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Stars
A collection of tools, libraries, and tests for Vulkan shader compilation.
High performance physically based renderer in C++11
C++ compile-time enum to string, iteration, in a single header file
GammaRay is a tool to poke around in a Qt-application and also to manipulate the application to some extent.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Compiler for multiple programming models (SYCL, C++ standard parallelism, HIP/CUDA) for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous progra…
SU2: An Open-Source Suite for Multiphysics Simulation and Design
This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms.
Applied 3D geometry in C++, with a focus on surface meshes.
Official git repository for libdivide: optimized integer division
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
OptimLib: a lightweight C++ library of numerical optimization methods for nonlinear functions
a software library containing BLAS functions written in OpenCL
A C++ binding for the OpenGL API, generated using the gl.xml specification.
OpenCASCADE Community Edition (OCE): a community driven fork of the Open CASCADE library.
C++ library for solving large sparse linear systems with algebraic multigrid method
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
A single-header C++ library for simplifying the use of CUDA Runtime Compilation (NVRTC).