Use Case
We are setting up an animation tree that utilizes layers to managed some of the various actions a player can perform. We are making use of the Empty state in some of these layers as a mechanism for having that layer "in-active" so that the layer can become "active" via Triggers. Currently the Any state transitions are not evaluated when the current state of a sub graph is of type Empty. Please see attached screenshot of the snippet of code I believe to be the cause for the current behavior, in which NodeKind of Empty ignores transitions from the Any state.
Problem Description

Proposed Solution
I would like to request that NodeKind.Empty also evaluate Any transitions.
How it works
No response
Alternatives Considered
There aren't any really great ones... we could try using a regular animation state with an empty clip, but we have not tested if that will even work or what other issues that might cause.
Additional Information
No response