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Releases: OctoD/godot-gameplay-systems

0.17.0

20 Jun 10:14
7ca6151

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What's Changed

Full Changelog: 0.16.0...0.17.0

0.16.0

19 Jun 14:34
c8d78d6

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What's Changed

  • feat: adds _on_interaction_started and _on_interaction_ended calls by @OctoD in #29
  • Feat/2d-and-3d-point-and-click-controllers by @OctoD in #30

Full Changelog: 0.15.0...0.16.0

0.15.0

12 Jun 14:29
f65f972

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What's Changed

  • fix: closes #23 by @OctoD in #28
  • feat: adds AbilityContainer.grant_all_abilities() -> int method

Full Changelog: 0.14.4...0.15.0

0.14.4

07 Jun 08:03

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Full Changelog: 0.14.3...0.14.4

0.14.3

05 Jun 12:39

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fix: fixes #26 thanks to @Sezotove for reporting

0.14.2

30 May 07:41
4fe6f53

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What's Changed

  • Fix icon paths for attribute/ability resources/nodes by @danielbernard in #24
  • Fix AbilityContainer _ready missing preloaded abilities due to removal when granted by @danielbernard in #25

Full Changelog: 0.14.1...0.14.2

0.14.1

25 May 12:23
ea8aa1d

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What's Changed

  • fix inventory in diablo_like example by @afk1 in #21
  • feat: adds hooks methods in Interaction by @OctoD in #22

New Contributors

  • @afk1 made their first contribution in #21

Full Changelog: 0.14.0...0.14.1

0.14.0

18 May 08:33
b6db627

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Features

  • Adds interactables nodes.
  • Adds Sea Of Thieves-like sails management

0.13.2

15 May 07:14

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Fixes

  • GameplayEffect node not removed from scene tree (thank you @game009f for reporting).

0.13.1

05 May 08:17

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Fixes

  • Applies attribute effect value correctly. Buff value was not deducted when a negative attribute effect was passed.