As very well reported in #857 if you change r_depthbits to 32 and try to start ioquake3 on windows 10/11, the opengl2 renderer will pop up the "unsupported card" error.
Steps to reproduce:
- edit C:\Users\USER\AppData\Roaming\Quake3\baseq3\q3config.cfg when ioquake3 is not running
- change
r_depthbits to 32
- launch ioquake3.x86_64.exe
Expected result:
game runs
Actual result:
Possible solutions from me, a fool?
Clamp the value?
Might cause more issues in the future, but would probably work temporarily.
Find the actual cause of the issue, prevent it.
Smart idea. Good.
Other things we need to do
I should probably test this on macOS and Linux. I have a Linux machine that has an AMD chipset so it might be a good test.
As very well reported in #857 if you change
r_depthbitsto32and try to start ioquake3 on windows 10/11, the opengl2 renderer will pop up the "unsupported card" error.Steps to reproduce:
r_depthbitsto32Expected result:
game runs
Actual result:
Possible solutions from me, a fool?
Clamp the value?
Might cause more issues in the future, but would probably work temporarily.
Find the actual cause of the issue, prevent it.
Smart idea. Good.
Other things we need to do
I should probably test this on macOS and Linux. I have a Linux machine that has an AMD chipset so it might be a good test.