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ACM Transactions on Graphics, Volume 35
Volume 35, Number 1, December 2015
- Pramook Khungurn, Daniel Schroeder, Shuang Zhao, Kavita Bala, Steve Marschner:
Matching Real Fabrics with Micro-Appearance Models. 1:1-1:26 - Dingzeyu Li, Yun (Raymond) Fei, Changxi Zheng:
Interactive Acoustic Transfer Approximation for Modal Sound. 2:1-2:16 - Kan Guo, Dongqing Zou, Xiaowu Chen:
3D Mesh Labeling via Deep Convolutional Neural Networks. 3:1-3:12 - Alan Brunton, Can Ates Arikan, Philipp Urban:
Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials. 4:1-4:13 - Ying Song, Jiaping Wang, Li-Yi Wei, Wencheng Wang:
Vector Regression Functions for Texture Compression. 5:1-5:10 - Francesco Usai, Marco Livesu, Enrico Puppo, Marco Tarini, Riccardo Scateni:
Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton. 6:1-6:13 - Ling-Qi Yan, Soham Uday Mehta, Ravi Ramamoorthi, Frédo Durand:
Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects. 7:1-7:13 - Pan Li, Bin Wang, Feng Sun, Xiaohu Guo, Caiming Zhang, Wenping Wang:
Q-MAT: Computing Medial Axis Transform By Quadratic Error Minimization. 8:1-8:16 - Zhao Dong, Bruce Walter, Steve Marschner, Donald P. Greenberg:
Predicting Appearance from Measured Microgeometry of Metal Surfaces. 9:1-9:13 - Camille Schreck, Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani, Shuo Jin, Charlie C. L. Wang, Jean-Francis Bloch:
Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling. 10:1-10:18
Volume 35, Number 2, May 2016
- Zhicheng Yan, Hao Zhang, Baoyuan Wang, Sylvain Paris, Yizhou Yu:
Automatic Photo Adjustment Using Deep Neural Networks. 11:1-11:15 - Chengcheng Tang, Pengbo Bo, Johannes Wallner, Helmut Pottmann:
Interactive Design of Developable Surfaces. 12:1-12:12 - Hijung Valentina Shin, Christopher F. Porst, Etienne Vouga, John Ochsendorf, Frédo Durand:
Reconciling Elastic and Equilibrium Methods for Static Analysis. 13:1-13:16 - Ruimin Wang, Ligang Liu, Zhouwang Yang, Kang Wang, Wen Shan, Jiansong Deng, Falai Chen:
Construction of Manifolds via Compatible Sparse Representations. 14:1-14:10 - Achuta Kadambi, Hang Zhao, Boxin Shi, Ramesh Raskar:
Occluded Imaging with Time-of-Flight Sensors. 15:1-15:12 - David J. Hill, Ronald D. Henderson:
Efficient Fluid Simulation on the Surface of a Sphere. 16:1-16:9 - Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki:
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields. 17:1-17:14 - Yu Hong Yeung, Jessica Crouch, Alex Pothen:
Interactively Cutting and Constraining Vertices in Meshes Using Augmented Matrices. 18:1-18:17 - Pawan Harish, Mentar Mahmudi, Benoît Le Callennec, Ronan Boulic:
Parallel Inverse Kinematics for Multithreaded Architectures. 19:1-19:13 - Gilbert Louis Bernstein, Fredrik Kjolstad:
Why New Programming Languages for Simulation? 20e:1-20e:3 - Fredrik Kjolstad, Shoaib Kamil, Jonathan Ragan-Kelley, David I. W. Levin, Shinjiro Sueda, Desai Chen, Etienne Vouga, Danny M. Kaufman, Gurtej Kanwar, Wojciech Matusik, Saman P. Amarasinghe:
Simit: A Language for Physical Simulation. 20:1-20:21 - Gilbert Louis Bernstein, Chinmayee Shah, Crystal Lemire, Zachary DeVito, Matthew Fisher, Philip Alexander Levis, Pat Hanrahan:
Ebb: A DSL for Physical Simulation on CPUs and GPUs. 21:1-21:12
Volume 35, Number 3, June 2016
- Kaan Yücer, Alexander Sorkine-Hornung, Oliver Wang, Olga Sorkine-Hornung:
Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction. 22:1-22:15 - Bei-Bei Liu, Yiying Tong, Fernando de Goes, Mathieu Desbrun:
Discrete Connection and Covariant Derivative for Vector Field Analysis and Design. 23:1-23:17 - Gerwin Damberg, James Gregson, Wolfgang Heidrich:
High Brightness HDR Projection Using Dynamic Freeform Lensing. 24:1-24:11 - Shi-Qing Xin, Wenping Wang, Shuang-Min Chen, Jieyu Zhao, Zhenyu Shu:
Intrinsic Girth Function for Shape Processing. 25:1-25:14 - Tom S. F. Haines, Oisin Mac Aodha, Gabriel J. Brostow:
My Text in Your Handwriting. 26:1-26:18 - Yusuf Sahillioglu, Ladislav Kavan:
Detail-Preserving Mesh Unfolding for Nonrigid Shape Retrieval. 27:1-27:11 - Pablo Garrido, Michael Zollhöfer, Dan Casas, Levi Valgaerts, Kiran Varanasi, Patrick Pérez, Christian Theobalt:
Reconstruction of Personalized 3D Face Rigs from Monocular Video. 28:1-28:15 - Libin Liu, Michiel van de Panne, KangKang Yin:
