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NYANHUD Update Bug Omnibus #27

@andrikpowell

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@andrikpowell

Moving the conversation from #21 to this thread so it makes more sense.

New NYANHUD has had a pretty substantial update, that can cause a few weird issues, so I'd like to narrow down any weirdness or issues caused by this update.

One of the biggest changes is that the height scale of NYANHUD has been corrected, so existing exhuds will look a bit taller than they used to be. This was done because previously exhud patches weren't drawn using Doom's aspect correction.

Other differences refer to changes made to various components adding for more flexibility, but also can result in existing NYANHUD configurations looking strange.

One of the biggest change is that Big_Ammo is now Big_Ammo_Text. I did this to match other component names... but this does result in huds getting a little messed up, since Big_Ammo is no longer the same component.

Another big difference is that NYANHUD now supports multiple "fullscreen" huds (up to 16), they can be cycled through via the key bind in toggles -> toggle fullscreen hud.

However the weirdness of this is that I've set it up so that NYANHUDs do not stack... what this means is that existing custom NYANHUD configs will not have access to the new default huds, and would have to be added in manually.

I guess there is a question of whether or not it's better to stack NYANHUDs to always get the default multiple huds, or to not allow stacking, so that if a user doesn't want a minimum of 5 full huds, they could lower that number, having their custom version of NYANHUD override the default NYANHUD.

For more info about these NYANHUD changes, see the documentation:
https://github.com/andrikpowell/nyan-doom/blob/1899f0b664c32f4603dc7c73d2765a7f3b0fac00/docs/nyanhud.md

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