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Working on the nCine
⚙️
Working on the nCine

Sponsors

@isidromgh-creator
@taniagaarev-del

Organizations

@nCine @GameLoop-it

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encelo/README.md

I started my journey in computing on the Amiga, first with a stock A500 in 1991, and later with a towered A1200 upgraded with a BlizzardPPC and BVision. Those years shaped my fascination with graphics, games, programming, and the culture around making machines do more than anyone thought possible.

In March 2000 I had my first real contact with the *nix world, running NetBSD 1.4.2 on my 68030 A1200, followed soon after by LinuxPPC 2000. That opened the door to free software and the joy (and pain) of tinkering with low-level systems.

Since February 2005 I've been a daily Arch Linux user. It fits the way I like to work: simple, transparent, and close to the metal.

I've always loved the demoscene, chiptunes, sinus scrollers, and roto-zoomers: the playful side of pushing hardware limits. At the same time, I follow modern breakthroughs in real-time graphics with the same excitement.

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  1. nCine/nCine nCine/nCine Public

    A cross-platform 2D game engine

    C++ 1.2k 72

  2. SpookyGhost2D/SpookyGhost SpookyGhost2D/SpookyGhost Public

    A procedural sprite animation tool made with the nCine

    C++ 321 15

  3. ncTracer ncTracer Public

    An ImGui front-end to the pmTracer library made with the nCine

    C++ 3

  4. WetPaper WetPaper Public

    A game made with nCine for the Global Game Jam 2025

    C++ 2

  5. CustomEnginesPresentation CustomEnginesPresentation Public

    nCine: a world with custom in-house engines is possible

    HTML

  6. nCine_14Years_Presentation nCine_14Years_Presentation Public

    A Slidev presentation about my 14 years of developing nCine

    Vue