Guided Learning of Control Graphs for Physics-Based Characters. 29:1-29:14 - Jean-Marc Thiery, Emilie Guy, Tamy Boubekeur, Elmar Eisemann:
Animated Mesh Approximation With Sphere-Meshes. 30:1-30:13
Volume 35, Number 4, July 2016
Computational cameras
- Yifan Peng, Qiang Fu, Felix Heide, Wolfgang Heidrich:
The diffractive achromat full spectrum computational imaging with diffractive optics. 31:1-31:11 - Chloe LeGendre, Xueming Yu, Dai Liu, Jay Busch, Andrew Jones, Sumanta N. Pattanaik, Paul E. Debevec:
Practical multispectral lighting reproduction. 32:1-32:11 - Shikhar Shrestha, Felix Heide, Wolfgang Heidrich, Gordon Wetzstein:
Computational imaging with multi-camera time-of-flight systems. 33:1-33:11
- Ben Jones, Nils Thuerey, Tamar Shinar, Adam W. Bargteil:
Example-based plastic deformation of rigid bodies. 34:1-34:11 - Hongyi Xu, Jernej Barbic:
Pose-space subspace dynamics. 35:1-35:14 - Tomohiko Mukai, Shigeru Kuriyama:
Efficient dynamic skinning with low-rank helper bone controllers. 36:1-36:11 - Binh Huy Le, Jessica K. Hodgins:
Real-time skeletal skinning with optimized centers of rotation. 37:1-37:10
- Yajie Yan, Kyle Sykes, Erin W. Chambers, David Letscher, Tao Ju:
Erosion thickness on medial axes of 3D shapes. 38:1-38:12 - Qingnan Zhou, Eitan Grinspun, Denis Zorin, Alec Jacobson:
Mesh arrangements for solid geometry. 39:1-39:15
- Bochang Moon, Steven McDonagh, Kenny Mitchell, Markus H. Gross:
Adaptive polynomial rendering. 40:1-40:10 - Eric Heitz, Jonathan Dupuy, Stephen Hill, David Neubelt:
Real-time polygonal-light shading with linearly transformed cosines. 41:1-41:8 - Jirí Vorba, Jaroslav Krivánek:
Adjoint-driven Russian roulette and splitting in light transport simulation. 42:1-42:11
- Christian Schüller, Daniele Panozzo, Anselm Grundhöfer, Henning Zimmer, Evgeni Sorkine, Olga Sorkine-Hornung:
Computational thermoforming. 43:1-43:9 - Jonàs Martínez, Jérémie Dumas, Sylvain Lefebvre:
Procedural voronoi foams for additive manufacturing. 44:1-44:12 - Peng Song, Bailin Deng, Ziqi Wang, Zhichao Dong, Wei Li, Chi-Wing Fu, Ligang Liu:
CofiFab: coarse-to-fine fabrication of large 3D objects. 45:1-45:11
- Paul Guerrero, Niloy J. Mitra, Peter Wonka:
RAID: a relation-augmented image descriptor. 46:1-46:12 - Ruizhen Hu, Oliver van Kaick, Bojian Wu, Hui Huang, Ariel Shamir, Hao Zhang:
Learning how objects function via co-analysis of interactions. 47:1-47:13 - Paul Guerrero, Gilbert Bernstein, Wilmot Li, Niloy J. Mitra:
PATEX: exploring pattern variations. 48:1-48:13
- James McCann, Lea Albaugh, Vidya Narayanan, April Grow, Wojciech Matusik, Jennifer Mankoff, Jessica K. Hodgins:
A compiler for 3D machine knitting. 49:1-49:11 - Aric Bartle, Alla Sheffer, Vladimir G. Kim, Danny M. Kaufman, Nicholas Vining, Floraine Berthouzoz:
Physics-driven pattern adjustment for direct 3D garment editing. 50:1-50:11 - Shuang Zhao, Fujun Luan, Kavita Bala:
Fitting procedural yarn models for realistic cloth rendering. 51:1-51:11
- Manfred Lau, Kapil Dev, Weiqi Shi, Julie Dorsey, Holly E. Rushmeier:
Tactile mesh saliency. 52:1-52:11 - Ludovic Hoyet, Anne-Hélène Olivier, Richard Kulpa, Julien Pettré:
Perceptual effect of shoulder motions on crowd animations. 53:1-53:10 - Stephan Streuber, Maria Alejandra Quiros-Ramirez, Matthew Q. Hill, Carina A. Hahn, Silvia Zuffi, Alice J. O'Toole, Michael J. Black:
Body talk: crowdshaping realistic 3D avatars with words. 54:1-54:14 - Michal Piovarci, David I. W. Levin, Jason Rebello, Desai Chen, Roman Durikovic, Hanspeter Pfister, Wojciech Matusik, Piotr Didyk:
An interaction-aware, perceptual model for non-linear elastic objects. 55:1-55:13
- Ling-Qi Yan, Milos Hasan, Steve Marschner, Ravi Ramamoorthi:
Position-normal distributions for efficient rendering of specular microstructure. 56:1-56:9 - Boris Raymond, Gaël Guennebaud, Pascal Barla:
Multi-scale rendering of scratched materials using a structured SV-BRDF model. 57:1-57:11 - Eric Heitz, Johannes Hanika, Eugene d'Eon, Carsten Dachsbacher:
Multiple-scattering microfacet BSDFs with the Smith model. 58:1-58:14
- Netalee Efrat, Piotr Didyk, Mike Foshey, Wojciech Matusik, Anat Levin:
Cinema 3D: large scale automultiscopic display. 59:1-59:12 - Seungjae Lee, Changwon Jang, Seokil Moon, Jaebum Cho, Byoungho Lee:
Additive light field displays: realization of augmented reality with holographic optical elements. 60:1-60:13
- Mike Roberts, Pat Hanrahan:
