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add loadTexture from ByteArrays in filament-utils #9411

@rma6

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@rma6

The current implementation of loadTexture in filament.utils.TextureLoader only works for loading the bitmap from Resources.

I propose overloading the function to include an implementation that also loads the bitmap from a ByteArray.

This would be a Android only change AFAIK. I only have used filament for Android so far.

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