishii:
MirrorFugue iii: conjuring the recorded pianist. 2891-2892 - Kian Peen Yeo, Suranga Chandima Nanayakkara:
StickEar: augmenting objects and places wherever whenever. 2893-2894 - Nan-Wei Gong, Nan Zhao, Joseph A. Paradiso:
Conductive inkjet printed DIY music control surface. 2895-2896 - Toni-Jan Keith Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey:
NoteVideo: facilitating navigation of blackboard-style lecture videos. 2897-2898
Interactivity: exploration
- Kate Allen, Nic Hollinworth, Faustina Hwang, Andy Minnion, Gosia Kwiatkowska, Ticky Lowe, Nick Weldin:
Interactive sensory objects for improving access to heritage. 2899-2902 - Stefano Baldan, Amalia de Götzen, Stefania Serafin:
Mobile rhythmic interaction in a sonic tennis game. 2903-2906 - Frédéric Bevilacqua, Norbert Schnell, Nicolas H. Rasamimanana, Julien Bloit, Emmanuel Fléty, Baptiste Caramiaux, Jules Françoise, Eric O. Boyer:
De-Mo: designing action-sound relationships with the mo interfaces. 2907-2910 - Sean M. Clark, Ernest A. Edmonds:
ColourNet: a system of interactive and interacting digital artworks. 2911-2914 - Sarah Fdili Alaoui, Christian Jacquemin, Frédéric Bevilacqua:
Chiseling bodies: an augmented dance performance. 2915-2918 - Lindsay Grace:
Big huggin: a bear for affection gaming. 2919-2922 - Mick Grierson, Chris Kiefer:
NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contexts. 2923-2926 - Ishneet Grover:
Kalpana II: a dome based learning installation for Indian schools. 2927-2930 - Hwang Hayeon, Romy Achituv:
Overlapped playback. 2931-2934 - Felix Heibeck:
Cuboino: extending physical games. an example. 2935-2938 - Valentin Heun, Shunichi Kasahara, Pattie Maes:
Smarter objects: using AR technology to program physical objects and their interactions. 2939-2942 - Donna Hewitt:
eMic: developing works for vocal performance using a modified, sensor based microphone stand. 2943-2946 - Jonathan Hook, Jo Briggs, Mark Blythe, Nathan Walsh, Patrick Olivier:
Repentir: digital exploration beneath the surface of an oil painting. 2947-2950 - Eunmi Jung, Youngsil Lee, Romy Achituv:
Venus. 2951-2954 - Min Kwang Kim, Romy Achituv:
Sense of the deep. 2955-2958 - EunJin Kim, Romy Achituv:
Cell. 2959-2962 - Seungki Kim, Woohun Lee:
SOUND BOUND: making a graphic equalizer more interactive and fun. 2963-2966 - Younghui Kim, Yejin Cho:
SIGCHI extended abstracts: gravity of light. 2967-2970 - Youngsil Lee, Dong Woo Shin, Romy Achituv:
G(Hui). 2971-2974 - Kiel Long, John Vines:
Mind pool: encouraging self-reflection through ambiguous bio-feedback. 2975-2978 - Nicola Plant, Patrick G. T. Healey:
Surface tension. 2979-2982 - Larissa Pschetz, Richard Banks:
Long living chair. 2983-2986 - Arvind Satyanarayan, Daniel Strazzulla, Clemens Nylandsted Klokmose, Michel Beaudouin-Lafon, Wendy E. Mackay:
The CHI 2013 interactive schedule. 2987-2990 - Matthieu Savary, Diemo Schwarz, Denis Pellerin, Florence Massin, Christian Jacquemin, Roland Cahen:
Dirty tangible interfaces: expressive control of computers with true grit. 2991-2994 - Vygandas Simbelis, Kristina Höök:
Metaphone: an artistic exploration of biofeedback and machine aesthetics. 2995-2998 - Atau Tanaka, Baptiste Caramiaux, Norbert Schnell:
MubuFunkScatShare: gestural energy and shared interactive music. 2999-3002 - Nicholas True, Nigel Papworth, Ru Zarin, Jeroen Peeters, Fredrik Nilbrink, Kent Lindbergh, Daniel Fallman, Anders Lind:
The voice harvester: an interactive installation. 3003-3006 - Carl Unander-Scharin, Kristina Höök, Ludvig Elblaus:
The throat III: disforming operatic voices through a novel interactive instrument. 3007-3010 - Haoqi Zhang, Paul André, Lydia B. Chilton, Juho Kim, Steven P. Dow, Robert C. Miller, Wendy E. Mackay, Michel Beaudouin-Lafon:
Cobi: communitysourcing large-scale conference scheduling. 3011-3014
Interactivity: research
- Matthias Baldauf, Peter Fröhlich:
