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Starred repositories
The Discord music status that works with any media player
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, CSV, flexbuffers, msgpack, parquet, TOML, UBJSON, XML, YAML / …
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
Low latency application audio routing for Windows
The Linux OpenXR streaming application to standalone headsets
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
mailio is a cross platform C++ library for MIME format and SMTP, POP3, IMAP protocols. It is based on the standard C++ 17 and Boost library.
Streampunk / naudiodon
Forked from joeferner/node-portaudioNode.js stream bindings for PortAudio
Header-only Xoshiro/Xoroshiro PRNG wrapper library for modern C++ (C++17/C++20)
A feature packed save-file Editor for the game "My Summer Car"
C++ client for making POP/SMTP/IMAP requests
FFmpeg Encoder Plugin for DaVinci Resolve Studio
SoundMixr is a simple audio mixer for ASIO devices, but specifically made for SAR (http://sar.audio/), it sees all the channels in the ASIO device and shows them with the option to route any input …
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approa…
A C++ octree source-code component: for any stored-item type and inspection/search algorithm.
C++ Oct-/Quadtree header only library, bring your own vector class
10 000 000 particles simulation made in C++ with OpenGL
3D Falling Sand Simulation - That might have gameplay of some sort in the future
Multithreaded particle dynamics engine using spatial hashing and quad tree collision detection to simulate forces among particles.