[TOC]
shvulkan
is a lightweight and flexible wrapper around the Vulkan® API written completely in C, that makes it easier to work with graphics efficiently without writing thousands of lines of code.
Scene example: alfa blending, instancing and indexed draw calls example.
Headless scene example using vulkan-virtual-outputs: alfa blending, instancing and indexed draw calls also here, but the images are streamed in an http server.
The examples are frequently being tested on Windows 11, NixOS (with Nix flake), Linux Mint (virtual machine and pc) with different compilers (MSVC, gcc), hardware configurations (RX580 4GB GDDR5, Radeon V Carrizo 500MB) and windowing systems (Win32, X11, Wayland).
Open the terminal and run the following commands:
Be sure to have installed the official Vulkan® SDK from LunarG, then run the following commands:
git clone --recursive https://github.com/mrsinho/shvulkan.git
cd shvulkan
mkdir build
cd build
cmake -DSH_VULKAN_BUILD_EXAMPLES=ON ..
cmake --build .
cd bin/examples
start shvulkan-clear-color
start shvulkan-scene
start shvulkan-compute-power-numbers
On Debian and similar distributions before building the project you first need to install some packages:
sudo add-apt-repository -y ppa:oibaf/graphics-drivers
sudo apt update -y
sudo apt install -yy libvulkan-dev libvulkan1 vulkan-utils mesa-vulkan-drivers
sudo apt install -yy libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
Now run these commands to build:
git clone --recursive https://github.com/mrsinho/shvulkan.git
cd shvulkan
mkdir build
cd build
cmake -DSH_VULKAN_BUILD_EXAMPLES=ON ..
cmake --build .
cd bin/examples
./shvulkan-clear-color & ./shvulkan-scene & ./shvulkan-compute-power-numbers
Tested on X11 and Wayland graphics servers. The Nix flake lets the system choose the default windowing system.
Warning
While testing with Wayland revealed no issues, there are some resizing issues when using X11.
git clone --recursive https://github.com/mrsinho/shvulkan.git
cd shvulkan
nix build
nix develop
cd result/examples/bin
./shvulkan-clear-color & ./shvulkan-scene & ./shvulkan-compute-power-numbers
CMake Target | Type | Configure Flags |
---|---|---|
shvulkan | library | / |
shvulkan-docs | Doxygen outputs | SH_VULKAN_BUILD_DOCS=ON |
shvulkan-clear-color | executable | SH_VULKAN_BUILD_EXAMPLES=ON |
shvulkan-scene | executable | SH_VULKAN_BUILD_EXAMPLES=ON |
shvulkan-compute-example | executable | SH_VULKAN_BUILD_EXAMPLES=ON |
If the cmake option SH_VULKAN_BUILD_EXAMPLES
is enabled, the additional glfw
target will be generated as a static library.
CMake Variable | About |
---|---|
SH_VULKAN_VERSION | Version of the shvulkan library |
SH_VULKAN_ROOT_DIR | Absolute path to the root of the repository directory |
SH_VULKAN_LIB_DIR | Absolute path to the output library directory |
SH_VULKAN_BIN_DIR | Absolute path to the output executable directory |
To link to the shvulkan
library with CMake:
if (NOT TARGET shvulkan)
set(SH_VULKAN_ROOT_DIR path/to/shvulkan/root/directory)
set(SH_VULKAN_BINARIES_DIR path/your/binaries/directory)
include(${SH_VULKAN_ROOT_DIR}/shvulkan/shvulkan.cmake)
build_shvulkan()
endif()
# [...]
target_link_libraries(app PUBLIC shvulkan)
Then, include the shVulkan.h
header file:
#include <shvulkan/shVulkan.h>
shvulkan
ships with one compute example
, one graphics clear color example
, one graphics scene example
and a headless scene
graphics example, which instead of presenting images to the screen it streams the graphics output with an http server.