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@2020wmarvil
Wyatt Marvil 2020wmarvil
Procedural Tools Programmer at Epic Games
@W298
W298 W298

Kyung-Hee University South Korea, Seoul

@kevinbentley
Kevin Bentley kevinbentley
I've been developing software for more than three decades. I develop in C++, Python, Java, and any other language I can find a reason to work with.

Cognitics, Inc. Boise, Idaho

@AmelieHeinrich
Amélie Heinrich AmelieHeinrich
i make games

Paris, France

@liumu96
liumu liumu96

Shenzhen,China

@kainino0x
Kai Ninomiya kainino0x
I work on WebGPU, sometimes Chrome, sometimes WebGL.

@google @chromium California

@anthark
anthark

Saber Interactive St.-Petersburg

@InverseDa
Miao Keda InverseDa

@Tencent Shenzhen, China

@BarthPaleologue
Barthélemy Paléologue BarthPaleologue
L'important, c'est de passer un bon moment! ------ What matters is having a good time!

Cintoo France

@pyzxxx
PYZ pyzxxx

NetEase Games Guangzhou, China

@corporateshark
Sergey Kosarevsky corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.

California

@AdamYuan
AdamYuan AdamYuan

Tencent IEG ShangHai

@eliasdaler
Elias Daler eliasdaler
Making a real PS1 game. Also doing stuff with Vulkan and OpenGL sometimes.
@vsg-dev
Vulkan made easy vsg-dev
Open source project dedicated to developing high performance graphics and compute middle-ware. Project lead @robertosfield

https://twitter.com/dev_vsg

@inanevin
Inan Evin inanevin
Engine Programmer at HypeHype. I code engine stuff, and try to make games ¯\_(ツ)_/¯.

HypeHype Inc. Espoo, Finland

@septag
Sepehr Taghdisian septag

Ubisoft Berlin / Germany

@MarioSieg
Neo MarioSieg
What i cannot create i do not understand ~ Richard Feynman

Prime Intellect AI, TU Berlin Berlin, Germany

@boksajak
Jakub Boksansky boksajak
Caffeinist & Computer Graphics Researcher
@Patapom
Patapom Patapom

Les Palmiers Cagoulés Canada

@AnkaChan
Anka Chen AnkaChan
Simulation, collision detection & resolution, motion capture

Simulation Technology, Nvidia Kirkland, WA

@b0nes164
Thomas Smith b0nes164
Chef de Partie GPGPU
@novusengine
Novus novusengine
Official Github for the NovusEngine project
@Auratons
Tomas Kremel Auratons

Cloud engineer at MSD

@ialhashim
Ibraheem Alhashim ialhashim
Senior Research Scientist

SDAIA Saudi Arabia

@liamwalsh
Liam Walsh liamwalsh

Liam Walsh Ltd London England

@Ligo04
Ligo Ligo04
SZU. Simulation, Physically Based Animation, (Differentiable) Real-time Rendering.

Shenzhen University Shenzhen

@maciejmatyka
Maciej Matyka maciejmatyka
http://panoramix.ift.uni.wroc.pl/~maq/eng/
@hlavacs
Helmut Hlavacs hlavacs
Professor for Computer Science

University of Vienna Vienna, Austria

@nicovanbentum
Nico van Bentum nicovanbentum
Computer graphics, anything GPUs, and game tech.

SIE The Netherlands

@eliemichel
Elie Michel eliemichel
Computer Graphics research and teaching.

@adobe Paris

@RavEngine
RavEngine
A fast data-oriented C++20 game framework for modern devices

United States of America

@Ravbug
Ravbug Ravbug
Software engineer
@RustyFan
Cellestite RustyFan
Learning CG, game programming and software engineering.

Tencent Shenzhen, China