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Export meshs at the same position seen in the editor #50

@Zeldaboy14

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@Zeldaboy14

I've was exporting some stuff (specifically using the modified Rayman4 file with RRR stuff in it) and need to export world files out. However, upon exporting to smd, it seems rooms are not in the same position they were shown in the editor. All pieces went to their own origins, rather then where placed initially via dev's. Is there a way we could force the export to allow to keep everything where it is for convenience sake?

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