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I set an 18-hour playtime target for my idle game. A simulation says it has 3.7

I set an 18-hour playtime target for my idle game. A simulation says it has 3.7

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4 min read
Hello from Dian Dian: Setting Up a Tiny Dev Log

Hello from Dian Dian: Setting Up a Tiny Dev Log

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1 min read
Baloot rules for developers: contracts, projects, doubling and qaid scoring

Baloot rules for developers: contracts, projects, doubling and qaid scoring

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2 min read
I am building coming crazy

I am building coming crazy

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2 min read
Testing a deterministic browser game: seeds, replay and invalid state

Testing a deterministic browser game: seeds, replay and invalid state

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2 min read
Three of my test gates had never heard of the game I was shipping

Three of my test gates had never heard of the game I was shipping

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4 min read
I called the slowdown. The game answered with its biggest update yet

I called the slowdown. The game answered with its biggest update yet

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2 min read
Building NICHLYST: Explosions, Medication, and Rewriting 15 Days as a Novel You Can Fail

Building NICHLYST: Explosions, Medication, and Rewriting 15 Days as a Novel You Can Fail

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5 min read
Building a Zero-Friction HTML5 Gaming Hub: How I Curated 17,000+ Games and Hit 500K Players

Building a Zero-Friction HTML5 Gaming Hub: How I Curated 17,000+ Games and Hit 500K Players

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2 min read
A Roblox LiveOps rollout needs a rollback plan before the first event

A Roblox LiveOps rollout needs a rollback plan before the first event

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2 min read
What a 60-Second Click Speed Test Actually Measures

What a 60-Second Click Speed Test Actually Measures

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2 min read
No card ships until a blind judge passes it

No card ships until a blind judge passes it

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4 min read
I Built a No-Account Guess-the-Song Game with the Web Audio API

I Built a No-Account Guess-the-Song Game with the Web Audio API

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1 min read
Bounties for AI work have the same failure mode as game economies

Bounties for AI work have the same failure mode as game economies

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3 min read
Sight as a stat: designing fog of war around an attribute

Sight as a stat: designing fog of war around an attribute

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2 min read
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