Releases: NucleusPowered/Nucleus
Nucleus v2 BETA 3.1 for Minecraft 1.12.2
This is a re-release of Beta 3, which had an error in the github workflow. It is identical to Beta 3.
This is an beta version of Nucleus 2.0.0 for Sponge API version 7.3
THIS IS A BETA VERSION. IT MAY NOT BE STABLE. DO NOT USE ON PRODUCTION SERVERS
Please report any issues to Github Issues (https://github.com/NucleusPowered/Nucleus/issues) CLEARLY stating the version of Nucleus you are using.
This was built from Nucleus commit: 693448c
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Nucleus 2.0
Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.
As it stands, Nucleus 2 is a BETA quality product. Please do not use it on production servers, but I would appreciate any testing I can get. I am only one person!
Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.
PSA: Before you use Nucleus 2...
Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. This is to enable database support which is currently slated for Q2 2020. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.
No migration is necessary for the following:
main.confinfo.txtand other info files- User data
- World data
- Kits, warps, and other general data
Nucleus 2 also uses a new format for the commands.conf file and no migrator is provided at this time as the format is likely to change further as I complete the plugin. Please inspect commands.conf when you load and make any necessary changes.
Also, a note on the version. The Nucleus version will no longer contain the Sponge API version that it is built for, instead preferring new major versions to denote the change. This will still be denoted in the file name.
Nucleus 2 is for Sponge API 7.2 or any later version of Sponge API 7.2.
For Server Owners and Players
This list is not yet exhaustive. There is not yet a lot to talk about, but v2 is not yet feature complete.
For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.
ADDED: Permission Levels/Powers for moderation tasks
Many of you have been asking "permission levels" because you don't trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you're trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.
Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:
use-permission-level: set totrueto use permission levelscan-affect-same-level: set totrueto let two players with the same permission level affect each other,falseif not.
To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as "meta". The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:
nucleus.ban.levelnucleus.jail.levelnucleus.kick.levelnucleus.mute.levelnucleus.sudo.levelnucleus.socialspy.level(this already existed)
No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:
/lp user <user> meta set <option> <level>
For a ban level of 4 on dualspiral:
/lp user dualspiral meta set nucleus.ban.level 4
If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.
This has only been lightly tested. Please report any feedback on the system to me during your testing.
ADDED: Ability to specify arbitrary command names for Nucleus commands (EXPERIMENTAL)
Nucleus commands can now be given arbitrary command names in commands.conf under the "root level aliases" section, and Nucleus will attempt to register the command under that alias.
This feature is still subject to some testing, but I realised it was easy to add with the new codebase.
ADDED: Per User translation of Nucleus system messages
While Nucleus' support for translation isn't great and I've not been successful in getting a translation platform running (yet), Nucleus will support sending messages to players based on either:
- The locale set via
/nucleussetlanguageon a per-player basis; or - The client's locale.
This will be available as we (hopefully) receive more translations.
You will be able to turn this off, of course, if you want all clients to see the same language.
ADDED: Permission context when running a Nucleus command
When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.
ADDED: Compatibility Warning system
Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.
ADDED: Kit data can now be reloaded from persistence on demand
I don't recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.
ADDED: /basictitle, /basicsubtitle and /basicactionbar commands
These commands allow you to send title, subtitle and actionbar messages to all or specific players. They work the same way as /planbroadcast. The flags for these commands are:
-p [player]: The name of the player or a selector that defines who to send the message to. If omitted, sends to all on the server.-i [seconds]: The amount of time taken by the fade in effect, in seconds (does not affect action bar messages).-o [seconds]: The amount of time taken by the fade out effect, in seconds.-t [seconds]: The amount of time taken the message remains on the screen, in seconds.
ADDED: Notification module
This module houses the broadcast commands, as well as the new /basictitle, /basicsubtitle and /basicactionbar commands. Relaxant config from the admin module will be auto-migrated.
ADDED: Support for automatic USER permissions on the default group
Particularly useful for OP based servers, if you want all players to have access to all permissions in the nucleus USER role, you can now set core.give-default-group-user-permissions to
true and all users will be granted all permissions in the USER role. This is equivalent to granting the nucleus.user permission, but can also be used on servers with no permissions plugin installed.
MODIFIED: Chat tokens no longer accept pl style tokens
Chat tokens work similar to before, but are no longer plugin namespaced (so, {{pl:[]}} will no longer work). {{o:[]}} style tokens, those that select options from your permissions plugin, will still work.
MODIFIED: The /tp alias for /teleport defaults to disabled
Many mods, such as JourneyMap, were using the /tp command to perform teleports
Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.
MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles
This also has the side effect of making these actions all require their own permission.
MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem
Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.
MODIFIED: Permission Group Chat Templates
The original way Nucleus attempted to determine which group template to use when displaying chat formatting was unpredictable and was very slow as it had to collect a lot of data from a permissions plugin. This has now been removed.
