- Bayreuth, Germany
- https://juliankirsch.me
- @ImJulianKirsch
- in/julian-kirsch-069bb7124
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Starred repositories
OpenGL ES 3.0 Programming Guide Sample Code
Portable Python 3.x Interpreter in Modern C for Game Scripting
🐜 single header process launching solution for C and C++
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
The *cutest* framework out there for creating 2D games in C++!
Official DirectX headers available under an open source license
Minimal implementation of the QUIC protocol
The open source, cross platform level editor for idtech games
Tundra is a code build system that tries to be accurate and fast for incremental builds
Single-header minimalistic pragmatic GPU font rendering library.
A library to create panels and other desktop components for Wayland using the Layer Shell protocol
Portable C11 threads implementation over POSIX threads and win32 threads.
A drop-in replacement for the wlroots scene API that allows wayland compositors to render surfaces with eye-candy effects