Releases: CesiumGS/cesium-unreal
Releases · CesiumGS/cesium-unreal
Cesium for Unreal v1.3.0
1.3.0 - 2021-06-01
Breaking 📣
- Tileset properties that require a tileset reload (URL, Source, IonAssetID, IonAccessToken, Materials) have been moved to
private. Setter and getter methods are now provided for modifying them in Blueprints and C++. - Deprecated
CesiumGlobeAnchorParentandFloatingPawn. TheCesiumGlobeAnchorParentfunctionality can be recreated using an empty actor with aCesiumGeoreferenceComponent. TheFloatingPawnis now replaced by theDynamicPawn. In a future release, theDynamicPawnwill be renamed toCesiumFloatingPawn.
Additions 🎉
- Added support for the Android platform.
- Added support for displaying a water effect for the parts of quantized-mesh terrain tiles that are known to be water.
- Improved property change checks in
Cesium3DTileset::LoadTileset. - Made origin rebasing boolean properties in
CesiumGeoreferenceandCesiumGeoreferenceComponentblueprint editable. - Made 3D Tiles properties editable in C++ and blueprints via getter/setter functions. The tileset now reloads at runtime when these properties are changed.
- Improvements to dynamic camera, created altitude curves for FlyTo behavior.
- Constrained the values for
UPROPERTYuser inputs to be in valid ranges. - Added
M_CesiumOverlayWaterandM_CesiumOverlayComplexWatermaterials for use with water tiles. - Exposed all tileset materials to allow for changes in editor.
- Added
TeleportWhenUpdatingTransformboolean property to CesiumGeoreferenceComponent. - Added a "Year" property to
CesiumSunSky. - Added the ability to use an external Directional Light with
CesiumSunSky, rather than the embedded DirectionalLight component.
Fixes 🔧
- Fixed a bug that caused rendering and navigation problems when zooming too far away from the globe when origin rebasing is enabled.
- Fixed a bug that caused glTF node
translation,rotation, andscaleproperties to be ignored even if the node had nomatrix. - Cleaned up, standardized, and commented material and material functions.
- Moved all materials and material functions to the
Materialssubfolder. - Set CesiumSunSky's directional light intensity to a more physically accurate value.
- Moved Latitude before Longitude on the
CesiumGeoreferenceandCesiumGeoreferenceComponentDetails panels.
In addition to the above, this release updates cesium-native from v0.3.1 to v0.4.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.2.1
1.2.1 - 2021-05-13
Fixes 🔧
- Fixed a regression in Cesium for Unreal v1.2.0 where
GlobeAwareDefaultPawnlost its georeference during playmode. - Fixed a regression in Cesium for Unreal v1.2.0 where the matrices in
CesiumGeoreferencewere being initialized to zero instead of identity. - Fixed a regression in Cesium for Unreal v1.2.0 that broke the ability to paint foliage on terrain and other tilesets.
In addition to the above, this release updates cesium-native from v0.3.0 to v0.3.1. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.2.0
1.2.0 - 2021-05-03
Additions 🎉
- Added dynamic camera that adapts to height above terrain.
- Added Linux support.
- Added support for Tile Map Service (TMS) raster overlays.
Fixes 🔧
FEditorDelegates::OnFocusViewportOnActorsis no longer unnecessarily subscribed to multiple times.Loading tileset ...is now only written to the output log when the tileset actually needs to be reloaded.- Fixed a bug where collision does not update correctly when changing properties of a tileset in the editor.
- Fixed a bug that caused tiles to disappear when "Suspend Update" was enabled.
Cesium for Unreal v1.1.1
1.1.1 - 2021-04-23
Fixes 🔧
- Fixed a bug that caused tilesets added with the "Add Blank" button to cause an error during Play-In-Editor.
- Fixed a bug that caused
ACesiumGeoreference::TransformEcefToUeto be much less precise than expected. - Moved the
BodyInstanceproperty onCesium3DTilesetto theCollisioncategory so that it can be modified in the Editor.
Cesium for Unreal v1.1.0
1.1.0 - 2021-04-20
Additions 🎉
- Added macOS support.
- Added support for the legacy
gltfUpAxisproperty in a tilesetassetdictionary. Although this property is not part of the specification, there are many existing assets that use this property and had been shown with a wrong rotation otherwise. - Changed the log level for the tile selection output from
DisplaytoVerbose. With default settings, the output will no longer be displayed in the console, but only written to the log file. - Added more diagnostic details to error messages for invalid glTF inputs.
- Added diagnostic details to error messages for failed OAuth2 authorization with
CesiumIonClient::Connection. - Added a
BodyInstanceproperty toCesium3DTilesetso that collision profiles can be configured. - Added an experimental "Exclusion Zones" property to
Cesium3DTileset. While likely to change in the future, it already provides a way to exclude parts of a 3D Tiles tileset to make room for another.
Fixes 🔧
- Gave glTFs created from quantized-mesh terrain tiles a more sensible material with a
metallicFactorof 0.0 and aroughnessFactorof 1.0. Previously the default glTF material was used, which has ametallicFactorof 1.0, leading to an undesirable appearance. - Reported zero-length images as non-errors, because
BingMapsRasterOverlaypurposely requests that the Bing servers return a zero-length image for non-existent tiles. - 3D Tiles geometric error is now scaled by the tile's transform.
- Fixed a bug that that caused a 3D Tiles tile to fail to refine when any of its children had an unsupported type of content.
- The
Materialproperty ofACesium3DTilesis now aUMaterialInterfaceinstead of aUMaterial, allowing more flexibility in the types of materials that can be used. - Fixed a possible crash when a
Cesium3DTilesetdoes not have aCesiumGeoreferenceor it is not valid.
In addition to the above, this release updates cesium-native from v0.1.0 to v0.2.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.0.0
1.0.0 - 2021-03-30
The initial version has the following features:
- High-accuracy, global-scale WGS84 globe for visualization of real-world 3D content
- 3D Tiles runtime engine to stream massive 3D geospatial datasets, such as terrain, imagery, 3D cities, and photogrammetry
- Streaming from the cloud, a private network, or the local machine.
- Level-of-detail selection
- Caching
- Multithreaded loading
- Batched 3D Model (B3DM) content, including the B3DM content inside Composite (CMPT) tiles
quantized-meshterrain loading and rendering- Bing Maps and Tile Map Service (TMS) raster overlays draped on terrain
- Integrated with Cesium ion for instant access to cloud based global 3D content.
- Integrated with Unreal Engine Editor, Actors and Components, Blueprints, Landscaping and Foliage, Sublevels, and Sequencer.