Generating dynamically feasible trajectories for quadrotor cameras. 61:1-61:11 - Wenbin Li, Fabio Viola, Jonathan Starck, Gabriel J. Brostow, Neill D. F. Campbell:
Roto++: accelerating professional rotoscoping using shape manifolds. 62:1-62:15 - Jungjin Lee, Bumki Kim, Kyehyun Kim, Younghui Kim, Jun-yong Noh:
Rich360: optimized spherical representation from structured panoramic camera arrays. 63:1-63:11 - Qi Sun, Li-Yi Wei, Arie E. Kaufman:
Mapping virtual and physical reality. 64:1-64:12
- Miika Aittala, Timo Aila, Jaakko Lehtinen:
Reflectance modeling by neural texture synthesis. 65:1-65:13 - Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, Masatoshi Ishikawa:
ZoeMatrope: a system for physical material design. 66:1-66:11
- Krzysztof Templin, Piotr Didyk, Karol Myszkowski, Hans-Peter Seidel:
Emulating displays with continuously varying frame rates. 67:1-67:11 - Petr Kellnhofer, Piotr Didyk, Karol Myszkowski, Mohamed Hefeeda, Hans-Peter Seidel, Wojciech Matusik:
GazeStereo3D: seamless disparity manipulations. 68:1-68:13 - Gou Koutaki:
Binary continuous image decomposition for multi-view display. 69:1-69:12 - Wuyao Shen, Xiangyu Mao, Xinghong Hu, Tien-Tsin Wong:
Seamless visual sharing with color vision deficiencies. 70:1-70:12
- Nicolas Bonneel, Gabriel Peyré, Marco Cuturi:
Wasserstein barycentric coordinates: histogram regression using optimal transport. 71:1-71:10 - Justin Solomon, Gabriel Peyré, Vladimir G. Kim, Suvrit Sra:
Entropic metric alignment for correspondence problems. 72:1-72:13 - Haggai Maron, Nadav Dym, Itay Kezurer, Shahar Z. Kovalsky, Yaron Lipman:
Point registration via efficient convex relaxation. 73:1-73:12 - Marcel Campen, Cláudio T. Silva, Denis Zorin:
Bijective maps from simplicial foliations. 74:1-74:15 - Haichao Zhu, Xueting Liu, Tien-Tsin Wong, Pheng-Ann Heng:
Globally optimal toon tracking. 75:1-75:10
- Xinxin Zhang, Minchen Li, Robert Bridson:
Resolving fluid boundary layers with particle strength exchange and weak adaptivity. 76:1-76:8 - Albert Chern, Felix Knöppel, Ulrich Pinkall, Peter Schröder, Steffen Weißmann:
Schrödinger's smoke. 77:1-77:13 - Fang Da, David Hahn, Christopher Batty, Chris Wojtan, Eitan Grinspun:
Surface-only liquids. 78:1-78:12 - Xiao Yan, Yun-Tao Jiang, Chen-Feng Li, Ralph R. Martin, Shi-Min Hu:
Multiphase SPH simulation for interactive fluids and solids. 79:1-79:11
- Daiki Satoi, Mikihiro Hagiwara, Akira Uemoto, Hisanao Nakadai, Junichi Hoshino:
Unified motion planner for fishes with various swimming styles. 80:1-80:15 - Xue Bin Peng, Glen Berseth, Michiel van de Panne:
Terrain-adaptive locomotion skills using deep reinforcement learning. 81:1-81:12 - Shailen Agrawal, Michiel van de Panne:
Task-based locomotion. 82:1-82:11
- Ravi Teja Mullapudi, Andrew Adams, Dillon Sharlet, Jonathan Ragan-Kelley, Kayvon Fatahalian:
Automatically scheduling halide image processing pipelines. 83:1-83:11 - Felix Heide, Steven Diamond, Matthias Nießner, Jonathan Ragan-Kelley, Wolfgang Heidrich, Gordon Wetzstein:
ProxImaL: efficient image optimization using proximal algorithms. 84:1-84:15 - James Hegarty, Ross G. Daly, Zachary DeVito, Mark Horowitz, Pat Hanrahan, Jonathan Ragan-Kelley:
Rigel: flexible multi-rate image processing hardware. 85:1-85:11
- Eder Miguel, Mathias Lepoutre, Bernd Bickel:
Computational design of stable planar-rod structures. 86:1-86:11 - Przemyslaw Musialski, Christian Hafner, Florian Rist, Michael Birsak, Michael Wimmer, Leif Kobbelt:
Non-linear shape optimization using local subspace projections. 87:1-87:13 - Dingzeyu Li, David I. W. Levin, Wojciech Matusik, Changxi Zheng:
Acoustic voxels: computational optimization of modular acoustic filters. 88:1-88:12
- Mina Konakovic, Keenan Crane, Bailin Deng, Sofien Bouaziz, Daniel Piker, Mark Pauly:
Beyond developable: computational design and fabrication with auxetic materials. 89:1-89:11 - Akash Garg, Alec Jacobson, Eitan Grinspun:
Computational design of reconfigurables. 90:1-90:14
- Claudio Calabrese, Gabriele Salvati, Marco Tarini, Fabio Pellacini:
cSculpt: a system for collaborative sculpting. 91:1-91:8 - Jakub Fiser, Ondrej Jamriska, Michal Lukác, Eli Shechtman, Paul Asente, Jingwan Lu, Daniel Sýkora:
StyLit: illumination-guided example-based stylization of 3D renderings. 92:1-92:11 - Romain Vergne, Pascal Barla, Georges-Pierre Bonneau, Roland W. Fleming:
Flow-guided warping for image-based shape manipulation. 93:1-93:12 - Ira Kemelmacher-Shlizerman:
Transfiguring portraits. 94:1-94:8
- Timothy R. Langlois, Changxi Zheng, Doug L. James:
Toward animating water with complex acoustic bubbles. 95:1-95:13 - Morten Bojsen-Hansen, Chris Wojtan:
Generalized non-reflecting boundaries for fluid re-simulation. 96:1-96:7 - Vinicius C. Azevedo, Christopher Batty, Manuel M. Oliveira:
Preserving geometry and topology for fluid flows with thin obstacles and narrow gaps. 97:1-97:12
- Weikai Chen, Xiaolong Zhang, Shi-Qing Xin, Yang Xia, Sylvain Lefebvre, Wenping Wang:
Synthesis of filigrees for digital fabrication. 98:1-98:13 - Stelian Coros, Jonas Zehnder, Bernhard Thomaszewski:
Designing structurally-sound ornamental curve networks. 99:1-99:10 - Haisen Zhao, Fanglin Gu, Qi-Xing Huang, Jorge A. Garcia Galicia, Yong Chen, Changhe Tu, Bedrich Benes, Hao Zhang, Daniel Cohen-Or, Baoquan Chen:
Connected fermat spirals for layered fabrication. 100:1-100:10 - Rundong Wu, Huaishu Peng, François Guimbretière, Steve Marschner:
Printing arbitrary meshes with a 5DOF wireframe printer. 101:1-101:9
- Gilles Daviet, Florence Bertails-Descoubes:
A semi-implicit material point method for the continuum simulation of granular materials. 102:1-102:13 - Gergely Klár, Theodore F. Gast, Andre Pradhana, Chuyuan Fu, Craig A. Schroeder, Chenfanfu Jiang, Joseph Teran:
Drucker-prager elastoplasticity for sand animation. 103:1-103:12 - David Hahn, Chris Wojtan:
Fast approximations for boundary element based brittle fracture simulation. 104:1-104:11
- Edward Chien, Renjie Chen, Ofir Weber:
Bounded distortion harmonic shape interpolation. 105:1-105:15 - Zohar Levi, Ofir Weber:
On the convexity and feasibility of the bounded distortion harmonic mapping problem. 106:1-106:15 - Marco Tarini:
Volume-encoded UV-maps. 107:1-107:13 - Fabian Prada, Misha Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe:
Motion graphs for unstructured textured meshes. 108:1-108:14
- Abhimitra Meka, Michael Zollhöfer, Christian Richardt, Christian Theobalt:
Live intrinsic video. 109:1-109:14 - Satoshi Iizuka, Edgar Simo-Serra, Hiroshi Ishikawa:
Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification. 110:1-110:11
- Rui Wang, Bowen Yu, Julio Marco, Tianlei Hu, Diego Gutierrez, Hujun Bao:
Real-time rendering on a power budget. 111:1-111:11 - Yong He, Theresa Foley, Kayvon Fatahalian:
A system for rapid exploration of shader optimization choices. 112:1-112:12 - Wade Brainerd, Theresa Foley, Manuel Kraemer, Henry P. Moreton, Matthias Nießner:
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees. 113:1-113:12
- Mingsong Dou, Sameh Khamis, Yury Degtyarev, Philip Davidson, Sean Ryan Fanello, Adarsh Kowdle, Sergio Orts-Escolano, Christoph Rhemann, David Kim, Jonathan Taylor, Pushmeet Kohli, Vladimir Tankovich, Shahram Izadi:
Fusion4D: real-time performance capture of challenging scenes. 114:1-114:13 - Chenglei Wu, Derek Bradley, Markus H. Gross, Thabo Beeler:
An anatomically-constrained local deformation model for monocular face capture. 115:1-115:12 - Menglei Chai, Tianjia Shao, Hongzhi Wu, Yanlin Weng, Kun Zhou:
AutoHair: fully automatic hair modeling from a single image. 116:1-116:12 - Pascal Bérard, Derek Bradley, Markus H. Gross, Thabo Beeler:
Lightweight eye capture using a parametric model. 117:1-117:12 - Congyi Wang, Fuhao Shi, Shihong Xia, Jinxiang Chai:
Realtime 3D eye gaze animation using a single RGB camera. 118:1-118:14
- Patsorn Sangkloy, Nathan Burnell, Cusuh Ham, James Hays:
The sketchy database: learning to retrieve badly drawn bunnies. 119:1-119:12 - Jean-Dominique Favreau, Florent Lafarge, Adrien Bousseau:
Fidelity vs. simplicity: a global approach to line drawing vectorization. 120:1-120:10 - Edgar Simo-Serra, Satoshi Iizuka, Kazuma Sasaki, Hiroshi Ishikawa:
Learning to simplify: fully convolutional networks for rough sketch cleanup. 121:1-121:11 - Changqing Zou, Junjie Cao, Warunika Ranaweera, Ibraheem Alhashim, Ping Tan, Alla Sheffer, Hao Zhang:
Legible compact calligrams. 122:1-122:12
- Max Lyon, David Bommes, Leif Kobbelt:
HexEx: robust hexahedral mesh extraction. 123:1-123:11 - Xianzhong Fang, Weiwei Xu, Hujun Bao, Jin Huang:
All-hex meshing using closed-form induced polycube. 124:1-124:9 - Yipeng Qin, Xiaoguang Han, Hongchuan Yu, Yizhou Yu, Jian-Jun Zhang:
Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation. 125:1-125:13
- Chen Cao, Hongzhi Wu, Yanlin Weng, Tianjia Shao, Kun Zhou:
Real-time facial animation with image-based dynamic avatars. 126:1-126:12 - Pif Edwards, Chris Landreth, Eugene Fiume, Karan Singh:
JALI: an animator-centric viseme model for expressive lip synchronization. 127:1-127:11 - Ohad Fried, Eli Shechtman, Dan B. Goldman, Adam Finkelstein:
Perspective-aware manipulation of portrait photos. 128:1-128:10 - Ahmed Selim, Mohamed A. Elgharib, Linda Doyle:
Painting style transfer for head portraits using convolutional neural networks. 129:1-129:18
- Gen Nishida, Ignacio Garcia-Dorado, Daniel G. Aliaga, Bedrich Benes, Adrien Bousseau:
Interactive sketching of urban procedural models. 130:1-130:11 - Chi-Han Peng, Yong-Liang Yang, Fan Bao, Daniel Fink, Dong-Ming Yan, Peter Wonka, Niloy J. Mitra:
Computational network design from functional specifications. 131:1-131:12 - Tian Feng, Lap-Fai Yu, Sai-Kit Yeung, KangKang Yin, Kun Zhou:
Crowd-driven mid-scale layout design. 132:1-132:14
- Fernando de Goes, Mathieu Desbrun, Mark Meyer, Tony DeRose:
Subdivision exterior calculus for geometry processing. 133:1-133:11 - Shahar Z. Kovalsky, Meirav Galun, Yaron Lipman:
Accelerated quadratic proxy for geometric optimization. 134:1-134:11 - Xin Li, G. Thomas Finnigan, Thomas W. Sederberg:
G1 non-uniform Catmull-Clark surfaces. 135:1-135:8
- Andrew Owens, Mikolaj Cieslak, Jeremy Hart, Regine Classen-Bockhoff, Przemyslaw Prusinkiewicz:
Modeling dense inflorescences. 136:1-136:14 - Mehmet Ersin Yümer, Niloy J. Mitra:
Spectral style transfer for human motion between independent actions. 137:1-137:8 - Daniel Holden, Jun Saito, Taku Komura:
A deep learning framework for character motion synthesis and editing. 138:1-138:11 - Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, Matthias Nießner:
PiGraphs: learning interaction snapshots from observations. 139:1-139:12
- Yitzchak David Lockerman, Basile Sauvage, Rémi Allègre, Jean-Michel Dischler, Julie Dorsey, Holly E. Rushmeier:
Multi-scale label-map extraction for texture synthesis. 140:1-140:12 - Rachele Bellini, Yanir Kleiman, Daniel Cohen-Or:
Time-varying weathering in texture space. 141:1-141:11
- Jaime Lien, Nicholas Gillian, Mustafa Emre Karagozler, Patrick Amihood, Carsten Schwesig, Erik Olson, Hakim Raja, Ivan Poupyrev:
Soli: ubiquitous gesture sensing with millimeter wave radar. 142:1-142:19 - Jonathan Taylor, Lucas Bordeaux, Thomas J. Cashman, Bob Corish, Cem Keskin, Toby Sharp, Eduardo Soto, David Sweeney, Julien P. C. Valentin, Benjamin Luff, Arran Topalian, Erroll Wood, Sameh Khamis, Pushmeet Kohli, Shahram Izadi, Richard Banks, Andrew W. Fitzgibbon, Jamie Shotton:
Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences. 143:1-143:12 - Oliver Glauser, Wan-Chun Ma, Alec Jacobson, Daniele Panozzo, Otmar Hilliges, Olga Sorkine-Hornung:
Rig animation with a tangible and modular input device. 144:1-144:11
- Yunfei Bai, Danny M. Kaufman, C. Karen Liu, Jovan Popovic:
Artist-directed dynamics for 2D animation. 145:1-145:10 - Byungkuk Choi, Roger Blanco i Ribera, John P. Lewis, Yeongho Seol, Seokpyo Hong, Haegwang Eom, Sunjin Jung, Jun-yong Noh:
SketchiMo: sketch-based motion editing for articulated characters. 146:1-146:12 - Jungdam Won, Jehee Lee:
Shadow theatre: discovering human motion from a sequence of silhouettes. 147:1-147:12
- Huiwen Chang, Fisher Yu, Jue Wang, Douglas Ashley, Adam Finkelstein:
Automatic triage for a photo series. 148:1-148:10 - Yi-Hsuan Tsai, Xiaohui Shen, Zhe Lin, Kalyan Sunkavalli, Ming-Hsuan Yang:
Sky is not the limit: semantic-aware sky replacement. 149:1-149:11
Volume 35, Number 5, September 2016
- Kensei Jo, Mohit Gupta, Shree K. Nayar:
DisCo: Display-Camera Communication Using Rolling Shutter Sensors. 150:1-150:13 - Rosália G. Schneider, Tinne Tuytelaars:
Example-Based Sketch Segmentation and Labeling Using CRFs. 151:1-151:9 - Yagiz Aksoy, Tunç Ozan Aydin, Marc Pollefeys, Aljosa Smolic:
Interactive High-Quality Green-Screen Keying via Color Unmixing. 152:1-152:12 - Li-ming Lou, Paul Nguyen, Jason Lawrence, Connelly Barnes:
Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples. 153:1-153:14 - Haisen Zhao, Lin Lu, Yuan Wei, Dani Lischinski, Andrei Sharf, Daniel Cohen-Or, Baoquan Chen:
