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Header-only C++/python library for fast approximate nearest neighbors
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
A fast single-producer, single-consumer lock-free queue for C++
A large scale non-linear optimization library
C++ Action Roguelike in Unreal Engine 5.
CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
A composable and fully extensible C++ execution engine library for data management systems.
Model-based design and verification for robotics.
A retargetable MLIR-based machine learning compiler and runtime toolkit.
A high-performance REST toolkit written in C++
Nanolog is an extremely performant nanosecond scale logging system for C++ that exposes a simple printf-like API.
Fast Open-Source Search & Clustering engine × for Vectors & Arbitrary Objects × in C++, C, Python, JavaScript, Rust, Java, Objective-C, Swift, C#, GoLang, and Wolfram 🔍
Beringei is a high performance, in-memory storage engine for time series data.
nanobind: tiny and efficient C++/Python bindings
A modern high-performance open source message queuing system
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
A very simple, fast, multithreaded, platform independent HTTP and HTTPS server and client library implemented using C++11 and Boost.Asio. Created to be an easy way to make REST resources available …
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
C/C++ language server supporting multi-million line code base, powered by libclang. Emacs, Vim, VSCode, and others with language server protocol support. Cross references, completion, diagnostics, …
The Arcade Learning Environment (ALE) -- a platform for AI research.
An efficient video loader for deep learning with smart shuffling that's super easy to digest
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum