- France
Stars
Strongly typed Elasticsearch DSL written in Rust
Rust bindings for AMD Vulkan Memory Allocator (VMA)
A save editor for Mass Effect Trilogy (and Legendary)
A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).
An interactive JSON tree visualiser for egui, with search and highlight functionality.
zero runtime cost default arguments in rust
π Small OAuth crate that follows the sans-io approach π¦
Build increasingly large machines to solve increasingly difficult problems
π¦ Minimal SPIR-V reflection library.
General input/output functionality for 3D assets
A simple, C-like, ternary operator for cleaner syntax.
A framework extractor middleware for verifying JWT tokens from Firebase Authentication, supporting Rust Actix and Axum web frameworks.
Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter
Platform agnostic Rust driver for the LSM303AGR ultra-compact high-performance eCompass module: ultra-low-power 3D accelerometer and 3D magnetometer
π Generate distance field bitmaps--vector compression for games
Pure Rust implementation of the meshoptimizer library
Rust bindings for Intel's ISPC texture compression
A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends
Rust bindings for Intel's ISPC texture compression
This is the egui integration crate for winit, ash and vk_mem.
Code for https://in1weekend.blogspot.com/2016/01/ray-tracing-in-one-weekend.html but in Rust instead of C++