Skip to content

Potential issue with standard main loop in NDK samples #1094

@SysReset

Description

@SysReset

The main loop used in many Android NDK samples follows this standard structure:

void android_main(android_app* state)
{
    ...

    while (!state->destroyRequested) {
        android_poll_source* source = nullptr;
        int result = ALooper_pollOnce(g_engine.IsReady() ? 0 : -1, nullptr, nullptr, (void**)&source);
        if (result == ALOOPER_POLL_ERROR)
            break;

        if (source != nullptr)
            source->process(state, source);

        // Issue: This code is executed even after state->destroyRequested is set to true
        if (g_engine.IsReady())
            g_engine.DrawFrame();
    }

    ...
}

Issue:
state->destroyRequested is set to true in source->process(state, source) when a "destroy" event occurs. However, the code continues executing after state->destroyRequested is set which can lead to undefined behavior, e.g. accessing released resources.

Potential Fix:

android_poll_source* source;
while (ALooper_pollOnce(g_engine.IsReady() ? 0 : -1, nullptr, nullptr, reinterpret_cast<void**>(&source)) != ALOOPER_POLL_ERROR) {
    if (source != nullptr) {
        source->process(state, source);

        // Exit loop immediately after destroy is requested
        if (state->destroyRequested != 0)
            break;
    }

    if (g_engine.IsReady())
        g_engine.DrawFrame();
}

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions