Last updated on June 4, 2026

Mjolnir, Hammer of Thor Illus. Wayne Reynolds

Mjรถlnir, Hammer of Thor | Illustration by Wayne Reynolds

While many superheroes are iconic in their own right, some have weapons as iconicโ€”if not more soโ€”as they are. Thor is one such character, as his hammer, Mjรถlnir, is just as important as the god of thunder himself. Luckily, Marvel Super Heroes didnโ€™t deprive us of the hammer, and even worked in that the hammer can only be wielded by a worthy individual:

Mjรถlnir, Hammer of Thor

Equip worthy has spawned plenty of memes as players point out that Nicol Bolas and Elesh Norn are apparently worthy of the power of Thor, but it is a very real card with a scary ability, so letโ€™s consider creatures that might not be worthy of Mjรถlnir but are certainly scary with it. Thor, God of Thunder is the obvious choice, but several other cards use the hammer well.

Heartless Hidetsugu

Heartless Hidetsugu

Letโ€™s pick the low-hanging fruit: since Mjรถlnir doubles all damage the equipped creature deals, combat or otherwise, it provides an instant win with Heartless Hidetsugu. Mjรถlnir is far from the first card to enable this mono-red combo, but combo redundancy is always welcome.

Elsha, Threefold Master

Elsha, Threefold Master

Elsha, Threefold Master wields the hammer quite well, even though its stance and prowess suggest martial arts over weaponry. Doubling the damage it deals doubles the Monk tokens you reap, putting your opponents in deep trouble. This commander is already begging for a Temur Battle Rage; why not hit even harder?

Aisha of Sparks and Smoke

Aisha of Sparks and Smoke

Aisha of Sparks and Smoke, also printed as Ken, Burning Brawler, uses Mjรถlnir to cast even bigger spells with its saboteur ability. You can jump from measly 4-drops like Seize the Day and Reconstruct History to instant and sorcery bombs like Improvisation Capstone and Hit the Mother Lode.

Amarant Coral

Amarant Coral

Magic can be an incredibly complex game, so sometimes you just want to deck with one option: attack, frequently and often. Amarant Coral agrees with this philosophy, and uses Mjรถlnir to pound the table into submission.

Arabella, Abandoned Doll

Arabella, Abandoned Doll

Arabella, Abandoned Doll is already an extremely threatening Boros () commander, but Mjรถlnir pushes it towards the broken. Making tokens is super easy in redโ€“white, so Arabella already attacks and deals 10+ damage. Why not boost the damage so high your opponents leave the table with an irrational fear of dolls?

Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

If youโ€™ve ever suffered a blue playerโ€™s counterspells, youโ€™ve been tempted by Ruric Thar, the Unbowedโ€™s ability to punish noncreature spells. Slap on a hammer and itโ€™s the blue playerโ€™s turn to get frustrated that they canโ€™t play any spellsโ€”except their punishment isnโ€™t sadness, but death.

Donna Noble

Donna Noble

Donna Noble is a legendary Stuffy Doll that goes extremely well with Mjรถlnir because it already deals a ton of damage. You want to hit Donna with a Star of Extinction to blow up a player, and this pushes 40 damageโ€”enough to kill that player chilling behind Ghostly Prison. Donna even utilizes the enters ability because you can target it with Mjรถlnirโ€™s damage, if that somehow benefits you.

A quick rules note: Donna makes another creature into Stuffy Doll, but she deals the damage, not the other creature. So you get two crazy space lasers.

Neheb, the Eternal

Neheb, the Eternal

Neheb, the Eternal doesnโ€™t have a damage dealing ability to double, but it benefits from Mjรถlnir nonetheless: dealing damage counts as life loss and Neheb often gets into the red zone to make mana. With Mjรถlnir, Neheb alone produces 10 mana for your second main phase unblocked; even blocking does little since the hammer gives trample to go with afflict.

Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

If youโ€™re already using something like Torban, Thane of Red Fell to increase Ghyrson Starn, Kelermorphโ€™s damage, you should consider Mjรถlnir as an alternative that wonโ€™t get caught up in the Wrath of God and is ready to boost Starn when you recast it.

Slicer, Hired Muscle / Slicer, High-Speed Antagonist

Mjรถlnir is a fundamentally aggressive card, so why not pair it with one of the best aggro commanders? Slicer, Hired Muscle gets around the three-player problem without quantum physics; it just goes fast and hard, attacking every combat. It naturally deals four times more damage than a creature that only gets one combat, so Mjรถlnir basically makes it deal eight times the damage of your average card (donโ€™t think about the math too hard). Even with some hyperbole, itโ€™s a great pairing.

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2 Comments

  • Nick June 5, 2026 4:56 am

    “Eivor, Battle-Ready” would love this card, especially in my Boros equipment deck!

    • Timothy Zaccagnino
      Timothy Zaccagnino June 8, 2026 10:35 am

      Oh yeah, Evior seems worthy!

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