Nucleus has supported a nucleus.chat.group permission option (meta in LuckPerms) for some time. This option is now the only way to determine the group template a permission group or user will use - falling back to the default if this does not match.
MODIFIED: Permission Group /list groups
For similar reasons to chat groups no longer relying on parent groups, /list no longer does either. Groups are now defined by the nucleus.list.group option/meta.
The group alias config has also been removed, as you can just provide them the same nucleus.list.group option value.
As a bonus, /list groups now use text colour codes in the group names.
MODIFIED: /kit add has been merged into /kit create
The action performed by /kit add in v1 was to create a kit based on your inventory. This is now /kit create -c instead.
Both /kit create and /kit create -c now require the edit kit permission to actually add items to kits.
REMOVED: Debug Mode
Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).
REMOV...
2.0.0-BETA-3
This is an beta version of Nucleus 2.0.0 for Sponge API version 7.3
THIS IS A BETA VERSION. IT MAY NOT BE STABLE. DO NOT USE ON PRODUCTION SERVERS
Please report any issues to Github Issues (https://github.com/NucleusPowered/Nucleus/issues) CLEARLY stating the version of Nucleus you are using.
This was built from Nucleus commit: 693448c
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Nucleus 2.0
Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.
As it stands, Nucleus 2 is a BETA quality product. Please do not use it on production servers, but I would appreciate any testing I can get. I am only one person!
Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.
PSA: Before you use Nucleus 2...
Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. This is to enable database support which is currently slated for Q2 2020. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.
No migration is necessary for the following:
main.confinfo.txtand other info files- User data
- World data
- Kits, warps, and other general data
Nucleus 2 also uses a new format for the commands.conf file and no migrator is provided at this time as the format is likely to change further as I complete the plugin. Please inspect commands.conf when you load and make any necessary changes.
Also, a note on the version. The Nucleus version will no longer contain the Sponge API version that it is built for, instead preferring new major versions to denote the change. This will still be denoted in the file name.
Nucleus 2 is for Sponge API 7.2 or any later version of Sponge API 7.2.
For Server Owners and Players
This list is not yet exhaustive. There is not yet a lot to talk about, but v2 is not yet feature complete.
For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.
ADDED: Permission Levels/Powers for moderation tasks
Many of you have been asking "permission levels" because you don't trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you're trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.
Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:
use-permission-level: set totrueto use permission levelscan-affect-same-level: set totrueto let two players with the same permission level affect each other,falseif not.
To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as "meta". The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:
nucleus.ban.levelnucleus.jail.levelnucleus.kick.levelnucleus.mute.levelnucleus.sudo.levelnucleus.socialspy.level(this already existed)
No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:
/lp user <user> meta set <option> <level>
For a ban level of 4 on dualspiral:
/lp user dualspiral meta set nucleus.ban.level 4
If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.
This has only been lightly tested. Please report any feedback on the system to me during your testing.
ADDED: Ability to specify arbitrary command names for Nucleus commands (EXPERIMENTAL)
Nucleus commands can now be given arbitrary command names in commands.conf under the "root level aliases" section, and Nucleus will attempt to register the command under that alias.
This feature is still subject to some testing, but I realised it was easy to add with the new codebase.
ADDED: Per User translation of Nucleus system messages
While Nucleus' support for translation isn't great and I've not been successful in getting a translation platform running (yet), Nucleus will support sending messages to players based on either:
- The locale set via
/nucleussetlanguageon a per-player basis; or - The client's locale.
This will be available as we (hopefully) receive more translations.
You will be able to turn this off, of course, if you want all clients to see the same language.
ADDED: Permission context when running a Nucleus command
When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.
ADDED: Compatibility Warning system
Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.
ADDED: Kit data can now be reloaded from persistence on demand
I don't recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.
ADDED: /basictitle, /basicsubtitle and /basicactionbar commands
These commands allow you to send title, subtitle and actionbar messages to all or specific players. They work the same way as /planbroadcast. The flags for these commands are:
-p [player]: The name of the player or a selector that defines who to send the message to. If omitted, sends to all on the server.-i [seconds]: The amount of time taken by the fade in effect, in seconds (does not affect action bar messages).-o [seconds]: The amount of time taken by the fade out effect, in seconds.-t [seconds]: The amount of time taken the message remains on the screen, in seconds.
ADDED: Notification module
This module houses the broadcast commands, as well as the new /basictitle, /basicsubtitle and /basicactionbar commands. Relaxant config from the admin module will be auto-migrated.
ADDED: Support for automatic USER permissions on the default group
Particularly useful for OP based servers, if you want all players to have access to all permissions in the nucleus USER role, you can now set core.give-default-group-user-permissions to
true and all users will be granted all permissions in the USER role. This is equivalent to granting the nucleus.user permission, but can also be used on servers with no permissions plugin installed.
