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@electronicarts
Electronic Arts electronicarts
Electronic Arts, inspiring a global community of players to explore new ways to play every day

Worldwide

@2dengine
2dengine
2dengine develops original apps and games

2dengine LLC

@nathants
nathants nathants
curl https://nathants.com/verify.sh

better.game

@dougbinks
Doug Binks dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics. Co-founder of enkisoftware with @juliettef

@enkisoftware UK

@tsoding
Tsoding tsoding
Recreational Programming
@W4Internal
W4 Games W4Internal
We are a company of veteran Godot contributors providing commercial OSS products and services. Stay tuned for the release of some open source libraries!

Ireland

@CodeAndWeb
Andreas Loew CodeAndWeb

CodeAndWeb GmbH Germany

@jmesserly
Jenny Messerly jmesserly
She's hacked on many compilers over the years (C#, VB, Python, Ruby, JS/ES6, M, Dart, to name a few). Currently works on @dart-lang's transpiler and inference.

Seattle, WA

@Shchvova
Vlad Svoka Shchvova
Developing Corona game engine and other things.

Corona Labs Toronto, ON, Canada

@nayuki
Nayuki nayuki
I implement data structures, algorithms, and file formats, emphasizing on correct logic and readable code. My website has a list of articles describing my work.

Project Nayuki Toronto, Ontario, Canada

@LuaJIT
LuaJIT LuaJIT
The LuaJIT Project
@bitbrain
miguel bitbrain
Techlead and Youtuber working on an untitled RPG built in Godot Engine.

Neol London, United Kingdom

@dbartolini
Daniele Bartolini dbartolini
Building @crownengine. Data-Oriented. Gamedev. Skeptic. White noise addicted.

@crownengine Italy

@crownengine
Crown Engine crownengine
Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.
@mslinklater
Martin Linklater mslinklater
Pro gamedev since '93.

UK

@MaddyThorson
Maddy Thorson MaddyThorson
Indie Game Developer. Creator of TowerFall and Celeste.

@ExOK Vancouver, BC, Canada

@mikedailly
Mike Dailly mikedailly
Game programmer, creator of Lemmings and Grand Theft Auto. Retro games coder and emulator writer.

Ogre Games Ltd. Dundee

@icculus
Ryan C. Gordon icculus
I make things that help you make games.

icculus.org Charlotte, NC

@nesbox
Vadim Grigoruk nesbox

Nesbox Wrocław, Poland

@raysan5
Ray raysan5
I make tools and technology for videogames development. Available for technical consulting, courses teaching and conferences. Feel free to message me!

@raylibtech Barcelona

@kitao
Takashi Kitao kitao
Developer of Pyxel, a retro game engine for Python. Former game developer. Lead programmer of "Zone of the Enders" series for PlayStation.

Tokyo, Japan

@encelo
Angelo Theodorou encelo
An Amiga and demoscene lover, an Arch Linux and 3d graphics enthusiast, a game industry programmer.

@nCine Granada, Spain

@kasperl
Kasper Lund kasperl

@toitlang Aarhus, Denmark

@KinsonDigital
Calvin Wilkinson KinsonDigital
Organization Owner

Portugal

@lminiero
Lorenzo Miniero lminiero
I'm getting older but, unlike whisky, I'm not getting any better.

Meetecho Piano di Sorrento, Italy

@gustavopezzi
Gustavo Pezzi gustavopezzi
Lecturer at pikuma.com

pikuma.com London UK

@F3R0
Ferhat Tanman F3R0
A Technical Artist in games.

Helsinki / Finland

@mwenge
Rob Hogan mwenge
Amateur hour, every hour, on the hour.
@mathewmariani
Mathew Mariani mathewmariani

Montreal, Quebec, Canada

@mattiasgustavsson
Mattias Gustavsson mattiasgustavsson
https://twitter.com/Mattias_G

Stockholm, Sweden

@joeyspacerocks
Joe Trewin joeyspacerocks
Making games. Currently Spooky Pooky - sci-fi Metroidvania about a squishy skeleton with a big head.

London, United Kingdom

@mackron
David Reid mackron
An open source developer focusing on small, easy to use software.

Australia

@orangeduck
Daniel Holden orangeduck
Animation & Machine Learning at Epic Games. Writer / Programmer.

Montreal

@ruby0x1
.ruby ruby0x1
game/design/develop

@luxeengine @wren-lang Vancouver, Canada