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Puzzle fail speech feedback #12176

@ghost

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Currently, when you fail to solve a puzzle and your sound is set as speech, the system reads out the previous move (not the one that lead to the failure) and no other auditory feedback is given.

I think a better behavior would be to read out the wrong move and say “that’s not the move, try something else”. This is similar to solved puzzles, where it says “success”.

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    improvementSmall incremental improvement to an existing featureno scala

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