MODIFIED: Chat tokens no longer accept pl style tokens
Chat tokens work similar to before, but are no longer plugin namespaced (so, {{pl:[]}} will no longer work). {{o:[]}} style tokens, those that select options from your permissions plugin, will still work.
MODIFIED: The /tp alias for /teleport defaults to disabled
Many mods, such as JourneyMap, were using the /tp command to perform teleports
Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.
MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles
This also has the side effect of making these actions all require their own permission.
MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem
Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.
MODIFIED: Permission Group Chat Templates
The original way Nucleus attempted to determine which group template to use when displaying chat formatting was unpredictable and was very slow as it had to collect a lot of data from a permissions plugin. This has now been removed.
Nucleus has supported a nucleus.chat.group permission option (meta in LuckPerms) for some time. This option is now the only way to determine the group template a permission group or user will use - falling back to the default if this does not match.
MODIFIED: Permission Group /list groups
For similar reasons to chat groups no longer relying on parent groups, /list no longer does either. Groups are now defined by the nucleus.list.group option/meta.
The group alias config has also been removed, as you can just provide them the same nucleus.list.group option value.
As a bonus, /list groups now use text colour codes in the group names.
MODIFIED: /kit add has been merged into /kit create
The action performed by /kit add in v1 was to create a kit based on your inventory. This is now /kit create -c instead.
Both /kit create and /kit create -c now require the edit kit permission to actually add items to kits.
REMOVED: Debug Mode
Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).
REMOVED: The Warnings module has been removed
It wasn't used much and, honestly, it was actually pushing the boundaries...
Version 1.14.6 (for Minecraft 1.12.2)
This is a bug fix and minor feature release for Nucleus for Sponge API version 7.1
This was built from Nucleus commit: 9e81382
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
A Note on RTP
Many of you have been saying that RTP has been not working super well, even after my complete rewrite of the system. I spent an hour debugging the system and found that I was handing the centre of the border at the wrong point in my calculations.
As you possibly know, the default RTP kernels require three things (for x,z at least):
- The world centre
- The minimum radius from the world centre which is a valid RTP point
- The maximum radius from the world centre which is a valid RTP point
The way the calculation should work for x and z co-ordinates is as follows:
- Get Java to return a random number between
0andmax-min, then addsmin - Determine whether the co-ordinate is positive or negative, multiplies the result above by
-1or1to do this - Add the corresponding x or z co-ordinate from the world spawn point
My mistake was that the second and third step were reversed. This incorrectly set the co-ordinates for three-quarters of the co-ordinates (that is, if either or both of the signs determined in step 2 is negative). The further away your spawn point from (0,0), the worse this bug became. The fix amounted to moving a right parenthesis.
This did not affect any third party kernels, though I don't think that there are any at this time.
I am sorry if you've been tearing your hair out over this!
Bugfixes
- Fixed RTP incorrectly working out target co-ordinates when the centre of the border is not (0, 0)
- Fix cryptic error message when using a warp to a world that can no longer be found
Known Issues
- Some plugins and mods are known to be incompatible with Nucleus. See https://nucleuspowered.org/docs/compatibility.html for more information.
Version 1.14.5 (for Minecraft 1.12.2)
This is a bug fix and minor feature release for Nucleus for Sponge API version 7.1
This was built from Nucleus commit: 5499536
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Compatibility Note
It has recently been discovered that one or two plugins contain a project known as "Configurate But With Blackjack And Hookers". This project tries to extend the Configurate system's Object Mapper, but does so in a dangerous, unsupported and hacky way - so much so that it stops other plugins from using some of their own advanced object mappers. As you may have guessed, Nucleus is severely impacted by this.
For technical details, you can read more about the issue below:
If you use NT-RPG or related plugins, you should upgrade Nucleus now or stop using the plugins that include these hacks. It is likely that Nucleus was not working correctly in the first place, but this should work around the issue. You will know if you've been impacted when running this version, Nucleus will print a large message on start up to tell you what is happening.
If you develop a plugin that uses its own object mapper, you will also be impacted by this issue.
Bugfixes
- Prevent attempts to repair negative durability items
- Fix
/kit infodisplaying auto redeem status instead of message redeem status under "Message on redeem"
Known Issues
- Some plugins and mods are known to be incompatible with Nucleus. See https://nucleuspowered.org/docs/compatibility.html for more information.
Version 2.0.0 BETA 2 (for Minecraft 1.12.2)
This is an beta version of Nucleus 2.0.0 for Sponge API version 7.2
THIS IS A BETA VERSION. IT MAY NOT BE STABLE. DO NOT USE ON PRODUCTION SERVERS
Please report any issues to Github Issues (https://github.com/NucleusPowered/Nucleus/issues) CLEARLY stating the version of Nucleus you are using.