Printed Perforated Lampshades for Continuous Projective Images. 154:1-154:11 - Lubin Fan, Peter Wonka:
A Probabilistic Model for Exteriors of Residential Buildings. 155:1-155:13 - Clemens Birklbauer, David C. Schedl, Oliver Bimber:
Nonuniform Spatial Deformation of Light Fields by Locally Linear Transformations. 156:1-156:12 - Dmitry Sokolov, Nicolas Ray, Lionel Untereiner, Bruno Lévy:
Hexahedral-Dominant Meshing. 157:1-157:23 - Lin Gao, Yu-Kun Lai, Dun Liang, Shu-Yu Chen, Shihong Xia:
Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling. 158:1-158:17 - Mahdi M. Bagher, John M. Snyder, Derek Nowrouzezahrai:
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs. 159:1-159:16 - A. Cengiz Öztireli:
Integration with Stochastic Point Processes. 160:1-160:16
Volume 35, Number 6, November 2016
Human motions
- Tomislav Pejsa, Daniel Rakita, Bilge Mutlu, Michael Gleicher:
Authoring directed gaze for full-body motion capture. 161:1-161:11 - Helge Rhodin, Christian Richardt, Dan Casas, Eldar Insafutdinov, Mohammad Shafiei, Hans-Peter Seidel, Bernt Schiele, Christian Theobalt:
EgoCap: egocentric marker-less motion capture with two fisheye cameras. 162:1-162:11 - Xiaolei Lv, Jinxiang Chai, Shihong Xia:
Data-driven inverse dynamics for human motion. 163:1-163:12 - David Wolinski, Ming C. Lin, Julien Pettré:
WarpDriver: context-aware probabilistic motion prediction for crowd simulation. 164:1-164:11 - Mikhail Bessmeltsev, Nicholas Vining, Alla Sheffer:
Gesture3D: posing 3D characters via gesture drawings. 165:1-165:13
- Shuang Zhao, Frédo Durand, Ravi Ramamoorthi:
Downsampling scattering parameters for rendering anisotropic media. 166:1-166:11 - Yuchi Huo, Rui Wang, Tianlei Hu, Wei Hua, Hujun Bao:
Adaptive matrix column sampling and completion for rendering participating media. 167:1-167:11 - Thomas Müller, Marios Papas, Markus H. Gross, Wojciech Jarosz, Jan Novák:
Efficient rendering of heterogeneous polydisperse granular media. 168:1-168:14 - Fabrice Rousselle, Wojciech Jarosz, Jan Novák:
Image-space control variates for rendering. 169:1-169:12 - Albert Julius Liu, Zhao Dong, Milos Hasan, Steve Marschner:
Simulating the structure and texture of solid wood. 170:1-170:11
- Noa Fish, Oliver van Kaick, Amit Bermano, Daniel Cohen-Or:
Structure-oriented networks of shape collections. 171:1-171:14 - Tianjia Shao, Dongping Li, Yuliang Rong, Changxi Zheng, Kun Zhou:
Dynamic furniture modeling through assembly instructions. 172:1-172:15 - Rui Ma, Honghua Li, Changqing Zou, Zicheng Liao, Xin Tong, Hao Zhang:
Action-driven 3D indoor scene evolution. 173:1-173:13 - Edward Zhang, Michael F. Cohen, Brian Curless:
Emptying, refurnishing, and relighting indoor spaces. 174:1-174:14
- Kuang-Tsu Shih, Jen-Shuo Liu, Frank Shyu, Su-Ling Yeh, Homer H. Chen:
Blocking harmful blue light while preserving image color appearance. 175:1-175:10 - Petr Kellnhofer, Piotr Didyk, Tobias Ritschel, Belén Masiá, Karol Myszkowski, Hans-Peter Seidel:
Motion parallax in stereo 3D: model and applications. 176:1-176:12 - Tuanfeng Y. Wang, Hao Su, Qixing Huang, Jingwei Huang, Leonidas J. Guibas, Niloy J. Mitra:
Unsupervised texture transfer from images to model collections. 177:1-177:13 - Xiaoyong Shen, Xin Tao, Chao Zhou, Hongyun Gao, Jiaya Jia:
Regional foremost matching for internet scene images. 178:1-178:12 - Anjul Patney, Marco Salvi, Joohwan Kim, Anton Kaplanyan, Chris Wyman, Nir Benty, David Luebke, Aaron E. Lefohn:
Towards foveated rendering for gaze-tracked virtual reality. 179:1-179:12
- Chunxiao Cao, Zhong Ren, Carl Schissler, Dinesh Manocha, Kun Zhou:
Interactive sound propagation with bidirectional path tracing. 180:1-180:11 - Gabriel Cirio, Dingzeyu Li, Eitan Grinspun, Miguel A. Otaduy, Changxi Zheng:
Crumpling sound synthesis. 181:1-181:11 - Christian Santoni, Fabio Pellacini:
gTangle: a grammar for the procedural generation of tangle patterns. 182:1-182:11 - Pedro Boechat, Mark Dokter, Michael Kenzel, Hans-Peter Seidel, Dieter Schmalstieg, Markus Steinberger:
Representing and scheduling procedural generation using operator graphs. 183:1-183:12 - Nobuyuki Umetani, Athina Panotopoulou, Ryan M. Schmidt, Emily Whiting:
Printone: interactive resonance simulation for free-form print-wind instrument design. 184:1-184:14
- Giljoo Nam, Joo Ho Lee, Hongzhi Wu, Diego Gutierrez, Min H. Kim:
Simultaneous acquisition of microscale reflectance and normals. 185:1-185:11 - Ana Serrano, Diego Gutierrez, Karol Myszkowski, Hans-Peter Seidel, Belén Masiá:
An intuitive control space for material appearance. 186:1-186:12 - Rui Xia, Yue Dong, Pieter Peers, Xin Tong:
Recovering shape and spatially-varying surface reflectance under unknown illumination. 187:1-187:12 - Zexiang Xu, Jannik Boll Nielsen, Jiyang Yu, Henrik Wann Jensen, Ravi Ramamoorthi:
Minimal BRDF sampling for two-shot near-field reflectance acquisition. 188:1-188:12 - Zhiming Zhou, Guojun Chen, Yue Dong, David P. Wipf, Yong Yu, John M. Snyder, Xin Tong:
Sparse-as-possible SVBRDF acquisition. 189:1-189:12
- Lukas Murmann, Abe Davis, Jan Kautz, Frédo Durand:
Computational bounce flash for indoor portraits. 190:1-190:9 - Michaël Gharbi, Gaurav Chaurasia, Sylvain Paris, Frédo Durand:
Deep joint demosaicking and denoising. 191:1-191:12 - Samuel W. Hasinoff, Dillon Sharlet, Ryan Geiss, Andrew Adams, Jonathan T. Barron, Florian Kainz, Jiawen Chen, Marc Levoy:
Burst photography for high dynamic range and low-light imaging on mobile cameras. 192:1-192:12 - Nima Khademi Kalantari, Ting-Chun Wang, Ravi Ramamoorthi:
Learning-based view synthesis for light field cameras. 193:1-193:10 - Seung-Hwan Baek, Diego Gutierrez, Min H. Kim:
Birefractive stereo imaging for single-shot depth acquisition. 194:1-194:11
- Johannes Kopf:
360° video stabilization. 195:1-195:9 - Jia-Bin Huang, Sing Bing Kang, Narendra Ahuja, Johannes Kopf:
Temporally coherent completion of dynamic video. 196:1-196:11 - Fang-Lue Zhang, Xian Wu, Hao-Tian Zhang, Jue Wang, Shi-Min Hu:
Robust background identification for dynamic video editing. 197:1-197:12
- Áron Monszpart, Nils Thuerey, Niloy J. Mitra:
SMASH: physics-guided reconstruction of collisions from videos. 199:1-199:14 - Yun Teng, David I. W. Levin, Theodore Kim:
Eulerian solid-fluid coupling. 200:1-200:8 - Haixiang Liu, Nathan Mitchell, Mridul Aanjaneya, Eftychios Sifakis:
A scalable schur-complement fluids solver for heterogeneous compute platforms. 201:1-201:12 - José A. Canabal, David Miraut, Nils Thuerey, Theodore Kim, Javier Portilla, Miguel A. Otaduy:
Dispersion kernels for water wave simulation. 202:1-202:10
- Jiawen Chen, Andrew Adams, Neal Wadhwa, Samuel W. Hasinoff:
Bilateral guided upsampling. 203:1-203:8 - Diego F. Nehab, André Maximo:
Parallel recursive filtering of infinite input extensions. 204:1-204:13 - Nicolas Weber, Michael Waechter, Sandra C. Amend, Stefan Guthe, Michael Goesele:
Rapid, detail-preserving image downscaling. 205:1-205:6 - Yuting Yang, Sam Prestwood, Connelly Barnes:
VizGen: accelerating visual computing prototypes in dynamic languages. 206:1-206:13
- Xi Zhao, Ruizhen Hu, Paul Guerrero, Niloy J. Mitra, Taku Komura:
Relationship templates for creating scene variations. 207:1-207:13 - Flora Ponjou Tasse, Neil A. Dodgson:
Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images. 208:1-208:12 - Zhaoliang Lun, Evangelos Kalogerakis, Rui Wang, Alla Sheffer:
Functionality preserving shape style transfer. 209:1-209:14 - Li Yi, Vladimir G. Kim, Duygu Ceylan, I-Chao Shen, Mengyan Yan, Hao Su, Cewu Lu, Qixing Huang, Alla Sheffer, Leonidas J. Guibas:
A scalable active framework for region annotation in 3D shape collections. 210:1-210:12
- Rosell Torres, Alejandro Rodríguez, José Miguel Espadero, Miguel A. Otaduy:
High-resolution interaction with corotational coarsening models. 211:1-211:11 - Huamin Wang, Yin Yang:
Descent methods for elastic body simulation on the GPU. 212:1-212:10 - Petr Kadlecek, Alexandru Eugen Ichim, Tiantian Liu, Jaroslav Krivánek, Ladislav Kavan:
Reconstructing personalized anatomical models for physics-based body animation. 213:1-213:13 - Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini:
Vivace: a practical gauss-seidel method for stable soft body dynamics. 214:1-214:9
- Edward Chien, Zohar Levi, Ofir Weber:
Bounded distortion parametrization in the space of metrics. 215:1-215:16 - Xiao-Ming Fu, Yang Liu:
Computing inversion-free mappings by simplex assembly. 216:1-216:12 - Noam Aigerman, Yaron Lipman:
Hyperbolic orbifold tutte embeddings. 217:1-217:14 - Hans-Christian Ebke, Patrick Schmidt, Marcel Campen, Leif Kobbelt:
Interactively controlled quad remeshing of high resolution 3D models. 218:1-218:13
- Pablo Garrido, Michael Zollhöfer, Chenglei Wu, Derek Bradley, Patrick Pérez, Thabo Beeler, Christian Theobalt:
