Update function args:
Int width, height;
UnsignedInt flags = SOIL_FLAG_TEXTURE_REPEATS | SOIL_FLAG_DDS_LOAD_DIRECT;
glId = SOIL_load_OGL_texture_from_memory(
(unsigned char *)&blobData.front(), blobData.size(),
SOIL_LOAD_RGBA, SOIL_CREATE_NEW_ID, flags, &width, &height);