This was built from Nucleus commit: 1a064be
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Nucleus 2.0
Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.
As it stands, Nucleus 2 is a BETA quality product. Please do not use it on production servers, but I would appreciate any testing I can get. I am only one person!
Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.
PSA: Before you use Nucleus 2...
Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. This is to enable database support which is currently slated for Q2 2020. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.
No migration is necessary for the following:
main.confinfo.txtand other info files- User data
- World data
- Kits, warps, and other general data
Nucleus 2 also uses a new format for the commands.conf file and no migrator is provided at this time as the format is likely to change further as I complete the plugin. Please inspect commands.conf when you load and make any necessary changes.
For Server Owners and Players
This list is not yet exhaustive. There is not yet a lot to talk about, but v2 is not yet feature complete.
For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.
ADDED: Permission Levels/Powers for moderation tasks
Many of you have been asking "permission levels" because you don't trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you're trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.
Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:
use-permission-level: set totrueto use permission levelscan-affect-same-level: set totrueto let two players with the same permission level affect each other,falseif not.
To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as "meta". The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:
nucleus.ban.levelnucleus.jail.levelnucleus.kick.levelnucleus.mute.levelnucleus.sudo.levelnucleus.socialspy.level(this already existed)
No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:
/lp user <user> meta set <option> <level>
For a ban level of 4 on dualspiral:
/lp user dualspiral meta set nucleus.ban.level 4
If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.
This has only been lightly tested. Please report any feedback on the system to me during your testing.
ADDED: Ability to specify arbitrary command names for Nucleus commands (EXPERIMENTAL)
Nucleus commands can now be given arbitrary command names in commands.conf under the "root level aliases" section, and Nucleus will attempt to register the command under that alias.
This feature is still subject to some testing, but I realised it was easy to add with the new codebase.
ADDED: Per User translation of Nucleus system messages
While Nucleus' support for translation isn't great and I've not been successful in getting a translation platform running (yet), Nucleus will support sending messages to players based on either:
- The locale set via
/nucleussetlanguageon a per-player basis; or - The client's locale.
This will be available as we (hopefully) receive more translations.
You will be able to turn this off, of course, if you want all clients to see the same language.
ADDED: Permission context when running a Nucleus command
When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.
ADDED: Compatibility Warning system
Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.
ADDED: Kit data can now be reloaded from persistence on demand
I don't recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.
MODIFIED: Chat tokens no longer accept pl style tokens
Chat tokens work similar to before, but are no longer plugin namespaced (so, {{pl:[]}}. {{o:[]}} style tokens still work.
MODIFIED: The /tp alias for /teleport defaults to disabled
Many mods, such as JourneyMap, were using the /tp command to perform teleports
Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.
MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles
This also has the side effect of making these actions all require their own permission.
MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem
Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.
MODIFIED: Permission Group Chat Templates
The original way Nucleus attempted to determine which group template to use when displaying chat formatting was unpredictable and was very slow as it had to collect a lot of data from a permissions plugin. This has now been removed.
Nucleus has supported a nucleus.chat.group permission option (meta in LuckPerms) for some time. This option is now the only way to determine the group template a permission group or user will use - falling back to the default if this does not match.
MODIFIED: Permission Group /list groups
For similar reasons to chat groups no longer relying on parent groups, /list no longer does either. Groups are now defined by the nucleus.list.group option/meta.
The group alias config has also been removed, as you can just provide them the same nucleus.list.group option value.
As a bonus, /list groups now use text colour codes in the group names.
REMOVED: Debug Mode
Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).
REMOVED: The Warnings module has been removed
It wasn't used much and, honestly, it was actually pushing the boundaries as to what Nucleus really should be doing. There are no migration paths available as it stands, however plugin developers can use the Nucleus API to extract any warnings against a player if they wish to enable such migration.
REMOVED: The Server Shop module has been removed
It wasn't used much, and it had many issues with it that were not simple to fix. There are no migration paths available.
REWRITTEN: Teleportation Routines
Player teleportation should now be more reliable as the base teleport code has been deleted and completely rebuilt.
REWRITTEN: Message channel support removed for higher compatibility with other plugins
Nucleus will no longer use message channels, instead using an in-house solution to support formatting with other mods, (and for reporting formatting to other plugins). However, when possible, the messsage channels will still be applied to the event so plugins can see that Nucleus is doing something with them.
BUG FIXES: Miscellaneous fixes
While many bugs might have been introduced, other bugs have been fixed. Notable issues that have been fixed will be noted here.
For Plugin Developers that use the API
All Nucleus API calls cannot be considered to be stable at this time. Do not build production plugins against the v2 API.
REMOVED: The Nucleus static object
I'm going to start with something that isn't in the API - Nucleus.getNucleus(). I've had the occasional complaint that updates to Nucleus have broken some plugins that depend on it. It always turns out to be developers not asking for API additions (which I try to guarantee) but just decide to use Nucleus.getNucleus() everywhere. Don't do it - I do not class that as part of the API and it was a horrible object that allowed me to be lazy. v2 is about stopping me being lazy.
