Releases: OctoD/godot-gameplay-systems
Releases · OctoD/godot-gameplay-systems
0.17.0
20 Jun 10:14
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0.16.0
19 Jun 14:34
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What's Changed
feat: adds _on_interaction_started and _on_interaction_ended calls by @OctoD in #29
Feat/2d-and-3d-point-and-click-controllers by @OctoD in #30
Full Changelog : 0.15.0...0.16.0
0.15.0
12 Jun 14:29
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What's Changed
fix: closes #23 by @OctoD in #28
feat: adds AbilityContainer.grant_all_abilities() -> int method
Full Changelog : 0.14.4...0.15.0
0.14.4
07 Jun 08:03
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0.14.3
05 Jun 12:39
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0.14.2
30 May 07:41
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0.14.1
25 May 12:23
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What's Changed
fix inventory in diablo_like example by @afk1 in #21
feat: adds hooks methods in Interaction by @OctoD in #22
New Contributors
@afk1 made their first contribution in #21
Full Changelog : 0.14.0...0.14.1
0.14.0
18 May 08:33
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Features
Adds interactables nodes.
Adds Sea Of Thieves-like sails management
0.13.2
15 May 07:14
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Fixes
GameplayEffect node not removed from scene tree (thank you @game009f for reporting).
0.13.1
05 May 08:17
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Fixes
Applies attribute effect value correctly. Buff value was not deducted when a negative attribute effect was passed.