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HedgeEdit - Sorting/Drawing scenes #63

@Radfordhound

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@Radfordhound

Obviously we need some code in-place to draw stuff to the screen lol.
Just drawing a cube with a basic unlit shader, for example, is easy. The tricky part is coming up with a draw loop that will also scale well for when Forces shader support is implemented.

I need to write code to:

  • Sort objects for best drawing performance
  • Sort objects for proper transparency (back-to-front)
  • Draw objects in proper order

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