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the current renderer implementation, (exact reason not yet identified) suffers from significant frame drop if blend_mode is set to normal (or other then pass-through) this is somewhat expected, but the frame drop is absolutely significant, almost unreasonably.
- 10 nodes, basic shape
pass-through=> 120fps, ok. - 10 nodes, basic shape
normal=> 10fps, terrible.
Need to investigate, identify if tile caching is the only solution or has other approach
(but likely because of some obvious mistake in the pipeline)