Kevin Bentley
kevinbentley
I've been developing software for more than three decades. I develop in C++, Python, Java, and any other language I can find a reason to work with.
Cognitics, Inc. Boise, Idaho
Kai Ninomiya
kainino0x
I work on WebGPU, sometimes Chrome, sometimes WebGL.
@google @chromium California
Barthélemy Paléologue
BarthPaleologue
L'important, c'est de passer un bon moment!
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What matters is having a good time!
Cintoo France
Sergey Kosarevsky
corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.
California
Elias Daler
eliasdaler
Making a real PS1 game.
Also doing stuff with Vulkan and OpenGL sometimes.
Vulkan made easy
vsg-dev
Open source project dedicated to developing high performance graphics and compute middle-ware.
Project lead @robertosfield
https://twitter.com/dev_vsg
Inan Evin
inanevin
Engine Programmer at HypeHype.
I code engine stuff, and try to make games ¯\_(ツ)_/¯.
HypeHype Inc. Espoo, Finland
Neo
MarioSieg
What i cannot create i do not understand ~ Richard Feynman
Prime Intellect AI, TU Berlin Berlin, Germany
Anka Chen
AnkaChan
Simulation, collision detection & resolution, motion capture
Simulation Technology, Nvidia Kirkland, WA
Ligo
Ligo04
SZU. Simulation, Physically Based Animation, (Differentiable) Real-time Rendering.
Shenzhen University Shenzhen