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Indefinite iterable support #2630

@SlyCedix

Description

@SlyCedix

While it is currently possible to create objects that support the foreach statement by implementing .len and [], some objects that would typically be iterated through may not have a definite value to return for .len or [].

Having the following as standard interfaces:

module iter { Type1 };

interface Iterator {
    fn bool next(Type1* out);
}

interface Iterable {
    fn Iterator{Type1} new_iterator(Allocator a);
    fn Iterator{Type1} tnew_iterator();
}

macro Iterator.@foreach(&self; @block(elem)) {
    Type1 elem;
    while(self.next(&elem)) {
        @block(elem);
    }
}

macro Iterable.@foreach(&self; @block(elem)) {
    @pool() {
        Iterator iter = self.tnew_iterator();
        Type1 elem;
        while(iter.next(&elem)) {
            @block(elem);
        }
    };
}

This would open the door to "generator" types, for example a sequence of all prime numbers up to a specific value:

// new and free not shown for simplicity
struct PrimeIterator (Iterator{uint}) {
    // initialized to 2
    uint current;
    uint limit;
    List { uint }* seen;
}

fn bool PrimeIterator.next(&self, uint* out) @dynamic {
    while(self.current < self.limit) {
        bool is_prime = true;
        foreach(i, v : self.seen) {
            if(self.current % v != 0) { continue; }
            is_prime = false;
            break;
        }

        if(!is_prime) {
            self.current += 2; // Always go to next odd number 
            continue;
        }

        *out = self.current;

        if(self.current == 2) { self.current += 1; } // special case to go from 2 to 3
        else { self.current += 2; }                  // can iterate only odds after 3
        return true;
    }
    return false;
}

It would also ensure that types like linked list could iterate their nodes in a more performant way, since they would be able to step node to node, rather than needing to do a full [n] lookup through all n nodes.

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