You shouldn't do it anyway, but you will not be able to do it at all in v2, because the Nucleus object has been deleted. Please use the API. If there is something missing from the API that you wish to use, please ...
Version 1.14.4 (for Minecraft 1.12.2)
This is a bug fix and minor feature release for Nucleus for Sponge API version 7.1
This was built from Nucleus commit: c2fd9fd
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
New Features
- Add
nucleus.exp.keepondeathpermission for keeping XP across deaths.
Bugfixes
- Try to ensure that staff chat persists over player deaths.
- Don't kick players who are allowed to join a full server when the server is whitelisted.
Known Issues
- Some plugins and mods are known to be incompatible with Nucleus. See https://nucleuspowered.org/docs/compatibility.html for more information.
Version 2.0.0 BETA 1a (for Minecraft 1.12.2)
NOTE: This is a reissue of Beta 1 with the correct version number. There are no other changes.
This is an beta version of Nucleus 2.0.0 for Sponge API version 7.1
THIS IS A BETA VERSION. IT MAY NOT BE STABLE. DO NOT USE ON PRODUCTION SERVERS
Please report any issues to Github Issues (https://github.com/NucleusPowered/Nucleus/issues) CLEARLY stating the version of Nucleus you are using.
This was built from Nucleus commit: 6584e5e
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Nucleus 2.0
Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.
As it stands, Nucleus 2 is a BETA quality product. Please do not use it on production servers, but I would appreciate any testing I can get. I am only one person!
Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.
PSA: Before you use Nucleus 2...
Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. This is to enable database support which is currently slated for Q2 2020. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.
No migration is necessary for the following:
main.confinfo.txtand other info files- User data
- World data
- Kits, warps, and other general data
Nucleus 2 also uses a new format for the commands.conf file and no migrator is provided at this time as the format is likely to change further as I complete the plugin. Please inspect commands.conf when you load and make any necessary changes.
For Server Owners and Players
This list is not yet exhaustive. There is not yet a lot to talk about, but v2 is not yet feature complete.
ADDED: Permission Levels/Powers for moderation tasks
Many of you have been asking "permission levels" because you don't trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you're trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.
Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:
use-permission-level: set totrueto use permission levelscan-affect-same-level: set totrueto let two players with the same permission level affect each other,falseif not.
To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as "meta". The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:
nucleus.ban.levelnucleus.jail.levelnucleus.kick.levelnucleus.mute.levelnucleus.sudo.levelnucleus.socialspy.level(this already existed)
No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:
/lp user <user> meta set <option> <level>
For a ban level of 4 on dualspiral:
/lp user dualspiral meta set nucleus.ban.level 4
If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.
This has only been lightly tested. Please report any feedback on the system to me during your testing.
ADDED: Ability to specify arbitrary command names for Nucleus commands (EXPERIMENTAL)
Nucleus commands can now be given arbitrary command names in commands.conf under the "root level aliases" section, and Nucleus will attempt to register the command under that alias.
This feature is still subject to some testing, but I realised it was easy to add with the new codebase.
ADDED: Per User translation of Nucleus system messages
While Nucleus' support for translation isn't great and I've not been successful in getting a translation platform running (yet), Nucleus will support sending messages to players based on either:
- The locale set via
/nucleussetlanguageon a per-player basis; or - The client's locale.
This will be available as we (hopefully) receive more translations.
You will be able to turn this off, of course, if you want all clients to see the same language.
ADDED: Permission context when running a Nucleus command
When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.
ADDED: Compatibility Warning system
Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.
ADDED: Kit data can now be reloaded from persistence on demand
I don't recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.
MODIFIED: Chat tokens no longer accept pl style tokens
Chat tokens work in a similar way to before, but are no longer plugin namespaced (so, {{pl:[]}}. {{o:[]}} style tokens still work.
MODIFIED: The /tp alias for /teleport defaults to disabled
Many mods, such as JourneyMap, were using the /tp command to perform teleports
Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.
MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles
This also has the side effect of making these actions all require their own permission.
MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem
Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.
REMOVED: Debug Mode
Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).
REMOVED: The Warnings module has been removed
It wasn't used much and, honestly, it was actually pushing the boundaries as to what Nucleus really should be doing. There are no migration paths available as it stands, however plugin developers can use the Nucleus API to extract any warnings against a player if they wish to enable such migration.
REMOVED: The Server Shop module has been removed
It wasn't used much and it had many issues with it that were not simple to fix. There are no migration paths available.
REWRITTEN: Teleportation Routines
Player teleportation should now be more reliable as the base teleport code has been deleted and completely rebuilt.
REWRITTEN: Message channel support removed for higher compatibility with other plugins
Nucleus will no longer use message channels, instead using an inhouse solution to support formatting with other mods, (and for reporting formatting to other plugins).
BUG FIXES: Miscellaneous fixes
While many bugs might have been introduced, other bugs have been fixed. Notable issues that have been fixed will be noted here.
For Plugin Developers that use the API
All Nucleus API calls cannot be considered to be stable at this time. Do not build production plugins against the v2 API.
REMOVED: The Nucleus static object
I'm going to start with something that isn't in the API - Nucleus.getNucleus(). I've had the occasional complaint that updates to Nucleus have broken some plugins that depend on it. It always turns out to be developers not asking for API additions (which I try to guarantee) but just decide to use Nucleus.getNucleus() everywhere. Don't do it - I do not class that as part of the API and it was a horrible object that allowed me to be lazy. v2 is about stopping me being lazy.
You shouldn't do it anyway, but you will not be able to do it at all in v2, because the Nucleus object has been deleted. Please use the API. If there is something missing from the API that you wish to use, please open a Github issue.
MODIFIED: The location of nearly everything
To try to make things a little more sane, all APIs are now classified by their module or overreaching theme first, rather than whether they are a service, event etc. This should make it simpler to see what APIs are available for each module.
MODIFIED: TeleportResults is now TeleportResult, an enum. Other CatalogTypes are now Suppliers
TeleportResult is now an enum. Other CatalogTypes are now represented by Suppliers to remove reliance on hacky reflection techniques.
REPLACED: NucleusMessageTokenService has been removed and replaced by NucleusPlaceholderService
The message token service has been completely removed. In its place, there is a NucleusPlaceholderService. Registration is no longer per plugin but per token, and the confusing variable system has been removed. Plugins can now simply register a token using the following:
NucleusAPI.getPlaceholderService().registerToken(PluginContainer, String, PlaceholderParser);
Nucleus Gluon v1 will no longer work for supporting placeholder API tokens.
REMOV...
Version 2.0.0 BETA 1 (for Minecraft 1.12.2)
This is an beta version of Nucleus 2.0.0 for Sponge API version 7.1
THIS IS A BETA VERSION. IT MAY NOT BE STABLE. DO NOT USE ON PRODUCTION SERVERS
Please report any issues to Github Issues (https://github.com/NucleusPowered/Nucleus/issues) CLEARLY stating the version of Nucleus you are using.
This was built from Nucleus commit: 8d83f41
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Nucleus 2.0
Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.
As it stands, Nucleus 2 is a BETA quality product. Please do not use it on production servers, but I would appreciate any testing I can get. I am only one person!
Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.
PSA: Before you use Nucleus 2...
Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. This is to enable database support which is currently slated for Q2 2020. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.
No migration is necessary for the following:
main.confinfo.txtand other info files- User data
- World data
- Kits, warps, and other general data
Nucleus 2 also uses a new format for the commands.conf file and no migrator is provided at this time as the format is likely to change further as I complete the plugin. Please inspect commands.conf when you load and make any necessary changes.
For Server Owners and Players
This list is not yet exhaustive. There is not yet a lot to talk about, but v2 is not yet feature complete.
ADDED: Permission Levels/Powers for moderation tasks
Many of you have been asking "permission levels" because you don't trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you're trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.
Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:
use-permission-level: set totrueto use permission levelscan-affect-same-level: set totrueto let two players with the same permission level affect each other,falseif not.
To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as "meta". The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:
nucleus.ban.levelnucleus.jail.levelnucleus.kick.levelnucleus.mute.levelnucleus.sudo.levelnucleus.socialspy.level(this already existed)
No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:
/lp user <user> meta set <option> <level>
For a ban level of 4 on dualspiral:
/lp user dualspiral meta set nucleus.ban.level 4
If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.
This has only been lightly tested. Please report any feedback on the system to me during your testing.
ADDED: Ability to specify arbitrary command names for Nucleus commands (EXPERIMENTAL)
Nucleus commands can now be given arbitrary command names in commands.conf under the "root level aliases" section, and Nucleus will attempt to register the command under that alias.
This feature is still subject to some testing, but I realised it was easy to add with the new codebase.
ADDED: Per User translation of Nucleus system messages
While Nucleus' support for translation isn't great and I've not been successful in getting a translation platform running (yet), Nucleus will support sending messages to players based on either:
- The locale set via
/nucleussetlanguageon a per-player basis; or - The client's locale.
This will be available as we (hopefully) receive more translations.
You will be able to turn this off, of course, if you want all clients to see the same language.
ADDED: Permission context when running a Nucleus command
When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.
ADDED: Compatibility Warning system
Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.
ADDED: Kit data can now be reloaded from persistence on demand
I don't recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.
MODIFIED: Chat tokens no longer accept pl style tokens
Chat tokens work in a similar way to before, but are no longer plugin namespaced (so, {{pl:[]}}. {{o:[]}} style tokens still work.
MODIFIED: The /tp alias for /teleport defaults to disabled
Many mods, such as JourneyMap, were using the /tp command to perform teleports
Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.
MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles
This also has the side effect of making these actions all require their own permission.
MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem
Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.
REMOVED: Debug Mode
Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).
REMOVED: The Warnings module has been removed
It wasn't used much and, honestly, it was actually pushing the boundaries as to what Nucleus really should be doing. There are no migration paths available as it stands, however plugin developers can use the Nucleus API to extract any warnings against a player if they wish to enable such migration.
REMOVED: The Server Shop module has been removed
It wasn't used much and it had many issues with it that were not simple to fix. There are no migration paths available.
REWRITTEN: Teleportation Routines
Player teleportation should now be more reliable as the base teleport code has been deleted and completely rebuilt.
REWRITTEN: Message channel support removed for higher compatibility with other plugins
Nucleus will no longer use message channels, instead using an inhouse solution to support formatting with other mods, (and for reporting formatting to other plugins).
BUG FIXES: Miscellaneous fixes
While many bugs might have been introduced, other bugs have been fixed. Notable issues that have been fixed will be noted here.
For Plugin Developers that use the API
All Nucleus API calls cannot be considered to be stable at this time. Do not build production plugins against the v2 API.
REMOVED: The Nucleus static object
I'm going to start with something that isn't in the API - Nucleus.getNucleus(). I've had the occasional complaint that updates to Nucleus have broken some plugins that depend on it. It always turns out to be developers not asking for API additions (which I try to guarantee) but just decide to use Nucleus.getNucleus() everywhere. Don't do it - I do not class that as part of the API and it was a horrible object that allowed me to be lazy. v2 is about stopping me being lazy.
You shouldn't do it anyway, but you will not be able to do it at all in v2, because the Nucleus object has been deleted. Please use the API. If there is something missing from the API that you wish to use, please open a Github issue.
MODIFIED: The location of nearly everything
To try to make things a little more sane, all APIs are now classified by their module or overreaching theme first, rather than whether they are a service, event etc. This should make it simpler to see what APIs are available for each module.
MODIFIED: TeleportResults is now TeleportResult, an enum. Other CatalogTypes are now Suppliers
TeleportResult is now an enum. Other CatalogTypes are now represented by Suppliers to remove reliance on hacky reflection techniques.
REPLACED: NucleusMessageTokenService has been removed and replaced by NucleusPlaceholderService
The message token service has been completely removed. In its place, there is a NucleusPlaceholderService. Registration is no longer per plugin but per token, and the confusing variable system has been removed. Plugins can now simply register a token using the following:
NucleusAPI.getPlaceholderService().registerToken(PluginContainer, String, PlaceholderParser);
Nucleus Gluon v1 will no longer work for supporting placeholder API tokens.
REMOVED: Nucleus MessageChannels
These will be restored in a marker capacity only
In order to enable Nuc...
Version 1.14.3 (for Minecraft 1.12.2)
This is a bug fix and minor feature release for Nucleus for Sponge API version 7.1
This was built from Nucleus commit: 95068d5
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Minor Updates
- Russian translations have been updated (thanks to bigenergy).
- Chinese (Simplified) translations have been updated (thanks to Frost-ZX).
- Allow
/backto target unloaded (but enabled) worlds (thanks to GuusLieben).
Bugfixes
- None
Known Issues
- Some plugins and mods are known to be incompatible with Nucleus. See https://nucleuspowered.org/docs/compatibility.html for more information.
Version 2.0.0 ALPHA 4 (for Minecraft 1.12.2)
This is an alpha version of Nucleus 2.0.0 for Sponge API version 7.1
THIS IS AN ALPHA VERSION. IT IS INCOMPLETE AND WILL NOT BE STABLE. DO NOT USE ON PRODUCTION SERVERS. LIKE ALWAYS, NO WARRANTY IS IMPLIED. NOTE THAT THE RISK OF DATA LOSS IS VERY REAL. IT IS NOT THE FAULT OF THE NUCLEUS TEAM IF ANYTHING GOES WRONG.
Please report any issues to Github Issues (https://github.com/NucleusPowered/Nucleus/issues) CLEARLY stating the version of Nucleus you are using.
This was built from Nucleus commit: f5c931b
Release Notes
If you're having trouble, visit our Discord channel: https://discord.gg/A9QHG5H
Nucleus 2.0
Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.
As it stands, Nucleus 2 is an ALPHA quality product. Please do not use it on production servers, but I would appreciate any testing I can get. I am only one person!
Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.
PSA: Before you use Nucleus 2...
Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. This is to enable database support which is currently slated for Q1 2020. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.