The augmented video wall: multi-user AR interaction with public displays. 3015-3018 - Tom Bartindale, Patrick Olivier:
ThorDMX: a prototyping toolkit for interactive stage lighting control. 3019-3022 - Sven Buschbeck, Anthony Jameson, Adrian Spirescu, Tanja Schneeberger, Raphaël Troncy, Houda Khrouf, Osma Suominen, Eero Hyvönen:
Parallel faceted browsing. 3023-3026 - Laura Carletti, Dominic Price, Rebecca Sinker, Gabriella Giannachi, Derek McAuley, John Stack, Kirstie Beaver, Jennifer Mundy:
Art mapping in Paris. 3027-3030 - Justin Cheng, Laewoo Kang, Dan Cosley:
Storeys: designing collaborative storytelling interfaces. 3031-3034 - Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
HapSeat: a novel approach to simulate motion in a consumer environment. 3035-3038 - Elena de la Guía, María Dolores Lozano, Victor M. Ruiz Penichet:
TrainAb: a solution based on tangible and distributed user interfaces to improve cognitive disabilities. 3039-3042 - Anna Maria Feit, Antti Oulasvirta:
PianoText: transferring musical expertise to text entry. 3043-3046 - Jess Rowland, Adrian Freed:
Colocated surface sound interaction. 3047-3050 - Jérémie Garcia, Louis Bigo, Antoine Spicher, Wendy E. Mackay:
PaperTonnetz: supporting music composition with interactive paper. 3051-3054 - Kathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk:
KINECTwheels: wheelchair-accessible motion-based game interaction. 3055-3058 - Fabian Göbel, Konstantin Klamka, Andreas Siegel, Stefan Vogt, Sophie Stellmach, Raimund Dachselt:
Gaze-supported foot interaction in zoomable information spaces. 3059-3062 - Paul Groth, David A. Shamma:
Spinning data: remixing live data like a music dj. 3063-3066 - Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller:
Musical embrace: facilitating engaging play experiences through social awkwardness. 3067-3070 - Azusa Kadomura, Koji Tsukada, Itiro Siio:
EducaTableware: computer-augmented tableware to enhance the eating experiences. 3071-3074 - Rohit Ashok Khot, Florian Mueller:
Sweat-atoms: turning physical exercise into physical objects. 3075-3078 - Yoshinori Kobayashi, Ryota Suzuki, Yoshihisa Sato, Masaya Arai, Yoshinori Kuno, Akiko Yamazaki, Keiichi Yamazaki:
Robotic wheelchair easy to move and communicate with companions. 3079-3082 - Roman Lissermann, Jochen Huber, Jürgen Steimle, Max Mühlhäuser:
Permulin: personal in- and output on interactive surfaces. 3083-3086 - Joseph W. Malloch, Stephen Sinclair, Marcelo M. Wanderley:
Libmapper: (a library for connecting things). 3087-3090 - Marco Marchesi, Bruno Riccò:
BRAVO: a brain virtual operator for education exploiting brain-computer interfaces. 3091-3094 - Ross McLachlan, Stephen A. Brewster:
Can you handle it?: bimanual techniques for browsing media collections on touchscreen tablets. 3095-3098 - Fabio Morreale, Raul Masu, Antonella De Angeli, Paolo Rota:
The music room. 3099-3102 - Margaret E. Morris, Carl S. Marshall, Mira Calix, Murad Al Haj, James S. MacDougall, Douglas M. Carmean:
Demonstrating PIXEE: pictures, interaction and emotional expression. 3103-3106 - Stefanie Müller, Pedro Lopes, Konstantin Kaefer, Bastian Kruck, Patrick Baudisch:
constructable: interactive construction of functional mechanical devices. 3107-3110 - Hiromi Nakamura, Homei Miyashita:
Enhancing saltiness with cathodal current. 3111-3114 - Sarah Jane Pell, Florian Mueller:
Gravity well: underwater play. 3115-3118 - Jeffrey M. Rzeszotarski, Aniket Kittur:
TouchViz: (multi)touching multivariate data. 3119-3122 - Karsten Seipp, Kate Devlin:
Enhancing one-handed website operation on touchscreen mobile phones. 3123-3126 - Cristina Sylla, Sérgio Gonçalves, Pedro Branco, Clara Coutinho:
Peter piper picked a peck of pickled peppers: an interface for playful language exploration. 3127-3130 - Aneesh P. Tarun, Peng Wang, Audrey Girouard, Paul Strohmeier, Derek Reilly, Roel Vertegaal:
PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays. 3131-3134 - Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic:
Posture training with real-time visual feedback. 3135-3138 - Cagdas "Chad" Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller:
Bubble popper: body contact in digital games. 3139-3142 - Pramod Verma:
Gracoli: a graphical command line user interface. 3143-3146 - Mélodie Vidal, Ken Pfeuffer, Andreas Bulling, Hans-Werner Gellersen:
Pursuits: eye-based interaction with moving targets. 3147-3150 - Valtteri Wikström, Simon Overstall, Koray Tahiroglu, Johan Kildal, Teemu Tuomas Ahmaniemi:
MARSUI: malleable audio-reactive shape-retaining user interface. 3151-3154 - Francisco Zamorano:
SimpleTones: a collaborative sound controller system for non-musicians. 3155-3158
Workshop summaries
- Max L. Wilson, Paul Resnick, David Coyle, Ed H. Chi:
RepliCHI: the workshop. 3159-3162 - Brent J. Hecht, Johannes Schöning, Muki Haklay, Licia Capra, Afra J. Mashhadi, Loren G. Terveen, Mei-Po Kwan:
Geographic human-computer interaction. 3163-3166 - Roberto Calderon, Sidney S. Fels, Júnia Coutinho Anacleto:
Workshop on human computer interaction in third places. 3167-3170 - Jason Alexander, Ryan Brotman, David Holman, Audrey Younkin, Roel Vertegaal, Johan Kildal, Andrés Lucero, Anne Roudaut, Sriram Subramanian:
Organic experiences: (re)shaping interactions with deformable displays. 3171-3174 - Alan D. Chatham, Ben A. M. Schouten, Cagdas Toprak, Florian Mueller, Menno Deen, Regina Bernhaupt, Rohit Ashok Khot, Sebastiaan Pijnappel:
Game jam. 3175-3178 - Ian Li, Jon Froehlich, Jakob Eg Larsen, Catherine Grevet, Ernesto Ramirez:
Personal informatics in the wild: hacking habits for health & happiness. 3179-3182 - Noreen Kamal, Sidney S. Fels, Michael Fergusson, Jenny Preece, Dan Cosley, Sean Munson:
Designing social media for change. 3183-3186 - Jhilmil Jain, Michael Evans, Vinoba Vinayagamoorthy:
Exploring and enhancing the user experience for TV. 3187-3190 - Dzmitry Aliakseyeu, Harm van Essen, Andrés Lucero, Jon Mason, Bernt Meerbeek, Elke den Ouden, Alexander Wiethoff:
Interactive city lighting. 3191-3194 - Andreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert J. K. Jacob, Sophie Stellmach, Veronica Sundstedt:
Gaze interaction in the Post-WIMP world. 3195-3198 - Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth, Jörg Hofstätter:
Let's talk about failures: why was the game for children not a success? 3199-3202 - Dominic Furniss, Aisling Ann O'Kane, Rebecca Randell, Svetlena Taneva, Helena M. Mentis, Ann Blandford:
HCI fieldwork in healthcare: creating a graduate guidebook. 3203-3206 - Tim Coughlan, Michael A. Brown, Sarah Martindale, Rob Comber, Thomas Ploetz, Kerstin Leder Mackley, Val Mitchell, Sharon Baurley:
Methods for studying technology in the home. 3207-3210 - Siân E. Lindley, Robert Corish, Elsa Kosmack Vaara, Pedro Ferreira, Vygandas Simbelis:
Changing perspectives of time in HCI. 3211-3214 - Madeline Balaam, Judy Robertson, Geraldine Fitzpatrick, Rebecca Say, Gillian R. Hayes, Melissa Mazmanian, Belinda Parmar:
Motherhood and HCI. 3215-3218 - Pejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, Mirweis Sangin, Lennart E. Nacke:
Games user research: practice, methods, and applications. 3219-3222 - Robyn Taylor, Guy Schofield, Jonathan Hook, Karim Ladha, John Bowers, Peter C. Wright:
Crafting interactive systems: learning from digital art practice. 3223-3226 - Chris Rooney, Alex Endert, Jean-Daniel Fekete, Kasper Hornbæk, Chris North:
POWERWALL: int. workshop on interactive, ultra-high-resolution displays. 3227-3230 - John Vines, Roisin McNaney, Rachel Clarke, Stephen Lindsay, John C. McCarthy, Steve Howard, Mario Romero, Jayne Wallace:
Designing for- and with- vulnerable people. 3231-3234 - Effie Lai-Chong Law, Ebba Thora Hvannberg, Arnold P. O. S. Vermeeren, Gilbert Cockton, Timo Jokela:
