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lightmaps in the build aren't mapped correctly #61

@meedo2009

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@meedo2009

so i basically have a game where prefabs get put into "modules" that give the prefabs rules so that i can randomly generate them, this is how it looks like if i generate in the editor or if i generate before building:
Screenshot (16)
and this is how it looks if i generate in the build using that button in the corner:
Screenshot (17)
i have looked in similar issues and none of the fixes worked for me, i even tried to completlly disable static batching which didn't work
Note that im using probuilder becuse not doing so is super time conuming

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