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gpu specificThis bug occurs only with a single GPU vendor.This bug occurs only with a single GPU vendor.iosIssue/request for iOS onlyIssue/request for iOS only
Description
Describe the bug
With 1.68.1 on iOS, I am getting an error somewhere in the shader compilation:
program_source:105:1: error: type 'const constant ShadowUniforms *' is not valid for attribute 'id'
constant ShadowUniforms* shadowUniforms [[id(2)]];
^ ~~~~~
program_source:130:50: error: type 'const constant spvDescriptorSetBuffer0 &' is not valid for attribute 'buffer'
vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(21)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(23)]], constant uint* spvDynamicOffsets [[buffer(25)]], uint gl_InstanceIndex [[instance_id]])
*** First throw call stack:
(
0 CoreFoundation 0x000000018b167ae0 __exceptionPreprocess + 176
1 libobjc.A.dylib 0x000000018ac2ab90 objc_exception_throw + 88
2 CoreFoundation 0x000000018b18c154 _CFBundleGetValueForInfoKey + 0
3 alq4 0x000000010609df7c _ZNK8filament7backend19MetalShaderCompiler19MetalFunctionBundle8validateEv + 168
4 alq4 0x0000000106090ab8 _ZN8filament7backend18ConcreteDispatcherINS0_11MetalDriverEE4drawERNS0_6DriverEPNS0_11CommandBaseEPl + 332
5 alq4 0x000000010632fa78 _ZNSt3__110__function6__funcIZN8filament7backend13CommandStream7executeEPvE3$_0NS_9allocatorIS6_EEFvvEEclEv + 48
6 alq4 0x00000001060929a0 _ZN8filament7backend11MetalDriver7executeERKNSt3__18functionIFvvEEE + 44
7 alq4 0x00000001060659b0 _ZN8filament7backend13CommandStream7executeEPv + 100
8 alq4 0x000000010632c390 _ZN8filament7FEngine4loopEv + 388
9 alq4 0x000000010603ea24 _ZNSt3__114__thread_proxyB8nn200100INS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEEMN8filament7FEngineEFivEPS8_EEEEEPvSD_ + 64
10 libsystem_pthread.dylib 0x000000010231508c _pthread_start + 136
11 libsystem_pthread.dylib 0x000000010231ef10 thread_start + 8
)
This used to work fine around version 1.66.2 and slightly after that.
To Reproduce
This is inside a large project, will investigate with smaller samples next, just thought to flag this in case it rings a bell.
Expected behavior
No crash.
Logs
See above.
Desktop (please complete the following information):
- OS: iOS, building for running on "My Mac"
- GPU: Apple M1
- Backend: Metal
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Labels
gpu specificThis bug occurs only with a single GPU vendor.This bug occurs only with a single GPU vendor.iosIssue/request for iOS onlyIssue/request for iOS only