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Baked lighting is broken upon instantiating from Asset Bundle #57

@MichaelBezzina

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@MichaelBezzina

temp_LightingIssue-Working
temp_LightingIssue-NotWorking

Hi there, I first wanted to start off by thanking you for making this resource available as it proves to be a powerful solution for a lot of us!
My issue appears in the process of instantiating a prefab with this baked lighting via an Asset Bundle. There are a few things I've tested that are listed out below:

  • If I load a scene via an Asset Bundle with the prefab already instantiated inside of it, then the lighting will look correct (although I am seeing that the prefab will lose its static tag).
  • If I load the prefab into a scene via a reference to it within the project, the lighting will look correct.
  • I have completely unloaded all prefabs nested within the prefab with the broken lighting.
  • I have tried making it Static, Not Static, and Static but with the Static Batching unchecked. None of these have resolved the issue when it's loaded in via Asset Bundle (seems to lose the static tag regardless).

Thanks in advance

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