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Releases: Thell/bdo-empire

v0.3.0

29 May 20:52

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feature: forced selected nodes

Allow user to define specific nodes that must be part of the solution.

- add forced nodes setup UI using exploration strings search
- update graph data generation to utilize a virtul super root
- update model to force flow from force selected nodes to super root

UI: fixups for bonus lodging

- dump bonus limit by 1 for all towns for Resplendent Workers Lodging
- limit region name lookup to affiliated towns only
- make overage bonus values allowable with warning

v0.2.0

28 May 12:52

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feature update: add reserved lodging for non-production node workers

  • format of exported/imported lodging setup json has changed (see new format)

Optimizes the budget allocation in the same way as before while accounting for already in use lodging slots and costs.

v0.1.10

24 May 19:29

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Update for 05-22-2025 empire updates patch

contribution point changes
production node changes
worker town changes
Project updated to uv package manager.

Note: fix of previous dist build

v0.1.9

24 May 17:52

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Update for 05-22-2025 empire updates patch

  • contribution point changes
  • production node changes
  • worker town changes

Project updated to uv package manager.

v0.1.8

28 Oct 00:49

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Readme fix release for PyPI users.

v0.1.7

28 Oct 00:30

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Removes external data initialization dependency.

  • utilize bundled data instead of initializing from remote
  • change 'group' and 'warehouse' to 'region' throughout
  • use multiprocessing and region_workers.json during value generation
  • use new exploration.json throughout data generation

v0.1.6

30 Sep 14:06

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  • when Ancado Inner Harbor has an active worker ensure it connects to Valencia or Shakatu.

v0.1.5

28 Sep 14:02

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  • Fix package data path finding

v0.1.4

28 Sep 12:30

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  • Update median lvl 40 workers for LoML2

Full Changelog: v0.1.3...v0.1.4

v0.1.3

25 Sep 04:20

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  • add solver config options

Full Changelog: v0.1.2...v0.1.3