Corrective 3D reconstruction of lips from monocular video. 219:1-219:11 - Chenglei Wu, Derek Bradley, Pablo Garrido, Michael Zollhöfer, Christian Theobalt, Markus H. Gross, Thabo Beeler:
Model-based teeth reconstruction. 220:1-220:13 - Kyle Olszewski, Joseph J. Lim, Shunsuke Saito, Hao Li:
High-fidelity facial and speech animation for VR HMDs. 221:1-221:14 - Anastasia Tkach, Mark Pauly, Andrea Tagliasacchi:
Sphere-meshes for real-time hand modeling and tracking. 222:1-222:11
- Luigi Malomo, Nico Pietroni, Bernd Bickel, Paolo Cignoni:
FlexMolds: automatic design of flexible shells for molding. 223:1-223:12 - Yijiang Huang, Juyong Zhang, Xin Hu, Guoxian Song, Zhongyuan Liu, Lei Yu, Ligang Liu:
FrameFab: robotic fabrication of frame shapes. 224:1-224:11 - Masahito Takezawa, Takuma Imai, Kentaro Shida, Takashi Maekawa:
Fabrication of freeform objects by principal strips. 225:1-225:12 - Timothy R. Langlois, Ariel Shamir, Daniel Dror, Wojciech Matusik, David I. W. Levin:
Stochastic structural analysis for context-aware design and fabrication. 226:1-226:13 - Tao Du, Adriana Schulz, Bo Zhu, Bernd Bickel, Wojciech Matusik:
Computational multicopter design. 227:1-227:10
- Rui Li, Qiming Hou, Kun Zhou:
Efficient GPU path rendering using scanline rasterization. 228:1-228:12 - Kin Chung Kwan, Lok Tsun Sinn, Chu Han, Tien-Tsin Wong, Chi-Wing Fu:
Pyramid of arclength descriptor for generating collage of shapes. 229:1-229:12 - Pavel Krajcevski, Srihari Pratapa, Dinesh Manocha:
GST: GPU-decodable supercompressed textures. 230:1-230:10 - Peter Hedman, Tobias Ritschel, George Drettakis, Gabriel J. Brostow:
Scalable inside-out image-based rendering. 231:1-231:11
- Peng-Shuai Wang, Yang Liu, Xin Tong:
Mesh denoising via cascaded normal regression. 232:1-232:12 - Nicolas Ray, Dmitry Sokolov, Bruno Lévy:
Practical 3D frame field generation. 233:1-233:9 - Noah Duncan, Lap-Fai Yu, Sai-Kit Yeung:
Interchangeable components for hands-on assembly based modelling. 234:1-234:14 - Kevin Wampler:
Fast and reliable example-based mesh IK for stylized deformations. 235:1-235:12
- Mingliang Xu, Mingyuan Li, Weiwei Xu, Zhigang Deng, Yin Yang, Kun Zhou:
Interactive mechanism modeling from multi-view images. 236:1-236:13 - Feilong Yan, Liangliang Nan, Peter Wonka:
Block assembly for global registration of building scans. 237:1-237:11 - Kai Xu, Yifei Shi, Lintao Zheng, Junyu Zhang, Min Liu, Hui Huang, Hao Su, Daniel Cohen-Or, Baoquan Chen:
3D attention-driven depth acquisition for object identification. 238:1-238:14 - Xinyi Fan, Linguang Zhang, Benedict J. Brown, Szymon Rusinkiewicz:
Automated view and path planning for scalable multi-object 3D scanning. 239:1-239:13 - Xufang Pang, Ying Cao, Rynson W. H. Lau, Antoni B. Chan:
Directing user attention via visual flow on web designs. 240:1-240:11
- Max Budninskiy, Bei-Bei Liu, Yiying Tong, Mathieu Desbrun:
Power coordinates: a geometric construction of barycentric coordinates on convex polytopes. 241:1-241:11 - Max Budninskiy, Beibei Liu, Fernando de Goes, Yiying Tong, Pierre Alliez, Mathieu Desbrun:
Optimal voronoi tessellations with hessian-based anisotropy. 242:1-242:12 - Yong-Jin Liu, Chunxu Xu, Ran Yi, Dian Fan, Ying He:
Manifold differential evolution (MDE): a global optimization method for geodesic centroidal voronoi tessellations on meshes. 243:1-243:10 - Shi-Qing Xin, Bruno Lévy, Zhonggui Chen, Lei Chu, Yaohui Yu, Changhe Tu, Wenping Wang:
Centroidal power diagrams with capacity constraints: computation, applications, and extension. 244:1-244:12
- Martin Sik, Hisanari Otsu, Toshiya Hachisuka, Jaroslav Krivánek:
Robust light transport simulation via metropolised bidirectional estimators. 245:1-245:12 - Marco Manzi, Markus Kettunen, Frédo Durand, Matthias Zwicker, Jaakko Lehtinen:
Temporal gradient-domain path tracing. 246:1-246:9 - Abdalla G. M. Ahmed, Hélène Perrier, David Coeurjolly, Victor Ostromoukhov, Jianwei Guo, Dong-Ming Yan, Hui Huang, Oliver Deussen:
Low-discrepancy blue noise sampling. 247:1-247:13 - Bhavya Kailkhura, Jayaraman J. Thiagarajan, Peer-Timo Bremer, Pramod K. Varshney:
Stair blue noise sampling. 248:1-248:10 - Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, Tomas Akenine-Möller:
Texture space caching and reconstruction for ray tracing. 249:1-249:13
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