Haoran MO
MarkMoHR
Ph.D. in Computer Graphics and Vision.
Postdoc @HKUST (GZ); Ph.D @SYSU Guangzhou, China
Jeremy HU
huxingyi
Computer programmer, working on a 3D modeling software as my side project: https://github.com/huxingyi/dust3d
@Dust3D-Modeling Sydney, Australia
Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Dmitry Pinaev
paceholder
I am doing computational science & CFD at my primary job and various Qt-based stuff as hobby.
Nürnberg
Russell Greene
russelltg
A fast learner and versatile software engineer with experience working in teams to get stuff done. Open source contributor and code quality zealot.
Boulder, CO, USA, Earth
F. Sebastian (spiff) Grassia
spiffmon
Been having a tremendous time for the last 20+ years writing software and leading teams at Pixar, most recently leading the USD project.
Pixar Animation Studios (@PixarAnimationStudios)
Roman Volodin
volodinroman
Senior Technical Artist @ Jetpack Interactive / Santa Monica Studio
Vancouver
Jiayin Cao
JiayinCao
Senior Graphics Programmer at NVIDIA.
Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.
Nvidia Irvine
Dhruv Govil
dgovil
Pipeline Architect, Spatial Computing. Not a reflection of my employer. ||
Former Pipeline and Layout Supervisor in Animation and Visual Effects
Apple Inc. Vancouver, BC, Canada