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Description
- new validation error: "Buffer binding size cannot be zero."
- cgltf-sapp: needs compressed texture extension
- cubemaprt-sapp: rendering to MSAA layered textues (e.g. cubemap) not allowed in WebGPU
- cubemaprt-sapp: Buffer binding size cannot be zero (new issue after the above MSAA rendering problem had been fixed)
- sokol_fontstash.h: add WebGPU shader
- sokol_gl.h: add WebGPU shader
- pixelformats_sapp.h: fix renderable pixel formats caps for WebGPU
- plmpeg_sapp.h: decoded textures broken (green tint and junk on right border, the latter is most likely a bug in the texture data upload)
- the sgl-lines-sapp demo has rendering artefacts (every few frames one object is rendered at wrong position, uniform update problem?)
- the cubemaprt-wgpu sample has a very quickly growing memory leak with the Metal backend (not tested elsewhere yet). About 20 MB per frame.
- sokol-gfx needs to add 64 KB to the uniform-buffer size (since this is the max uniform block size on NVIDIA)
- update sokol-gfx and sokol-app documentation
- update sokol_gl.h, sokol_imgui.h and sokol_fontstash.h documention (new SOKOL_WGPU macro)
- add "sample_count" to sg_context_desc, and add a sapp_sample_count() function to sokol_app.h
- example code in sokol-glue documentation header
- blog post
- README update
Other:
- put d3d11, gl, mtl and wgpu specific members in sg_desc into nested structs
- Move the following sg_desc members from the backend-specific context nested struct into the backend-agnostic part:
- global_uniform_buffer_size (rename to uniform_buffer_size)
- global_staging_buffer_size (rename to staging_buffer_size)
- sampler_cache_size (rename to sampler_cache_size... or sample_cache_num_items?)
- render_format (rename to color_format)
- add depth_format
Use color_format and depth_format as defaults for pipeline state creation (and in the validation layer)
- emscripten builds currently don't support closure, need to investigate whether there's something missing from emscripten's WebGPU support, or whether it's in my own code.
- fix all sokol-samples for the new sg_desc
- fix the chips emulators for the new sg_desc
- fix v6502r for the new sg_desc