VR, Procgen, & AI developer
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Qnova LLC
- San Francisco
- http://www.getnamo.com
- @getnamo
- https://bsky.app/profile/getnamo.bsky.social
- @getnamo@fosstodon.org
Highlights
- Pro
Rune Berg
1runeberg
XR Specialist and AI tinker. Worked on SteamVR for Valve and co-author of OpenXR specs.
Currently exploring intersections between XR & AI
Beyond Reality Labs Papamoa Beach, New Zealand
Bernice Anne W. Chua
BerniceChua
See https://gitlab.com/BerniceChua/ for more of my work. ^_^
Twitter: @ChuaBernice
LinkedIn: https://www.linkedin.com/in/bernicechua415
San Francisco, CA, US
Cameron Angus
kamrann
Over 20 years coding in C++. Currently working with Unreal Engine 4. Personal projects have included poker analysis tools & experiments with machine learning.
UK
Kestrel Moon Studios
kestrelm
Home of Creature, the Advanced 2D Mesh + Deformation Procedural Animation Tool
Kestrel Moon Studios
Roberto De Ioris
rdeioris
Author of glTFRuntime, compushady, LuaMachine, necroassembler, uWSGI, UnrealEnginePython and...
Blitter Rome
Sébastien Rombauts
SRombauts
Senior Software Engineer working with @UnrealEngine and @PlasticSCM at @unity.
Working on the UE4 Git in my spare time.
Unity Paris (France)
Steve Streeting
sinbad
Game developer. I mostly make tools for UE5 here.
I previously created Ogre3D and SourceTree, and had a hand in Git LFS.
Old Doorways Ltd A small rock
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