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bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
C++ compile-time enum to string, iteration, in a single header file
GammaRay is a tool to poke around in a Qt-application and also to manipulate the application to some extent.
C++11/14/17 std::expected with functional-style extensions
Convenient unified display of the most relevant technical and tag data for video and audio files.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, A…
The Ultimate ASI Loader is a proxy DLL that loads custom .asi libraries into any game process.
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, CSV, flexbuffers, msgpack, parquet, TOML, UBJSON, XML, YAML / …
Simple, fast, accurate single-header microbenchmarking functionality for C++11/14/17/20
A lightweight framework on top of the Qt scene graph and only few classes from Qt/Quick. It is usable from C++ and/or QML.
Zero overhead utilities for preventing bugs at compile time
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
std::tuple like methods for user defined types without any macro or boilerplate code
A lightweight Universal Windows proxy app based on https://github.com/eycorsican/leaf
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Real-time audio streaming over the network.
Physical based rendering with Vulkan using glTF 2.0 models
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development