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Raft distributed consensus algorithm implemented in Rust.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A fast, feature-rich static code analyzer & language server for Python
A high performance concurrent caching library for Rust
A hash table with consistent order and fast iteration; access items by key or sequence index
A cross-platform, high-performance and asynchronous web server for static files-serving. ⚡
CLI and Rust libraries for low-level manipulation of WebAssembly modules
Declarative binary reading and writing: bit-level, symmetric, serialization/deserialization
Generate type-checked Rust from your PostgreSQL.
A Rust crate for helping parse and rebuild binary data using ✨macro magic✨.
A language server implementation for WGSL and WESL
Novel implementation of a Trie data structure optimized for small, sparse maps
A Cargo subcommand for creating WebAssembly components based on the component model proposal.
Automatically trims your branches whose tracking remote refs are merged or stray
A low-level, versioned, embedded, ACID-compliant, key-value database for Rust
A fast and memory efficient image library in Rust
A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.
Multi-modal constructive solid geometry kernel in Rust
A Rust crate and Python library for packed, immutable, zero-copy spatial indexes.
Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.
GPU compute engine for compute shaders. easy multi pass pipelines, hot reload, audio/video input, and frame export
A highly customable, adaptable, runtime agnostic and WASM/WASI friendly Gossip protocol (SWIM) which helps manage cluster membership and member failure detection.