No migration is necessary for the following:
main.confinfo.txtand other info files- User data
- World data
- Kits, warps, and other general data
Nucleus 2 also uses a new format for the commands.conf file and no migrator is provided at this time as the format is likely to change further as I complete the plugin. Please inspect commands.conf when you load and make any necessary changes.
For Server Owners and Players
This list is not yet exhaustive. There is not yet a lot to talk about, but v2 is not yet feature complete.
ADDED: Permission Levels/Powers for moderation tasks
Many of you have been asking "permission levels" because you don't trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you're trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.
Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:
use-permission-level: set totrueto use permission levelscan-affect-same-level: set totrueto let two players with the same permission level affect each other,falseif not.
To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as "meta". The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:
nucleus.ban.levelnucleus.jail.levelnucleus.kick.levelnucleus.mute.levelnucleus.sudo.levelnucleus.socialspy.level(this already existed)
No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:
/lp user <user> meta set <option> <level>
For a ban level of 4 on dualspiral:
/lp user dualspiral meta set nucleus.ban.level 4
If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.
This has only been lightly tested. Please report any feedback on the system to me during your testing.
ADDED: Ability to specify arbitary command names for Nucleus commands (EXPERIMENTAL)
Nucleus commands can now be given arbitary command names in commands.conf under the "root level aliases" section, and Nucleus will attempt to register the command under that alias.
This feature is still subject to some testing, but I realised it was easy to add with the new codebase.
ADDED: Per User translation of Nucleus system messages
While Nucleus' support for translation isn't great and I've not been successful in getting a translation platform running (yet), Nucleus will support sending messages to players based on their client locale. This will be available as we (hopefully) receive more translations.
You will be able to turn this off, of course, if you want all clients to see the same language.
ADDED: Permission context when running a Nucleus command
When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.
ADDED: Compatibility Warning system
Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.
ADDED: Kit data can now be reloaded from persistence on demand
I don't recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.
MODIFIED: Chat tokens no longer accept pl style tokens
Chat tokens work in a similar way to before, but are no longer plugin namespaced (so, {{pl:[]}}. {{o:[]}} style tokens still work.
MODIFIED: The /tp alias for /teleport defaults to disabled
Many mods, such as JourneyMap, were using the /tp command to perform teleports
Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.
MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles
This also has the side effect of making these actions all require their own permission.
MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem
Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.
REMOVED: Debug Mode
Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).
REMOVED: The Warnings module has been removed
It wasn't used much and, honestly, it was actually pushing the boundaries as to what Nucleus really should be doing. There are no migration paths available as it stands, however plugin developers can use the Nucleus API to extract any warnings against a player if they wish to enable such migration.
REMOVED: The Server Shop module has been removed
It wasn't used much and it had many issues with it that were not simple to fix. There are no migration paths available.
REWRITTEN: Teleportation Routines
Player teleportation should now be more reliable as the base teleport code has been deleted and completely rebuilt.
REWRITTEN: Message channel support removed for higher compatibility with other plugins
Nucleus will no longer use message channels, instead using an inhouse solution to support formatting with other mods, (and for reporting formatting to other plugins).
BUG FIXES: Miscellaneous fixes
While many bugs might have been introduced, other bugs have been fixed. Notable issues that have been fixed will be noted here.
For Plugin Developers that use the API
All Nucleus API calls cannot be considered to be stable at this time. Do not build production plugins against the v2 API.
REMOVED: The Nucleus static object
I'm going to start with something that isn't in the API - Nucleus.getNucleus(). I've had the occasional complaint that updates to Nucleus have broken some plugins that depend on it. It always turns out to be developers not asking for API additions (which I try to guarantee) but just decide to use Nucleus.getNucleus() everywhere. Don't do it - I do not class that as part of the API and it was a horrible object that allowed me to be lazy. v2 is about stopping me being lazy.
You shouldn't do it anyway, but you will not be able to do it at all in v2, because the Nucleus object has been deleted. Please use the API. If there is something missing from the API that you wish to use, please open a Github issue.
MODIFIED: The location of nearly everything
To try to make things a little more sane, all APIs are now classified by their module or overreaching theme first, rather than whether they are a service, event etc. This should make it simpler to see what APIs are available for each module.
MODIFIED: TeleportResults is now TeleportResult, an enum. Other CatalogTypes are now Suppliers
TeleportResult is now an enum. Other CatalogTypes are now represented by Suppliers to remove reliance on hacky reflection techniques.
REPLACED: NucleusMessageTokenService has been removed and replaced by NucleusPlaceholderService
The message token service has been completely removed. In its place, there is a NucleusPlaceholderService. Registration is no longer per plugin but per token, and the confusing variable system has been removed. Plugins can now simply register a token using the following:
NucleusAPI.getPlaceholderService().registerToken(PluginContainer, String, PlaceholderParser);
Nucleus Gluon v1 will no longer work for supporting placeholder API tokens.