Hi,
I'm trying to import some models ripped from other games.
https://discord.com/channels/488393111014342656/631752549321539594/1144893890395111484
However dhewm3 doesn't like this:
dhewm3: /drive/src/dhewm3_vk_rt/neo/renderer/Model_md5.cpp:238: void idMD5Mesh::ParseMesh(idLexer&, int, const idJointMat*): Assertion `(texCoords.Num() * sizeof( idDrawVert ))<ID_MAX_ALLOCA_SIZE' failed.
Looks like dhewm3 1.5.3pre crashed with signal SIGABRT (6) - sorry!
Backtrace:
./dhewm3(+0x21a4ee) [0x556705def4ee]
/usr/lib/libc.so.6(+0x3e710) [0x7f55db03e710]
/usr/lib/libc.so.6(+0x8e83c) [0x7f55db08e83c]
/usr/lib/libc.so.6(raise+0x18) [0x7f55db03e668]
/usr/lib/libc.so.6(abort+0xd7) [0x7f55db0264b8]
/usr/lib/libc.so.6(+0x263dc) [0x7f55db0263dc]
/usr/lib/libc.so.6(+0x36d26) [0x7f55db036d26]
./dhewm3(+0x7d5bc) [0x556705c525bc]
./dhewm3(+0x7dd8b) [0x556705c52d8b]
./dhewm3(+0x66240) [0x556705c3b240]
/data/games/pc/software/doom3/d3xp.so(+0x1aee6d) [0x7f559e9aee6d]
./dhewm3(+0xf7ac9) [0x556705cccac9]
./dhewm3(+0xfa008) [0x556705ccf008]
/data/games/pc/software/doom3/d3xp.so(+0xba2ab) [0x7f559e8ba2ab]
./dhewm3(+0xf082c) [0x556705cc582c]
./dhewm3(+0xf7ac9) [0x556705cccac9]
./dhewm3(+0xfa008) [0x556705ccf008]
/data/games/pc/software/doom3/d3xp.so(+0xb1de2) [0x7f559e8b1de2]
/data/games/pc/software/doom3/d3xp.so(+0xbc03e) [0x7f559e8bc03e]
/data/games/pc/software/doom3/d3xp.so(+0xbc2f5) [0x7f559e8bc2f5]
/data/games/pc/software/doom3/d3xp.so(+0xbc3bd) [0x7f559e8bc3bd]
./dhewm3(+0x129bdd) [0x556705cfebdd]
./dhewm3(+0x129ef6) [0x556705cfeef6]
./dhewm3(+0x12a5a8) [0x556705cff5a8]
./dhewm3(+0xd0f69) [0x556705ca5f69]
./dhewm3(+0x105ab5) [0x556705cdaab5]
./dhewm3(+0xd5d28) [0x556705caad28]
./dhewm3(+0x317a5) [0x556705c067a5]
/usr/lib/libc.so.6(+0x27cd0) [0x7f55db027cd0]
/usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f55db027d8a]
./dhewm3(+0x31da5) [0x556705c06da5]
(Sorry it's not overly useful, build with libbacktrace support to get function names)
These models are much more detailed than doom3 was initially meant to handle. Is this fixable or should I forget about this altogether?
Hi,
I'm trying to import some models ripped from other games.
https://discord.com/channels/488393111014342656/631752549321539594/1144893890395111484
However dhewm3 doesn't like this:
These models are much more detailed than doom3 was initially meant to handle. Is this fixable or should I forget about this altogether?