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Description
中文版
我的服务器是Online模式的Velocity多服务器集群,目前想在服务器中安装一些优化Bedrock玩家游戏体验的插件(比如Bedrock风格的自定义菜单,优化Bedrock体验的TPA等),但这些插件都有一个共同点那就是强制要求服务器安装FloodGate,但如果我安装了FloodGate,那么Bedrock玩家将无法使用正版登录(除非使用Player Link绑定账户),我希望可以根据入口端的Geyser插件来判断登录模式(在我的场景下,也就是在将Velocity端的Geyser设置为online模式,并且安装了floodgate后,玩家进入服务器时依旧需要通过弹出来的Microsoft账户登录窗口来使用已经购买了Minecraft Java Edition的Microsoft账户进行登录,而不是直接进入服务器。我个人认为,既然Geyser的config.yml中已经设定了auth-type: online,那么就不应该强制要求在安装Floodgate后直接进入服务器。)
我的后端子服务器版本:Paper 1.21.10
我的velocity版本:3.4.0
我的geyser版本:Build #999
我的floodgate版本:Build #121
我的操作系统版本:debian 13(docker)
English version
My server is a Velocity multi server cluster in online mode. Currently, I want to install some plugins to optimize the gaming experience of Bedrock players on the server (such as custom menus in Bedrock style, TPA to optimize Bedrock experience, etc.), but these plugins all have one thing in common, which is to force the server to install FloodGate. However, if I install FloodGate, Bedrock players will not be able to use legitimate login (unless they bind their accounts with Player Link). I hope to determine the login mode based on the Geyser plugin on the portal (in my scenario, when setting Geyser on the Velocity side to online mode and installing FloodGate, players will enter the server). You still need to use the Microsoft account login window that pops up to use the Microsoft account that has already purchased Minecraft Java Edition Log in to the account instead of directly accessing the server. I personally believe that since auth-type: online has already been set in Geyser's config.yml, it should not be mandatory to enter the server directly after installing Floodgate
My sub-server version:Paper 1.21.10
My velocity version:3.4.0
My geyser version:Build #999
My floodgate version:Build #121
My system verison:debian 13(docker)