Made for sharing: HCI stories of transfer, triumph and tragedy. 3235-3238 - Georgios Christou, Effie Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris:
Designing and evaluating sociability in online video games. 3239-3242 - Janet C. Read, Matthew Horton, Ole Iversen, Daniel Fitton, Linda Little:
Methods of working with teenagers in interaction design. 3243-3246 - Erick Oduor, Carman Neustaedter, Gina Venolia, Tejinder K. Judge:
The future of personal video communication: moving beyond talking heads to shared experiences. 3247-3250 - Chris Preist, Daniela K. Busse, Lisa P. Nathan, Samuel Mann:
POST-SUSTAINABILITY: a CHI sustainability community workshop. 3251-3254 - Konstantinos Kazakos, Elizabeth S. Bales, Carman Neustaedter, Svetlana Yarosh, Joseph Kaye, David S. Kirk:
Exploring the diversity of families: designing technologies for the contemporary family life. 3255-3258 - Elisa Giaccardi, Luigina Ciolfi, Eva Hornecker, Chris Speed, Shaowen Bardzell, Pieter Jan Stappers, Paul Hekkert, Marco C. Rozendaal:
Explorations in social interaction design. 3259-3262 - Sebastian Deterding, Staffan Björk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley:
Designing gamification: creating gameful and playful experiences. 3263-3266 - Karen Yunqiu Li, Sharon Xianghua Ding, Zhanxun Dong, Liping Qin, Paolo Masci, Chris J. Vincent, Harold W. Thimbleby, Abigail Cauchi, Alexis Lewis, Sisy Baixi Xing, Shouqian Sun, Eric Liu, John Di, Jenson Wang, Mary Welch-Brady:
MediCHI: safer interaction in medical devices. 3267-3270 - Hans-Christian Jetter, Raimund Dachselt, Harald Reiterer, Aaron J. Quigley, David Benyon, Michael Haller:
Blended interaction: envisioning future collaborative interactive spaces. 3271-3274 - Kaisa Väänänen-Vainio-Mattila, Jonna Häkkilä, Álvaro Cassinelli, Jörg Müller, Enrico Rukzio, Albrecht Schmidt:
Experiencing interactivity in public spaces (eips). 3275-3278 - Jonathan Lazar, Simone Diniz Junqueira Barbosa, Jan Gulliksen, Tom McEwan, Loïc Martínez Normand, Philippe A. Palanque, Raquel Oliveira Prates, Janice Y. Tsai, Marco Winckler, Volker Wulf:
Workshop on engaging the human-computer interaction community with public policymaking internationally. 3279-3282 - Jürgen Steimle, Hrvoje Benko, Álvaro Cassinelli, Hiroshi Ishii, Daniel Leithinger, Pattie Maes, Ivan Poupyrev:
Displays take new shape: an agenda for future interactive surfaces. 3283-3286 - Tiago João Vieira Guerreiro, Jeffrey P. Bigham, Luís Carriço, Daniel Gonçalves, Yeliz Yesilada, Shadi Abou-Zahra:
Third mobile accessibility workshop. 3287-3290 - Lauren Wilcox, Rupa A. Patel, Anthony L. Back, Mary Czerwinski, Paul N. Gorman, Eric Horvitz, Wanda Pratt:
Patient-clinician communication: the roadmap for HCI. 3291-3294 - Andruid Kerne, Andrew M. Webb, Celine Latulipe, Erin A. Carroll, Steven Mark Drucker, Linda Candy, Kristina Höök:
Evaluation methods for creativity support environments. 3295-3298 - Katharina Reinecke, David R. Flatla, Erin Treacy Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer:
Many people, many eyes: aggregating influences of visual perception on user interface design. 3299-3302 - John C. Thomas, Yue Pan, Thomas Erickson, Eli Blevis, Catherine Letondal, Aurélien Tabard:
Avec le temps!: time, tempo, and turns in human-computer interaction. 3303-3306 - David Mellis, Sean Follmer, Björn Hartmann, Leah Buechley, Mark D. Gross:
FAB at CHI: digital fabrication tools, design, and community. 3307-3310 - Daniela K. Rosner, Steven J. Jackson, Garnet D. Hertz, Lara Houston, Nimmi Rangaswamy:
Reclaiming repair: maintenance and mending as methods for design. 3311-3314 - Per Ola Kristensson, Stephen A. Brewster, James Clawson, Mark D. Dunlop, Leah Findlater, Poika Isokoski, Benoît Martin, Antti Oulasvirta, Keith Vertanen, Annalu Waller:
Grand challenges in text entry. 3315-3318
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