Releases: Thell/bdo-empire
Releases · Thell/bdo-empire
v0.3.0
feature: forced selected nodes
Allow user to define specific nodes that must be part of the solution.
- add forced nodes setup UI using exploration strings search
- update graph data generation to utilize a virtul super root
- update model to force flow from force selected nodes to super root
UI: fixups for bonus lodging
- dump bonus limit by 1 for all towns for Resplendent Workers Lodging
- limit region name lookup to affiliated towns only
- make overage bonus values allowable with warning
v0.2.0
feature update: add reserved lodging for non-production node workers
- format of exported/imported lodging setup json has changed (see new format)
Optimizes the budget allocation in the same way as before while accounting for already in use lodging slots and costs.
v0.1.10
Update for 05-22-2025 empire updates patch
contribution point changes
production node changes
worker town changes
Project updated to uv package manager.
Note: fix of previous dist build
v0.1.9
Update for 05-22-2025 empire updates patch
- contribution point changes
- production node changes
- worker town changes
Project updated to uv package manager.
v0.1.8
v0.1.7
Removes external data initialization dependency.
- utilize bundled data instead of initializing from remote
- change 'group' and 'warehouse' to 'region' throughout
- use multiprocessing and
region_workers.jsonduring value generation - use new
exploration.jsonthroughout data generation
v0.1.6
v0.1.5
v0.1.4
- Update median lvl 40 workers for LoML2
Full Changelog: v0.1.3...v0.1.4
v0.1.3
- add solver config options
Full Changelog: v0.1.2...v0.1.3